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So whats the consensus for Da:I after all? Do you love this game? Update: Finished trespasser OMG


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#126
Ieldra

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You know, one thing that confuses me about the side quest discussion is why people always seem to use Origins as the exemplar. In my opinion, it's DA2 that has the most interesting side quests in the series. I mean, sure, there are the ones you have to randomly return someone's hat or kill roving gangs, but stuff like Magistrate's Orders, Night Terrors, and the majority of the companion quests is more interesting than anything in DAO or DAI. And killing street gangs and returning junk is still less boring than picking up corpse gall or trying to remember which merchants you sold all your garnet to.

 

I don't mind the side quests in DAI, since their main purpose is to encourage exploring, which I enjoy. If they could somehow magically combine the exploration of DAI, the deeper side content of DA2 and the better-developed main plot of DAO, that would be perfect.

I agree. DA2 had some very good sidequests. I don't agree about the street gangs though. Those were a chore, and always ended up with a prime example of DA2's abysmal combat encounter design. DA2's combat was so bad I'd rather spend my time picking up corpse gall. 0/10 for that aspect from me. Completely non-fun. 



#127
Darkly Tranquil

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DA2's combat was so bad I'd rather spend my time picking up corpse gall. 0/10 for that aspect from me. Completely non-fun.


Hmm, I personally thought DA2 had the best balance of action and tactical combat of any game in the series. It had a more advanced Tactics than DAO (though mods added the missing features), fixed the slow pace of DAO combat that many people complained about, and had an excellent range of talent trees and fun class interactions. All it really lacked was the proper tactical camera implementation of Origins and the ability to weapon swap.
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#128
Chiramu

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I like Inquisition, compared to Origins it is easier to just pick up and play. I wish Inquisition had more gameplay like Origins however, there are many gameplay elements that are so OP(Rogue damage...) and boss fights in Inquisition are a pure pain in the arse compared to Origins.

 

If Inquisition had more of Origins in it it would be a perfect game for me imo. As is, Inquisition is still a very enjoyable game, the combat for a "spirit healer" is incredibly dull and boring compared to how it is in DA2 and Origins. 


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#129
AWTEW

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No, this game has serious issues with it's subtitles. The text is incredibly hard to read, which ruins the experience immensly. The game is also incredibly over-grindy. It wasn't so bad when there was the 'power for a price glitch', since you could since I could save myself hours of useless fetch quests.

 

The protagonist is boring, and stale.  All of the emotion responses are overly neutral.

 

Slightly happy neutral

angry neutral

not even funny neutral.

 

Worst, and most boring Bioware game ever.


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#130
vbibbi

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In DA:O's defense, the many of the filler quests could be obtained and completed in clusters (chanter's board, mage's sack, etc.), dealt with nearby, or done during a random encounter on the way to an ulterior objective. And maybe I'm remembering incorrectly, but I feel like more of DA:O's sidequests could be completed by just being attentive and picking up an extra few things during main missions (like corpse gall at Redcliffe). I think it helps that DA:O is just a smaller game that requires far less back and forth to complete quests. Coupled with an annoyingly slow loot animation and ambient combat encounters that, IMO, only seemed to block my progress and make the combat seem eve more repetitive, DA:I's quest system just comes off as worse.

 

So much of game design is presentation, and I think DA:I just has so many problems-major, minor, and seemingly unrelated to each other-that many players' motivations get chipped away until there's nothing left. I can't give you exact numbers about when and why, but I just got tired playing DA:I (and this was with the loot animation remover mod). The veil of magic created by this game's characters and visuals just came apart (pun probably intended), and I just felt bored doing anything. It took a b-line through the main quests and the Trespasser DLC to arouse my excitement for this series again.

 

And even if DA:O isn't technically better with sidequests (it certainly isn't), that's not really a good excuse for DA:I. BioWare is a seasoned developer; they should be honing their craft, not spreading themselves thin and using a larger scope as an excuse. 

People like reminding everyone that DAO had boring fetch quests. Yup, they sure did, and I don't think those will ever go away completely. But that's ignoring the fact that DAO had many other quests not part of the main quest which were much more detailed, while DAI does not. I've mentioned in this thread the differing options and outcomes several side quests can have in Redcliffe, the Dalish camp, and Orzammar. Yes, those are hubs for the main quests, but none of those side quests are required for the main quest.

 

In DAI, the only quests with options are in the main questline and companion quests. All other quests are either accept it or not. This greatly decreases the replayability if we're going to have the exact same quest each playthrough. And this might be an indirect reason why people complain that the Inquisitor is bland; regardless of their dialogue tones, they can express no opinion of a quest other than accepting it. There's no option to refuse a quest or try to complete it in a different method, so it feels like we're unable to roleplay our PC. It makes the PC static, moreso than a predetermined PC like Hawke or Shepard.


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#131
ioannisdenton

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I like Inquisition, compared to Origins it is easier to just pick up and play. I wish Inquisition had more gameplay like Origins however, there are many gameplay elements that are so OP(Rogue damage...) and boss fights in Inquisition are a pure pain in the arse compared to Origins.

 

If Inquisition had more of Origins in it it would be a perfect game for me imo. As is, Inquisition is still a very enjoyable game, the combat for a "spirit healer" is incredibly dull and boring compared to how it is in DA2 and Origins. 

.. i really enjoyed the challenge in DaI bosses provided you do them in the recomended lvl and not 2 or more levels more. Too much pause or else you end up dead. In daO only the broodmother i can remember and that one was a pain in the arse/.


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#132
Cobra's_back

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Anyway i was wondering: whats the consensus on Da:I. now that the game is finished?
Do you love it? Yes
Where do you stack this game? One of my favorites.
Is this a "bioware" game?  I'm sure it is on their A list.
 
 
I played the main quest-line and DLCs four times . Some games i never finished or only played once. This game is on my A list for replay value.

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#133
Cantina

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No, this game has serious issues with it's subtitles. The text is incredibly hard to read, which ruins the experience immensly. The game is also incredibly over-grindy. It wasn't so bad when there was the 'power for a price glitch', since you could since I could save myself hours of useless fetch quests.

 

The protagonist is boring, and stale.  All of the emotion responses are overly neutral.

 

Slightly happy neutral

angry neutral

not even funny neutral.

 

Worst, and most boring Bioware game ever.

 

True.

 

Plus if you compare Hawke's facial expressions to the Inquisitor its like night and day. Hawke had really good animation on said facial expressions. While the Inquisitor came off like Kristen Stewart. There are even points in the game when the Inquisitor is talking and an attempt at an expression is made but comes off as not needing to be there OR she/he makes a facial expression and it remains frozen like that for the remainder of the conversation. I've also noticed during a conversation with Dorian the Inquisitor mouth is over-emphasized when speaking thus it looks like she is trying to gum an invisible apple.



#134
AnimalBoy

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Loved it more then Origins but not as much as DA2.



#135
MrMrPendragon

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This would've been a great game (or really a different game altogether) if it wasn't grindy as hell.

 

RNG + Grinding + Crafting = Low chance of me replaying the whole thing again.

 

 

I say this game is "Ok", not great but not bad.


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#136
vbibbi

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True.

 

Plus if you compare Hawke's facial expressions to the Inquisitor its like night and day. Hawke had really good animation on said facial expressions. While the Inquisitor came off like Kristen Stewart. There are even points in the game when the Inquisitor is talking and an attempt at an expression is made but comes off as not needing to be there OR she/he makes a facial expression and it remains frozen like that for the remainder of the conversation. I've also noticed during a conversation with Dorian the Inquisitor mouth is over-emphasized when speaking thus it looks like she is trying to gum an invisible apple.

uhgq8.jpg



#137
Cantina

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<snip>

 

LMAO! Exactly!



#138
Addictress

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I think the only reason why I replay it is because I love Bioware and the universe they wrote so much, I literally developed a mental dependency on inhabiting that world, as unhealthy as that seems.

But honestly, the gameplay, design, music, voice acting and all that were way below expectations.

I'm chained to the games as a loyal fan. I still want to see the story unfold because I married the series based on its dramatic debut in Origins, DA2. But that doesn't mean I approve of how they made Inquisition.

I still love the lore, but I'm hoping they seriously understand what they did so wrong in Inquisition.
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#139
Qis

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The problem is they make this with casual in mind, for casuals....that's the problem, and it is a serious problem in game industry. Most games today are for casuals.

 

They forgot one thing, casuals can play hardcore games casually, just play them casually...they don't need to make games for casuals, they just make games for hardcore and casuals will play casually anyway...



#140
AlanC9

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No, this game has serious issues with it's subtitles. The text is incredibly hard to read, which ruins the experience immensly.


I take it that just listening to the dialogue wasn't an option for you?

#141
AlanC9

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The problem is they make this with casual in mind, for casuals....that's the problem, and it is a serious problem in game industry. Most games today are for casuals.
 
They forgot one thing, casuals can play hardcore games casually, just play them casually...they don't need to make games for casuals, they just make games for hardcore and casuals will play casually anyway...


I don't follow the argument here. What's more casual about DA:I than, say, DA:O? At normal difficulty anyone can blow through either game without much thought, At higher difficulties DA:I's the more difficult game. DA:i has far more complicated skill trees for warriors and rogues. And so forth.

#142
Absafraginlootly

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I really love DAI, both before and after the dlc.

 

There are definitely problems, things that I think could be done better or differently, but that is true of every game I play.


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#143
Qis

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I don't follow the argument here. What's more casual about DA:I than, say, DA:O? At normal difficulty anyone can blow through either game without much thought, At higher difficulties DA:I's the more difficult game. DA:i has far more complicated skill trees for warriors and rogues. And so forth.

 

No stats, skill trees oversimplified, no in depth PC character, a lot of fetch quests, not build for PC, no tactic, awesome button mashing...much like dumbed down TES. All these is because of casuals. For the one who hang around with friends, switch on the console, play games while laughing and drinking, not paying attention at all...then switch off the console...going out and have a party...



#144
Dabrikishaw

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I enjoy Inquisition a lot. Less so than Origins on the whole, but I really like how fast I get get started playing the main story compare to Origins as well. I also frankly think Inquisition is much better than Dragon Age ][.



#145
Al Foley

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I don't follow the argument here. What's more casual about DA:I than, say, DA:O? At normal difficulty anyone can blow through either game without much thought, At higher difficulties DA:I's the more difficult game. DA:i has far more complicated skill trees for warriors and rogues. And so forth.

They can? I was having trouble with the game on Casual.  Granted when I leveled up some...



#146
sortiv

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I do love DA:I. It has flaws, but I love it. 

 

It's the most rich, detailed, high fidelity (and not just in graphics) version of the DA universe we've ever experienced. For all its shortcomings, it is still highly compelling and engrossing. One of the best games I have ever played. 



#147
AlanC9

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No stats, skill trees oversimplified, no in depth PC character, a lot of fetch quests, not build for PC, no tactic, awesome button mashing...much like dumbed down TES. All these is because of casuals. For the one who hang around with friends, switch on the console, play games while laughing and drinking, not paying attention at all...then switch off the console...going out and have a party...

What do fetch quests and the PC controls have to do with appealing to casuals? And is button mashing even efficient? I thought we were better off holding it down for the full sequence. (Anyone have numbers on this?)

As for tactics, not having tactics demands more from the player, since now you have to do everything yourself. Sure, it doesn't matter on the lower difficulty levels where the default AI is good enough, but on the same level in DA:O you don't need to manually adjust tactics either.

And builds... please. Given the way stats, skills, and equipment work in DA:I, there's way more to think about for non-mages. I'm playing an S&S Warden right now, and the build is all but brain-dead.
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#148
AlanC9

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They can? I was having trouble with the game on Casual.  Granted when I leveled up some...


You sure you weren't just underleveled for those particular fights? DA:I doesn't hold your hand the way DA:O does.

#149
Al Foley

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You sure you weren't just underleveled for those particular fights? DA:I doesn't hold your hand the way DA:O does.

I suppose its possible.  I did not think there really was a recommended level for fights in DA O so if there is that might explain it.  DA 2 was worse though. 



#150
Qis

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What do fetch quests and the PC controls have to do with appealing to casuals? And is button mashing even efficient? I thought we were better off holding it down for the full sequence. (Anyone have numbers on this?)

As for tactics, not having tactics demands more from the player, since now you have to do everything yourself. Sure, it doesn't matter on the lower difficulty levels where the default AI is good enough, but on the same level in DA:O you don't need to manually adjust tactics either.

And builds... please. Given the way stats, skills, and equipment work in DA:I, there's way more to think about for non-mages. I'm playing an S&S Warden right now, and the build is all but brain-dead.

 

Fetch quests are for someone who don't bother, just back from the college or work, start the game, there's a fetch quest, playing it some time and off the console. Just want to waste a time in the game, nothing more. Hardcore gamers don't like that because hardcore games want every mission meaninguul and want to achieve something.

 

Button mashing combat is tedious for hardcore, you just get into battle, bam bam bam, enemies dead or you dead, that's all. It is only about you are strong and cool or not. You don't have to think and plan ahead. It is just an adrenaline rush combat. this is a combat for casual. Hardcore gamers want to face challenge, want to face everything strategically, from character building, party setup and on the field strategy. It is not a matter of "i am strong and so i will win just by mashing awesome button!".

 

Tactic here doesn't mean the "tactic section" that is your party characters AI. But tactical gameplay.

 

Like i said before, they can make games for hardcore gamers, casual gamers will play it casually anyway, like DA:O.


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