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So whats the consensus for Da:I after all? Do you love this game? Update: Finished trespasser OMG


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#476
ioannisdenton

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I loved the hell out of it PT 1 but PT 2.  Meh.  Still a great game but I do not think me and that Hawk got along.  On the flip side though there shoulda been more give and take.  Yes he won at Haven, which the Inquisitor countered by winning at Adamant and Halamshiral.  Cory shoulda done the upswing setting up one final epic confrontation.  On the steps of the Black City. 

Trespasser really elevated the game for me.
it gave it a purpose as the original vanilla game really was lacking in the end. 
So After Trespasser the purpose of the game is 
The Inquisition it self not Corypheus. everything you do leads up to trespasser

Same as Da2, it was Hawke himself.



#477
Al Foley

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Trespasser really elevated the game for me.
it gave it a purpose as the original vanilla game really was lacking in the end. 
So After Trespasser the purpose of the game is 
The Inquisition it self not Corypheus. everything you do leads up to trespasser

Same as Da2, it was Hawke himself.

Before Tresspasser Inquisition was one of my favorite games, Trespasser elevated it to my favorite game.  And elevated DA to my favorite Game franchise. 


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#478
Al Foley

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That would probably reveal to much about the fade and the city a this point in the story. The chance of losing at Adamant would fit better imo. Or we could lose the battle in the wilds but beat him to the well.

I really disagree nothing would have had to have been revealed about the Black City, but htink of the stake raising! 



#479
CronoDragoon

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Well, if not the Fade he could have beat you into the Crossroads, which is where he wanted to go. We've already seen the Crossroads so it wouldn't have been too spoilery. Then just have the final battle there.
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#480
Al Foley

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Bah.  My idea is cooler. 



#481
Realmzmaster

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All three of the DA games are flawed in different aspects. Basically your choices in DAO have no consequences (as far as the warden is concerned). For example the warden can let Redcliffe be destroyed, do the Urn of Scared Ashes quest save the arl and still get an army. The warden can decide to go to the Circle tower to save Connor and nothing happens while the party is gone.

It really does not matter who sits on the dwarven throne. The warden still gets an army. The warden is required by the game to go and collect all the armies. There is no option to go with just one or two. It really does not matter if you side with the elves or werewolves. The warden still gets an army.

 

In all three games certain party members will not leave no matter how badly they are treated. The party members in DAO could greatly disapproval and all that is required is to butter them up with gifts. I found DA2's Friendship/Rivalry system better. DAI comes a close second, because you actually have to figure out the personality of the companion.

 

Yes, there is missed opportunities in DAI, the same can be said for DAO and DA2. Why is the warden doing the Blackstone Irregulars quests, Chantry board quests, Quests for Interested parties?

Why is the party pursuing Gaxkang? In DA2 why did Orinso go bat crazy even when Hawke sided with the mages?

 

Also let's not forget that a lot of (for lack of a better word) silliness started with DAO. Such as Scattershot, Superiority. DAA was even more egregious in that regard. That dlc overpowered all the classes especially archer.

 

Every crpg I have played has flaws. Some gamers overlook those flaws because for them it does distract from the overall quality of the game. Others do not overlook them.

YMMV 


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#482
correctamundo

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I really disagree nothing would have had to have been revealed about the Black City, but htink of the stake raising! 

 

 

Well, if not the Fade he could have beat you into the Crossroads, which is where he wanted to go. We've already seen the Crossroads so it wouldn't have been too spoilery. Then just have the final battle there.

 

Hmm yeah, could maybe work =)



#483
CronoDragoon

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Also, I wouldn't have minded a return of Suicide Mission mechanics, even if only one part: Your party gets to the mirror and fights Corypheus. You lose and Corypheus kills one of your party members (random, or member with highest affection, or member with least affection) and then enters the Crossroads. Brief, sad scene that pumps you up to whip his ass, then you follow him, final battle.
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#484
CardButton

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I really disagree nothing would have had to have been revealed about the Black City, but htink of the stake raising! 

Well ... that depends.  His sole destination is the Black City and he can "apparently fly?" so he could presumably fly straight to City if he got there.  On that note I still never figured out why he didn't just fly over the door at the Temple of Mythal, you could see the sky when you're inside it for Makers Sake!

 

I think with the revelations of "Trespasser",about the Fade at one point being a part of the physical world, we're going to have a chance of figuring out the truth of the Black City sooner than later.  The truth of the Maker will be a different matter (it may never be solved), but I'm pretty convinced at this point that "The Black City/Golden City" has nothing to do with him; plus its well overdue for Andrastianism to get a bit of a truth bomb after the things they dropped on us about the Elven and Dwarven faiths in this game.  Like Solas says "A true god doesn't require people to worship him", so why would he need a gaudy Golden City or Throne?  :huh:



#485
Al Foley

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Well ... that depends.  His sole destination is the Black City and he can "apparently fly?" so he could presumably fly straight to City if he got there.  On that note I still never figured out why he didn't just fly over the door at the Temple of Mythal, you could see the sky when you're inside it for Makers Sake!

 

I think with the revelations of "Trespasser",about the Fade at one point being a part of the physical world, we're going to have a chance of figuring out the truth of the Black City sooner than later.  The truth of the Maker will be a different matter (it may never be solved), but I'm pretty convinced at this point that "The Black City/Golden City" has nothing to do with him; plus its well overdue for Andrastianism to get a bit of a truth bomb after the things they dropped on us about the Elven and Dwarven faiths in this game.  Like Solas says "A true god doesn't require people to worship him", so why would he need a gaudy Golden City or Throne?  :huh:

My ide ais it would have taken a lot more energy to get to the Black City then it did to the Fade, so he would have still had to get there, you and your squad would get to the Fade, and fight through a Demon army to get there, and beat him.  

 

I don't think the Dwarves got much of a truth bomb in this game.  But I suspect that Humanity and the Dwarves are the two most likely to get the 'Elf treatment' next game.  



#486
CardButton

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My ide ais it would have taken a lot more energy to get to the Black City then it did to the Fade, so he would have still had to get there, you and your squad would get to the Fade, and fight through a Demon army to get there, and beat him.  

 

I don't think the Dwarves got much of a truth bomb in this game.  But I suspect that Humanity and the Dwarves are the two most likely to get the 'Elf treatment' next game.  

Outside of the fact that they were born from, are connected to, and worship rock monsters so large that they have their own internal environments and atmospheres, have lyrium for blood (and are presumably the species all lyrium originates) and you actually get to go inside one ... nope, no big reveals. ;)   Between "Trespasser" and "The Descent" Bioware not only let us know that the "Gods" of those two species actually existed (even if they are not divine in any capacity), but we also get to interact with them to a certain capacity.

 

Granted there is a lot of mystery still surrounding those two species, but those were still some really big reveals.  I think the Andrastean faith is due for one soon as well.  Tevinter seems a good as place as any for that to happen.  :lol:



#487
Al Foley

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Outside of the fact that they were born from, are connected to, and worship rock monsters so large that they have their own internal environments and atmospheres, have lyrium for blood (and are presumably the species all lyrium originates) and you actually get to go inside one ... nope, no big reveals. ;)   Between "Trespasser" and "The Descent" Bioware not only let us know that the "Gods" of those two species actually existed (even if they are not divine in any capacity), but we also get to interact with them to a certain capacity.

 

Granted their is a lot of mystery still surrounding those two species, but those were still some really big reveals.  I think the Andrastean faith is due for one soon as well.  Tevinter seems a good as place as any for that to happen.  :lol:

But the Dwarves never worshipped Titans.  I mean yes sure big revals on the one hand but not really a 'truth bomb'.  Not to the level of the Dalish anyways.  I mean Dwarven mythology, such as it was, was not really exposed and proven to be a lie, it was just expanded upon.  



#488
robertthebard

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Those are such paper thin reasons to have the Inquisitor go there at all and none of those events have even the slightest effect on the rest of the story or the world for that matter.   :huh:

 

Same with The Exalted Plains ... you go there to find out why communications have broken down to find out that an arbitrary third faction of soldiers (and hordes of undead) are the reasons.  Even if you solve the problem it is never addressed at all and the soldiers still remain primarily the same even after "Wicked Eyes and Wicked Hearts" when the Civil War is over (imagine how bizarre it is to do that zone after you finished that quest?).  When you go into a warzone and the longest lasting benefit/effect you get out of it is a Dalish Agent for Cullen ... that makes that zone irrelevant.

Yeah, I agree, just like deciding who the king of Orzammar was such a thin reason to spend all that time in the Deep Roads, especially if you weren't either of the Dwarven origins.



#489
robertthebard

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One of Inquisition's main problems was really only the Hinterlands, Crestwood, WA, and...well I think that's it...had any relation to the main plot.  3.  Out of ten maps.  That is inexcusable the ratio should have been more like 9 to 1.  And its kinda amazing how easy it would have been to add some more of that kind of meat to the story.  Make each zone Plot Relevant. 

Each zone was plot relevant, but people, in their rush to bash the next baddie in the head, missed the subtext.  In every zone, except maybe the Exalted Plains, you thwart some scheme of Cory's, and I'm not sure that the Exalted Plains didn't have a tie in, in that it kept the armies busy/locked down for WE/WH.


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#490
Al Foley

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Yeah, I agree, just like deciding who the king of Orzammar was such a thin reason to spend all that time in the Deep Roads, especially if you weren't either of the Dwarven origins.

Everything in Origins was driven by the one simple reason and plot device to gather an army to fight the Darkspawn.  That is why you went everywhere you di in the game.  But yet each place you went in the game also had their own issues to deal with.  Issues that would require stabilizaiton before they could join you. 


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#491
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But the Dwarves never worshipped Titans.  I mean yes sure big revals on the one hand but not really a 'truth bomb'.  Not to the level of the Dalish anyways.  I mean Dwarven mythology, such as it was, was not really exposed and proven to be a lie, it was just expanded upon.  

True, its more like they're hive-mindy? with the Titans and apparently used to be far more so in their pasts. The call of the stone and all that (which now creepily reminds me of "the calling" of the blight now that I think about it, I wonder if they have anything to do with one another?).  :huh:

 

On a different note, who want's to get to deal with a Dragon God next game?!  We're going to Tevinter and there are two Dragons still left un-corrupted as far as we're aware.  I would like the chance to interact with and see one that hasn't been blighted yet and Razikale who is next on the chopping block to become a Archdemon would have plenty of reasons and potential to do something with narratively.  Plus, we do need a way to deal with Solas if he is a future Antagonist. :wacko:  

 

I know it's outlandish as hell ... but I really wanna see what a pure one is like!  :D



#492
robertthebard

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Everything in Origins was driven by the one simple reason and plot device to gather an army to fight the Darkspawn.  That is why you went everywhere you di in the game.  But yet each place you went in the game also had their own issues to deal with.  Issues that would require stabilizaiton before they could join you. 

Which wasn't my job, I just got it foisted onto me.  Instead of "you do realize that if you don't help, you're going to be overrun, (or even more overrun in the case of the dwarves), and all this petty crap won't matter anyway".



#493
Drakoriz

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Ooo, a story discussion.  I love Bioware story discussions because their level of quality varies so extraordinarily for different reasons.  They make fantastic examples.

 

 

I think Cory was a really good game, and set in movtion some new plot holes, i know ppl hate plot holes, but ALOT of the lore on DA is base on lore that no one knows if is true or no.

 

After playing the game, we really still do know if the maker or the golden city is real. And if the blight is real something that the Magistrate bring or it was already there.

 

That is something i really love about DA that we play with lore that we dont know if is real or no. Like the whole Delish marking that it was base on slavery that was a 360 from the lore on Origins and i love that. And how probably the elves gods are not much different to super powerful Elvens mages.

 

Really i think Inquisition story isnt as bad, if u put together with all the DLC. Cory was the main antagonist ofcurse but really Inquisition story is how Solas come to grow. i know it sound weird but i think it was a really well story to introduce or re make alot of the lore.


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#494
Al Foley

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True, its more like they're hive-mindy? with the Titans and apparently used to be far more so in their pasts. The call of the stone and all that (which now creepily reminds me of "the calling" of the blight, I wonder if they have anything to do with one another?).  :huh:

 

On a different note, who want's to get to deal with a Dragon God next game?!  We're going to Tevinter and there are two Dragons still left un-corrupted as far as we're aware.  I would like the chance to interact with and see one that hasn't been blighted yet and Razikale who is next on the chopping block to become a Archdemon would have plenty of reasons and potential to do something with narratively. 

 

I know it's outlandish as hell ... but I really wanna see what a pure one is like!  :D

....Maybe? IDK?  Just the whole Archdemon/ Darkspawn thing was so soured to me in Origins I am already so done with the plot and when it looked like they were taking it in such an interesting direction with Cory back in Legacy they only ended up being....only partially successful.  



#495
Drakoriz

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True, its more like they're hive-mindy? with the Titans and apparently used to be far more so in their pasts. The call of the stone and all that (which now creepily reminds me of "the calling" of the blight now that I think about it, I wonder if they have anything to do with one another?).  :huh:

 

On a different note, who want's to get to deal with a Dragon God next game?!  We're going to Tevinter and there are two Dragons still left un-corrupted as far as we're aware.  I would like the chance to interact with and see one that hasn't been blighted yet and Razikale who is next on the chopping block to become a Archdemon would have plenty of reasons and potential to do something with narratively.  Plus, we do need a way to deal with Solas if he is a future Antagonist. :wacko:  

 

I know it's outlandish as hell ... but I really wanna see what a pure one is like!  :D

 

this is another example of what i said about the lore, and how much i love this "not set" lore DA use.

 

I really think DA 4 will be focus on Solas elf army, the Quon and Tavinter. Really the old gods are done if u think about it. I mean the blight will be the focus i think. We really dont know what the blight is.

 

is something powerful that corrupt a god, and magistrate, and is a separate type of magic too, as cory shows.


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#496
Iakus

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What relevance are shards to the Inquisition/closing the Breach/stopping Corypheus? I guess we can say the Venatori are investigating so we want to learn what they're up to, same in the Hissing Wastes, but there in no narrative payoff to either of these zones. For both of them, turns out the Venatori are just looking for gear that has been out leveled by our crafted gear by the time we complete the zones.
 

"Narrative payoff" is exactly what we're looking for here.  Not everything needs to tie back in to Corypheus, but there should be a reason for why we're there.  And a sense of reward for investigating what's going on.

 

Some places, like the Crestwood storyline, really work.  Others, like Exalted Plains, really, really didn't.

 

Which is why I say if every zone had a story like Frostback Basin, DAI would have been Game of the Decade for me.


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#497
Neverwinter_Knight77

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hmm yhe original ending with corypheus is lackluster and rushed, however trespasse really releases all the build up. have you played it?
The ending moments of a game may fix it or ruin it. It 's the last impresion that counts sometimes.

I haven't bought any DLC for it yet.

The Exalted Plains is probably the worst offender as far as DAI zones go. You're basically there to...beat up some undead? Then, I dunno chat up the Dalish I guess.

I would l have loved to have taken up the opportunity to explore the civil war and its effects on Orlais more. Alas, it was not to be

These Dalish want you do do more fetch quests, of course. Even if you're Dalish! Fetch quests need to be banned, along with all the other annoying video game tropes, like cheap difficulty, platform hell, grinding, and time sink padding. If you need to make the game longer, then make the main quest longer. Simple. That's not to say that all sidequests are bad, but they need to be reasonably interesting. Crestwood was interesting. "Find me 20 bear asses" is not.

#498
CardButton

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....Maybe? IDK?  Just the whole Archdemon/ Darkspawn thing was so soured to me in Origins I am already so done with the plot and when it looked like they were taking it in such an interesting direction with Cory back in Legacy they only ended up being....only partially successful.  

Well, more like I wanna deal with an untainted Old God (I don't think there were actually a god, but they are something) that hasn't been turned into an Archdemon yet.  The "Architect" in Awakening implied that he was the who corrupted his God (The Dragon God of Beauty, Urthemiel I think it was)?  He also claimed his intent was not to turn it into an Arch-Demon and that was an accident ... also inadvertently causing the 5th blight (thanks for that dude.)  :mellow:

 

Nevertheless that would imply at least that perhaps the other two haven't fallen yet and because they are such a huge part of the lore I actually would feel like it would be a bit of a shame to waist BOTH of the ones remaining by turning them into Archdemons, cuz then we'll never get to figure out what they actually were.  They're one of the few things in Thedas I don't think we'll get to know more about unless we get to meet one ... and luckily there are two left!   :lol:



#499
Al Foley

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Well, more like I wanna deal with an untainted Old God (I don't think there were actually a god, but they are something) that hasn't been turned into an Archdemon yet.  The "Architect" in Awakening implied that he was the who corrupted his God (The Dragon God of Beauty, Urthemiel I think it was)?  He also claimed his intent was not to turn it into an Arch-Demon and that was an accident ... also inadvertently causing the 5th blight (thanks for that dude.)  :mellow:

 

Nevertheless that would imply at least that perhaps the other two haven't fallen yet and because they are such a huge part of the lore I actually would feel like it would be a shame to waist BOTH of the ones remaining by turning them into Archdemons, cuz then we'll never get to figure out what they actually were.  There one of the few things in the game I don't think we'll get to know more about unless we get to meet one ... and luckily there are two left!   :lol:

Depends on if they talk to us or not.  Dragons are one of those weird things in Dragon Age (irony much?) But they do not seem capable of communication, yet, Cory claimed Dumat talked to him...again ironic because he was called 'the God of silence'.



#500
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Depends on if they talk to us or not.  Dragons are one of those weird things in Dragon Age (irony much?) But they do not seem capable of communication, yet, Cory claimed Dumat talked to him...again ironic because he was called 'the God of silence'.

LOL right?!  For a God of Silence apparently Dumat was a pretty chatty guy.  That really depends, but one would assume they have some sort of sentience (at bare minimum they aren't normal dragons cuz they don't seem to die when you kill them).  Even if they could talk (and you could find one in the Deeproads) I guess their talkativeness will depend heavily on their relationship to the Blight, like do they actually want to become Arch Demons for example?

 

If they don't and you could somehow find one, maybe they would?  Any chance of them getting out of their precarious situations (becoming corrupt monsters) could be enough incentive to talk to the tiny monkey that happened upon their prison. :P