A plague of games for me, you 've all seen it in most games.
Some of you do not mind it but it kills game design:
- Icons of the map that tell you where to go,tell you where the supposed thing is when the quest tells you to look for it, so you just end up following the icon without any context from the actual story the quest-mission has.
- Icons for collectathon ( My beloved DaI is guilty of this : shards that are somewhat usefull and mosaic pieces)
- Icons that give away too much information (DaI did this, witcher did this,if you actually disable the "?" the game automatically becomes better)
- Icons that urge you to hunt them all
Οn a similar note, a HUD that:
- is too clustered and kills immersion of the otherwise great landscape
- features an ugly minimap with too much info
- has a quest tracker with directional arrows and a description
- always shows abilities bar-energy bar- ammo bar- whatever bar that feels too clustered with the giant BLUE-RED-YELLOW colored bars
- has a font that is TOO small or TOO large (let us choose according to inches display!!)
We need a clean sleak looking customisable Map and HUD.
I liked Me2 HUD for the sake of comparison.
I did not like tw3 HUD (alhough it was customisable)
I thought DaI 's hud was pretty much ok as it featured 4 characters = 4 health bars





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