You know, one thing that confuses me about the side quest discussion is why people always seem to use Origins as the exemplar. In my opinion, it's DA2 that has the most interesting side quests in the series. I mean, sure, there are the ones you have to randomly return someone's hat or kill roving gangs, but stuff like Magistrate's Orders, Night Terrors, and the majority of the companion quests is more interesting than anything in DAO or DAI. And killing street gangs and returning junk is still less boring than picking up corpse gall or trying to remember which merchants you sold all your garnet to.
I don't mind the side quests in DAI, since their main purpose is to encourage exploring, which I enjoy. If they could somehow magically combine the exploration of DAI, the deeper side content of DA2 and the better-developed main plot of DAO, that would be perfect.
I agree. DA2 had some very good sidequests. I don't agree about the street gangs though. Those were a chore, and always ended up with a prime example of DA2's abysmal combat encounter design. DA2's combat was so bad I'd rather spend my time picking up corpse gall. 0/10 for that aspect from me. Completely non-fun.





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