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So whats the consensus for Da:I after all? Do you love this game? Update: Finished trespasser OMG


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#751
Kaweebo

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I thoroughly enjoyed DAI throughout both my playthroughs. I haven't yet gotten the DLC, but the main story is satisfying enough for me. It's not a super-intelligent story that made me think really hard about the meaning of life, but it was completely serviceable in a way I hadn't felt since before DAII. It's not GOTY material, but it's definitely one of Bioware's better modern RPGs. I enjoyed the characters, I enjoyed playing as my Inquisitor, I actually like the wide-open spaces in the game. The game has some great vistas and music that made the experience of travelling across the huge maps completely worth it for me. It could definitely have been better, however.

 

The combat is alright at first, but gets really repetitive after a while. The fetch quests do tend to get really monotonous as you go through wading your way through a number of bad guys just to find all the crumpled up notes to complete the quest. (looking at you, Hissing Wastes) I also would have appreciated a broader range of outcomes for the Corypheus battle instead of picking between purple dragon (Morrigan) and golden dragon. (Guardian) I thought my choices mattered, Bioware?

 

The plot is alright, not great. The different characters are handled well, particularly your party members. The inclusion of LGBT characters did not feel intrusive to me and I appreciated that their sexuality wasn't tossed in my face every five seconds even if is a plot point for at least one of them, (Dorian) but even that felt natural to me. And again, I loved the exploration aspect of the game. I really do not want the complaints of the many to repeat the same mistake Bioware made with the Mako in ME where it was completely removed instead of improved upon. I would like to see a more enjoyable open-world experience, not remove it completely. 

 

I'd place DAI somewhere around ME2 levels of quality overall. Both are flawed, misguided games, but still have an abundance of entertainment value and writing good enough to warrant a place in the same category as Dragon Age: Origins. However, much like ME2, as I'm going through the game again I do notice more and more of its flaws and so, despite the fact that I think it's an improvement over the last couple games, it proves that Bioware has a ways to go to strike that perfect balance between good gameplay and story. 



#752
arkngt

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I can't for the life of me understand how people can complain about the size of the areas. It's like visiting Versaille and complaining that it is too huge.



#753
9TailsFox

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I can't for the life of me understand how people can complain about the size of the areas. It's like visiting Versaille and complaining that it is too huge.

So if you go to big Versaille and it have just 4 paintings at each corner you will be happy?


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#754
vbibbi

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I can't for the life of me understand how people can complain about the size of the areas. It's like visiting Versaille and complaining that it is too huge.

With companion banter bugged, music not always playing, and exploration consisting of "tap the search button for the hidden item" or "collect the shard" or "follow the note we found to pick up an item and complete the quest, with no human interaction" the huge maps seemed very empty and lonely. It's why I don't play games like Myst or other exploration games where the emphasis is on the environment and not on talking to characters.


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#755
In Exile

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With companion banter bugged, music not always playing, and exploration consisting of "tap the search button for the hidden item" or "collect the shard" or "follow the note we found to pick up an item and complete the quest, with no human interaction" the huge maps seemed very empty and lonely. It's why I don't play games like Myst or other exploration games where the emphasis is on the environment and not on talking to characters.

 

But that's basically every exploration game. I agree with you entirely - but I look at Skyrim or Fallout and I see the same design. 


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#756
Kaweebo

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With companion banter bugged, music not always playing, and exploration consisting of "tap the search button for the hidden item" or "collect the shard" or "follow the note we found to pick up an item and complete the quest, with no human interaction" the huge maps seemed very empty and lonely. It's why I don't play games like Myst or other exploration games where the emphasis is on the environment and not on talking to characters.

Most of the quests involve you talking to a character, though. Either you're getting the assignment from them or relaying back what you found. Not in all cases, but several of them have that. I'd never expect a lengthy conversation with them.



#757
vbibbi

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But that's basically every exploration game. I agree with you entirely - but I look at Skyrim or Fallout and I see the same design. 

True, but I don't play Skyrim or Fallout. I bought DAI expecting it to be similar to previous Bioware games (boring planet exploration of ME1 excepted)


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#758
vbibbi

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Most of the quests involve you talking to a character, though. Either you're getting the assignment from them or relaying back what you found. Not in all cases, but several of them have that. I'd never expect a lengthy conversation with them.

As I posted on this topic, the amount of side quests that involved significant human interaction is minimal. True, some of the quests do involve speaking to someone, but it's not an investigative conversation, there's only the one dialogue path of "what do you need and where is it?"


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#759
CoM Solaufein

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I can't for the life of me understand how people can complain about the size of the areas. It's like visiting Versaille and complaining that it is too huge.

Areas aren't big enough, especially the cities. Give me more.



#760
AlanC9

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True, but I don't play Skyrim or Fallout. I bought DAI expecting it to be similar to previous Bioware games (boring planet exploration of ME1 excepted)


I thought the marketing made it pretty clear what they were up to. OTOH, by the time I had a rig that could play DAI I was past needing to rely on marketing anyway.

#761
Gwydden

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But that's basically every exploration game. I agree with you entirely - but I look at Skyrim or Fallout and I see the same design. 

Hmm. I don't like Bethesda games. Or rather, I tried Skyrim and didn't get very far, and I've seen my brother play Fallout and it didn't look interesting from where I was standing.

 

As I mentioned in the MEA subforum, Kingdoms of Amalur is the only open world RPG I've played and enjoyed. I remember the faction quests fondly, as well as many other sidequests. And there was not one but three cities, which while small were all unique and interesting in their own right. The same cannot be said of DAI.


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#762
b09boy

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I think the game suffers a number of major issues that mostly stem from Bioware taking a 'me too!' approach and attempting to implement everything they could without regard for how those features fit together in the overall design.  This might have been passable if either the story or sidequests were really good, but both are bad.

 

For instance, there's the big one.  The open world.  Hey, Bethesda does it, we can too!  Thing with open worlds is you have to fill them, and the developers obviously did not understand the enormity of that task because 95% of the game is worthless filler quests with nearly 0 narrative backing or anything of interest to note. The sad part is the open world doesn't wind up really getting used.  All the main (see: semi-decent) quests are in separate, smaller zones.  Then they decide to come up with mounts to get around this big world, but fail to implement absolutely anything which would make them worthwhile.  They're not especially fast, your companions can't ride them, and there's no combat on them.  Sad to see so much effort put into such a worthless feature.  Or they have this idea to make you the next great power in the world, but still want to give you this feeling of traveling as part of a small, elite group.  Those two concepts don't work.  Either you're in charge of an army, who can accomplish all the menial tasks such as collection, scouting (actual scouting, as in providing real information, numbers, landmarks outside the immediate area) and who can actually apply aspects of their power...or you're a small adventuring band that's self-sufficient.  The game does the latter yet treats you like the former.  The result comes off as sloppy, and what aspects you can stretch your "power" on are petty by comparison.  Sure, you can send someone off on a one-off war table collectathon of needed material, but the result after real time hours is less than a five minute walk in the woods.  So it goes for all rewards in the game.  It is far easier to craft better items than to be rewarded them, and the materials needed to craft them are easiest found on your own.  So if the quests are uninteresting and the rewards are useless...why do them?  The combat?

 

Oh yeah, the combat.  Well let's start with some of the dumbest AI put into a AAA video game in the past decade.  It's like the developers saw the praise for the tactics of the previous titles and said, "yeah, only less of that."  AI has no concept of AoA and will not only rush through it, but actively stand in it.  Ranged characters don't attempt to keep a range, but will actually move closer.  The hold option is plain broken and will be ignored completely.  Or how about the enemies, who far and wide contain few, if any, special abilities and are only capable of basic attacks.  The game also contains most all the same issues of DA2's combat.  You cannot interrupt an attack or spell once it has begun, only it's very noticeable now that combat isn't lightning fast.  Wouldn't be such a problem except that enemies keep shuffling around, making combat this very clumsy battle of shuffling a couple inches and whiffing.  NPCs will still drop out of nowhere in multiple waves rather than carefully designed encounters, only now they give the excuse of fade rifts and boss fights (both extremely common).  Or, they want to take away dependence on mages by getting rid of healing, yet give them the ability to create essentially a second bar of health, thus establishing a dependence upon them.   :huh: I'd love to be a fly on the wall when this idea was passed, because it's just mind blowing to me.  All this without mentioning the horrible, horrible PC controls they came up with.  You have screwed up a tactical game if people who prefer keyboards are dropping them in favor of controller setups.  When it comes down to it, the game doesn't play well.  As a tactical game and an action game there are a wealth of titles which play much, much better, including the other titles in the series.

 

So yeah, why are we going on these filler quests again, if they're uninteresting, unrewarding, and lack even decent combat? Oh right, because we have to.  You actually have to grind "power" to make main quests available.

 

What then about story and characters?  Well, they're a mess.  The plot starts of interesting enough, just sort of throwing you into the mix.  But the pacing is awful, you'll be quick to discover.  The game will contain a story-heavy sequence, then just sort of cast you adrift into this stale, open world with little ambient music for hours on end before another story sequence pops up and rushes you through another few plot points.  Not a smooth design at all.  The story itself is nothing to write home about.  Some of the major events we were all hyped up for, the Orlesian war, the mages vs. templars, are total write-offs.  The latter is barely even addressed to focus them upon other issues and the former is largely rumor mill and a formal party.  Instead the plot focuses on...dun dun dun...an ancient evil recently awaken attempting godhood/to take over the world/to destroy the world.  Yeah, kinda all three.  A very incompetent evil as well.  They lose all their momentum about a third of the way through the game and don't actually do anything else for the rest of it.  And if you've gotten far enough to realize that, you've also gotten far enough to realize that interesting beginning makes no logical sense.  There's a reason to sacrifice someone to create the most powerful artifact in the ever, and there's a reason to kill the Divine and halt the peace talks.  There's no reason to risk the former while doing the latter.  For all anyone knows, some random person might walk in and interrupt the sacrifi-ohw8.  Or let's talk characters.  The inquisitor is stale.  No background, little personality.  They are a chosen one good guy and nothing more.  The antagonist isn't any better.  All the history and lore they could explore with the character, all the motivations and tragedy we might be all be to glimpse.  Nothing.  Bad guy want be god, kill world, take it for self.  Let's just avoid talking about the secondary villains.  There's that one early on, in that one quest, who you might encounter if you happen to do that quest...  Otherwise, they're total write-offs.  Companions fare better, though aren't themselves especially great.  They're actually kind of an unlikable bunch.  A couple are flat out annoying, which is not something I recall happening much in other Bioware titles.  But there's a few gems in there, so it's not all bad.

 

End result, a rather mediocre title.  If I had to score the game it'd be a 2/5.  It's just not good at anything which matters for anything.  It's pretty and that's about it.  The game is Kingdoms of Amalur all over again, only that game had fun combat and no fans to back the company no matter what trash they might throw out next.  Inquisition is simply an unfocused mess with nobody looking at the big picture of what features would do to the overall experience.


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#763
Mr Fixit

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I sadly agree with much of the previous post except for your opinion on the characters. I thought DAI, like almost every BioWare game, had a great and diverse cast of characters. No complaints there. I also hope future games will continue with this newish practice started by DAI and ME3 of including important non-companions with fully developed personalities and important roles in overall character dynamics like Cullen, Leliana, Josephine, Cortez, and Traynor. 



#764
SonnyKohler

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Just returned after more than a year of hiatus and still love the game.

 

I too have never done the DLCs (but have them!) nor have I ever done the MP (am trying that too).

 

I am realizing that I still love it.  Maybe I love it more after W3, F4 and countless other games.

 

Something so wonderful about playing a mage in DA.  Just something wonderful.

 

Besides - where else can you play a giant grey lady who shoots lightning bolts and still looks sexy as hell?


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#765
Neverwinter_Knight77

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I just find the game extremely boring, which I'm sad to say.
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#766
b09boy

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I sadly agree with much of the previous post except for your opinion on the characters. I thought DAI, like almost every BioWare game, had a great and diverse cast of characters. No complaints there. I also hope future games will continue with this newish practice started by DAI and ME3 of including important non-companions with fully developed personalities and important roles in overall character dynamics like Cullen, Leliana, Josephine, Cortez, and Traynor. 

It has some gems, as I said, though also some duds, and some things which should not have been done with old characters.  Bull and Cole are great.  Dorian is amusing, though it feels as if his gender preference defines much of his character (as opposed to, say, Zevran).  Solas is fantastic.  Josephine and Cass are alright, though a little fairy-tale-ish at points.  Blackwall is very well-written, if not himself particularly likable for...reasons.  Leliana and Cullen I take some issue with.  Stand alone, within this game, they are fine as characters.  But Leliana retreads a good chunk of her earlier story arc, like she's this young spymaster who's being tested for the first time when in reality by the time of Origins, 10 years previous, she was a tested veteran nearing 30 who'd gone through a large chunk of her story arc previously which molded her personality to what it is.  Or Cullen, who simply should never have been brought back after the first title. Like, I do like the character of Cullen in DA2 and Inquisition, but the only reason he was brought back was because of fangirls squeeing about his forbidden romance, despite all the contradictions to his character and story.  You can't tell me that the series wouldn't be bettered served if the same character from the past two titles was simply named differently, without mention of the Ferelden circle.

 

The focus on negativity, though, with regards to characters in the game is really the protagonist and antagonist.  They're so by the books and stale.  For two characters for which the entire world hinges so entirely on, they're quite disappointing.

 

That all said, I do agree I would like to see more on support characters.  I like to link this to Mass Effect in particular, where you're building up your crew yet for whatever reason so much focus is going into your combat team, of whom you can only take two in any given mission, rather than the bulk of your ship's compliment.  To be fair, the games did get better with this, but even so there was this idea in mind that the only people Shepard really had any interest in were largely, though not entirely, those s/he went into combat with.  Like, why did Mordin even have to be a combatant?  Or Tali?  Or Liara?  That didn't make any sense, except the fact that they wanted those characters developed more...which happens mostly on the ship and entirely in cutscenes anyway.  I mean, the first game this kinda somewhat made sense.  Ash and Kaiden were your soldier, Wrex and Garrus were entirely option muscle tag-alongs with their own vendettas who you'd want to keep careful eye on, and Liara and Tali were key experts you'd want to tag along on occasion - especially since a lot of the missions you went on didn't look like they'd be combat-first (see: the Citadel and each of the three starter missions you're assigned when the game opens up), but by ME2 they've got not excuses left.


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#767
KaiserShep

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 Dorian is amusing, though it feels as if his gender preference defines much of his character (as opposed to, say, Zevran). 

 

 

Compared to Dorian, Zevran's basically a male Isabela. 



#768
Almostfaceman

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I just find the game extremely boring, which I'm sad to say.

 

And yet you and others like you will prattle endlessly about the game. Ironic and amusing. 


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#769
Al Foley

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And yet you and others like you will prattle endlessly about the game. Ironic and amusing. 

Apparently this is exciting to them.



#770
Neverwinter_Knight77

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And yet you and others like you will prattle endlessly about the game. Ironic and amusing.

I'm bored, and besides, when a game is this overrated, somebody's got to be the voice of reason.
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#771
fhs33721

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I'm bored, and besides, when a game is this overrated, somebody's got to be the voice of reason.

Now I can't help but imagine this:

 

"What's this? People enjoy a game I found boring? Unacceptable. Captain Voice of reason to the rescue." *dramatic music plays*

"Oh man that was a close one. People almost liked something on the internet. Glad that was averted."


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#772
robertthebard

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I'm bored, and besides, when a game is this overrated, somebody's got to be the voice of reason.

To you?  I quite enjoyed it myself.  Did I miss the part where that's not allowed w/out your express written consent?  When did that happen?



#773
vbibbi

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And yet you and others like you will prattle endlessly about the game. Ironic and amusing. 

There is not much to discuss on the DA forums right now except for the new comic. And this thread topic asked about whether people love it or not. So...people who didn't love the game and respond to the topic are ironic?

 

I don't understand what a lot of people who enjoyed DAI do apart from criticize people who didn't. There are character threads to discuss the characters people liked. That's well and good, I don't go into them and complain that people liked that character. But on threads discussing what was successful and what was not, or why people liked/disliked a game, most of the people I see in support of the game contribute to the thread by attacking the critics. That doesn't really provide anything helpful.

 

If these boards only contained posts of people endlessly praising the game and agreeing with each other, would there really be a reason to have the boards?


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#774
DreamSever

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Bought tresspasser, never played it yet, got bored halfway through with 5 different creations



#775
Guitar-Hero

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I'm bored, and besides, when a game is this overrated, somebody's got to be the voice of reason.

Its not really overrated as most people found it mediocre, maybe it was 2014 but that's then, this is now.