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So whats the consensus for Da:I after all? Do you love this game? Update: Finished trespasser OMG


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#26
London

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It was good but not great.

#27
KumoriYami

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Loved the story and main storyline... hated all the extra maps and fetch quests...

 

dlc was awesmazing... especially Trespasser. My heart's still sore from it.


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#28
MaxQuartiroli

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It was OK.. Can't say I loved it, but considering that after my final and last playthrough I tapped 500 hours of gameplay, well, I cannot even say that it didn't manage to entertain me.


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#29
timebean

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Game was OK.  I would give it a 6.5 outta 10;

 

Likes

 - Looks nice. Enjoyed exploration.  Loved the 3-D level, even though I pulled out a few hairs trying to find shards!!  But it was cool!

 - Crafting - thought that was fun and loved making sweet weapons. Jumped for joy when I got my first fade-touched fabric!!

 - Like the set-up - ie, building up a masssive organization to fight evil.  Works for me.  Cory-fish was a dull protag, but Iliked the overall story.

 - Characters are great - Solas, Dorian, Cole - really well done and interesting and full of personality.  Nice hats (sarcasm!)

 - Tresspasser DLC was great.  Made my completionist playthrough feel..complete!

 - Cameos were well done.  Loved seeing Alistair as the Warden.  Loved seeing Connor. Good stuff!

 

Dislikes

 - No replayability (ZERO!) - simply becuase the protaganist is the same no matter how you play them.  Ie, there are a few major choices, but they make such little difference to the story that every playthrough feels exactly the same. 

 

 - No tactics - the tactics from DAO made it fantastic, despite slow combat. Without tactics, I basically pick my party to have someone to bash walls and someone to pick locks.  In DAO, I stacked my party based on unique charcter builds...MY charcater builds.  It was so cool to be able to do that. It was like another level of personality for my team.  For example, Alistair always protected me and Sten always ran headlong into battle.  It made them feel real, beyond the camp converstaions.  I've yet to play another game with such depth of customization, and hate that it is going out of style.

 

 - Combat is BORING!  Only 8 spells at a time for a mage?  No spell combos?  Can't pause to issue commands? Seriously, the Tactical cam in the game is TERRIBLE. Uggg!

 

 - Very little choice and consequence.  I played through 3 full times.  Every game was the same, regardless of what I did.  What was the point?

 

 - Fetch quests felt like fetch quests.  The entire second chapter of Witcher 2 is fetch quests, but it never felt that way.  It takes skill to do fetch quests well, and the DAI team lacked that skill.

 

 - RETCONS!! - example - Templars can get married?  Well...that totally sucks, cause I killed a poor templar in DAO who fell under the spell of desire demon...all becuase he couldn't have a family.  Wish he was informed of the rules.  Really, it was like the DAI writing team was afraid of having angst or conflict in the game. Gah!

 

In summary:

 - Overall...it is not a FUN game.  It exists and if you loved other Dragon Age games, then you should play it cause it is there and the story is pretty good. But if you want to sit down and get lost in somethng amazing, if you want to be blown away by confclit and difficult desisions, if you crave awesome gameplay...then this is not the game for you.

 

As usual, just my personal opinion.


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#30
TK514

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No, I didn't love it.  It is the first BioWare game I can remember that I didn't want to replay.  Trespasser elevated it from 'meh' to 'decent setup for the next game'.

 

Having said that, I didn't hate it and I don't regret buying or playing it.  It just didn't do much for me in the end.


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#31
tanuki

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Love it. Of Bioware games it's on par with Baldur's Gate 2 for me now, which I consider their best.



#32
CronoDragoon

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Yeah I love it. It has issues like every game, but it's only beat out by Mass Effect 2, Mass Effect 3, and KOTOR on the big ol' BioWare ranking list for me.



#33
GoldenGail3

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It was meh.

#34
9TailsFox

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Best to describe it was meh. Never wanted ''open world'' biggest game problem. Combat just plain bad if you play ranged char it's bearable if not unplayable. Story fine I guess could be more/longer. Instead we have no real side quest only filer fetch quests. Companions not much to say some you like some not. 

DLC bioware always do good take feedback and improve JoH was good all vanilla game areas should bin like this. Descent didn't like it to much combat and gear looking, and story fine but I just don't like dwarf stuff, and no choices at all. Trespasser was great, all DLC must be like this continue story, don't be just filer, especially if it is big stuff like descent.


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#35
Aeratus

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In my opinion, it's a flawed excellent game. 

 

It's an excellent game (in its potential) because of its scope and size in the world and character interactions.

 

it is flawed because it required a DLC to finish the story, the base premise recycled a DLC-level villain, and because of the excessive use of filler items.


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#36
Googleness

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unlike Mass Effect 3 which was mediocre at launch and superb after all dlcs were added,

I found DA:I to be bit lackluster due to it's core gameplay, which is basically  MMO in single player mode.

 

And while in ME3 I felt the DLCS enhanced the main game in DA:I they were like some different story or mini game mode, and some of them breaks the game (like the table missions in the deep roads from the dlc where u get **** ton of money).

 

http://forum.bioware...t-dlc-what-the/

 

Also,

while the mass effect games and DA:O \ DA2 had more confined area with relevent stuff where the side missions area were limited on DA:I there are HUGE areas and it's hard to plan ahead what is the minim required missions to do unless you played it few times or planned with a guide.

It's the best example on how quantity sometimes does not equal to quality.

 

EDIT:

Also it was extremely annoying that after I pre-ordered the game (digital deluxe) and paid for each DLC the full price they released LESS THEN A YEAR post launch a GOTY edition with all DLCs and PRE-Order items for less then what I paid for the original game alone.

I feel like I was ripped-off.

This actually made me decide to avoid any purchase of bioware game until it is goty released.



#37
Tidus

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It was ok but, DA:I will never become one of my favorite RPGs due to the small print.. Unlike my favorite RPGs that I play on a routine bases DA:I will become a 2-3 times a year game.



#38
Dancing_Dolphin

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I loved it, for many reasons. Definitely my favorite DA game.

#39
Ava Grey

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Yep, loved it before the DLCs dropped, love it more after. It's only beaten out by the ME trilogy for me but then a game would have to be pretty damn spectacular to do that in my eyes. 

 

Does it have flaws? Sure it does, there hasn't been a game i've played that didn't  /shrug

Good thing is, they're aware of what those flaws were.


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#40
dsl08002

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No i dont, DAI is ok but you forget it very fast

Unlike DAO, DAI doesnt have the passion. You like it but you cant love it
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#41
Beren Von Ostwick

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My ten Inkys indicate I love this game :D  It's definitely a Bioware game as far as I am concerned, though I cannot claim "BG alumus" credentials.  In fact, I'd rate it as my 2nd favorite after ME1.  Origins will always have a nostalgic love affair with me, but DAI is the better overall Dragon Age game, imho.


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#42
Heimdall

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I liked everything about it well enough, but few things blew me away and i still think the story is underwhelming.


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#43
Obsidian Gryphon

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Yes, I love the game. I know the big maps isn't for everyone but I love the variety and the excellently crafted environments that mirrored the real world. I did 'rush' through the first PT since I want to know the story but in later PTs, I took my time. I stood still, listen and examined (immerse in) the surroundings. There're fascinating moments that is easily missed in rushing. Take Hissing Wastes. It reminds me of the desert except that I've ridden in daylight (Egypt) so the night aspect is fascinating. And the Deep Roads? That is really  the Deep Roads that should have been.

 

The tapestry of the lore took my breath away. Makes my head spin but makes fascinating reading for its richness.

 

I like all the DA games (I've played BG, NWN, but I'm going to focus solely on DA) but I put this one above the rest as I'm involved in it more emotionally as the major companions (Cass for example) are well written. Admiration, respect, disgust, annoyance, extreme dislike, affection, a gamut of feels. All my Inquisitors are human female 2H warriors but I've looked upon Solas as friend and guide for he offered fascinating differing views on matters no one ever thought of. The final dialogue with him was moving and sad. I wasn't angry with him. I chose redemption.

 

It is a Bioware game. :D There're none like it. After DAI, I went looking at other RPG games and found I do not like the other types any more. The more traditional gameplay (I hit you / move  once twice according to the squares), the old floating camera (I feel remote, totally not involved ), the floating scripts, the old style dungeon crawling, nothing grabbed me. I actually bought a new title when it came out and then abandoned it after an hour and it's a popular title. The extremely popular titles like Skyrim and TW series also do not catch my interest. I know then that for RPGs, it will have to be Bioware.


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#44
MichaelN7

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I have a few playthroughs, a human male mage (completionist, as in 180+ hours)

A human male warrior (to try new class/specializations, templars instead of mages, different romance)

And a female elf mage (Solas)

 

The first one is my "canon" playthrough, if there is some kind of save-import for "Dragon Age: Tevinter", then that is the save I will use.

The second is a "what-if", what if my character was a warrior instead of a mage?

The last is so I can see the "Solasmancer" arc and for story (spoilers).

 

I like the voices for the protagonist, the American Male voice sounds a lot like my own, so for me it is really satisfying to hear him say things the way I would say them.

I also like the character customization; I like to role-play as if it were "me" in the world, with my appearance fitting the setting.  I have a square jawline, and in most games I end up having to put the slider all the way to the right to get the jaw to "look" like mine, but here there is a face shape with a jawline that looks like mine.  

And with the Black Emporium I can get the basic appearance for a new game and then tweak it later, rather than stressing over having the wrong nose because I forgot a slider and having to restart.

 

The companions are among my favorites, and all for different reasons.

Cole because he's a spirit, so listening to how he sees things is interesting (and what does it say about me when I actually understand what he means?)

Solas because (spoilers) and when you find out (spoilers) and when you realize that (spoilers).

Varric because Varric.

Cassandra (trying to do the right thing for the right reasons), Dorian (trying to do the right thing even when it's unpopular with his peers), and Blackwall (spoilers) because each of them has something that I can relate to in a very personal way.

Iron Bull because Freddy Prinze Jr.

Vivienne and Sera because they are the companions I like the LEAST, but in a few ways I am EXACTLY like them.

I could go on and on about the companions.

 

I like the combat, especially the dragon fights.  And while I miss the tactics from Origins, I can make the "Preferred, Available, Disabled" options work.

I like the specializations (Knight-Enchanter for the win!), and while I preferred the re-spec from DA:2 that refunded your specialization points in addition to your ability points, each of the 9 companions gets one of the 9 specializations.  So if I'm a Knight-Enchanter but I want to play as a Rift Mage, I simply control Solas.

Or if I'm a Templar and want to play as a Champion I'll pick Blackwall.

 

The ability trees are good, and I like how you can do more with less, but I don't like how you only have 8 slots.  The Warden was outnumbered, out"sworded", and he could still have 20+ abilities.  Hawke had a team full of angst, wangst, and everyone hitting on him, and he could have 20+ abilities.

My Inquisitor has a vast organization covering two countries, a council of advisors, and veritable fortress full of ancient magic...

   "Okay, this enemy is weak to ice, use Winter's Grasp on it!"

   "I don't know how to do that today."

   "What?"

   "I know how, but I only have so many buttons on this staff!"

   "Are you kidding me?"

   "These purple necklaces can only do so much."

 

I like the crafting system, but it would be nice if the Collect Resource missions on the War Table could be more selectable, i.e. "Search for: Elfroot" or "Search for: Dawnstone" instead of the presets they have.

But I do like how you can name your crafted equipment, it really helps the immersion and role-play experience.  Being able to modify the colors of the armor is handy for when you want a certain stat but don't like yellow plaid or you don't want to look like a magenta crayon with vivid green buttons, so you can focus on the stats and then change the colors later.

 

The story is good, but with the DLC's it becomes MUCH better, especially Trespasser.

 

While the quest system can be a bit redundant, there's enough different ways to gain power to advance the plot to keep it interesting.  I liked how they did Val Royeaux and by extension the Wicked Eyes and Wicked Hearts mission.

 

The music was top-notch and emotionally moving.  I really felt it when Corypheus made his entrance into Haven, the (re)discovery of Skyhold, sealing the Breach, etc.

 

The lore about dwarves and elves (spoilers) is tremendously well done, and it begs to be explored.

 

If there is one gripe I have, it's that Andraste and the Maker end up taking a back seat.  I was really looking forward to finding out just WHO they really were.

And being able to LITERALLY meet your Maker would have been a crowning achievement.

 

Long story short, 8/10 without DLC's, a 9/10 with DLC's.

You just need to have the mindset of "long, epic, and many, many hours"


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#45
sjsharp2011

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After Trespasser, I finally got off the fence - Inquisition is my favourite Dragon Age game so far. The only BioWare game that surpasses it in my affections is Baldur's Gate 2.

 

 

Exactly the same with me it's not my favourite Bioware game for that I'd have to hand to Mass Effect 2 atm. But Inquisition is by far my favourite Dragon Age game.



#46
AFA

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Good, but not an all-time great.

 

DA2 had a much stronger story, while DAO had a more complex combat system and old-school feel.

 

The art, tone, and "feel" of the world didn't really seem like Dragon Age in a lot of places. The open world didn't work either, IMO.


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#47
Navasha

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Its a great addition to the DA franchise.   Better than 2 but not quite as good as DA:O.    Love the addition of exploration and visiting large wide open areas.    Hate the loss of tactical combat and its reduction to just a action combat game.   Characters were great and well developed, though honestly none of them are as memorable or good as some of the ones from the previous two games.     Definitely was worth the price, no doubt about it, though Bioware lost some credibility as a developer of PC games.   The UI at release was pretty awful.   Definitely felt more like a console port that something that was developed for the PC. 

 

Modding has improved the game quite a bit though.  


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#48
htisscrimbliv

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well... i put 1800 hours into it... and its the reason my best friend is my best friend... so yea i guess i do.


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#49
RoboticWater

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DA:I is a game that doesn't seem to commit.

-It has a large world that looks great, but doesn't have nearly enough discoverable bits and vignettes that make exploring it worth the effort.

-It has combat that's flashy and action-oriented, but is neither as fluid or responsive as most ARPGs nor as tactical and unrestricted as its predecessors.

-It has enjoyable character arcs that would work so well if they weren't paced so far apart and didn't lose so much of their momentum.

-And it has a main plot that doesn't thicken until after the game ends. In an epilogue DLC.

 

There's just so much about this game that is either on the fence or just not fully fleshed out; if it weren't dressed up so well by its graphics, characters, and my loyalty to the lore, I don't think I could have made it through at all. It's not a bad game, but it could have been so much more had it stuck to a single direction.

 

Incidentally, I think DA:I is a great Beta. Trespasser showed me exactly what Dragon Age could be when BioWare keeps focused and maintains a brisk-but methodical-pace. If that's what we can expect from DA4, then I'm totally in.


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#50
Darkly Tranquil

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I have somewhat conflicted feelings about Inquisition. When it came out I hated it with a passion due to the various design changes (nerfed tactics, no healing, etc.) and poor PC controls, so much so that I stopped playing it for several months until the rage subsided. Over time and patches (and the addition of some convenience mods), I gave it another chance and found things to enjoy in it, but overall it remains my least favourite DA game. It feels very much like a game whose design focus was style over substance; so while it looks fantastic, it lacks depth in its gameplay, systems, customisation, and choices. The best phrase I can think of to describe it is, "A mile wide and an inch deep". I highly doubt any future DA (or ME) game will displace DAO as my favourite game ever.

My main issues/bugbears:
- Shallow, flashy action combat that lacks tactical depth
- Poor companion AI customisation tools
- Terrible Tactical camera implementation
- Poor PC controls
- Bland main character
- Limited character building options
- Short, disjointed main story
- Terribly fleshed out villain
- Huge amounts of irrelevant filler content that does not tie meaningfully into the plot
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