If Inquisition had been closer to it's plan I would agree, but as it stands it lacks the proper dynamics to make it fun to work with.
Yeah, if there were a time to do this, it would have been in DAI, where we're leading an organization and building it up. But since they canceled plans on most of the interactivity with the keeps, the time has past.
This thought is a bit too negative for my tastes. I'd prefer they keep trying to innovate and come up with new and interesting ways to make their story-driven games.
So, you disagree that Bioware should stop trying to emulate other games, but should instead try to innovate? How are they going to innovate if it's all recycled concepts from other game companies?
Bioware has shown that they have strengths as a game company (characters being the first, world building and story come somewhat distant second) and weaknesses (project management to allocate resources well during development, taking feedback from previous games and overreacting, balance of story to open world setting). If they add another feature that is a gimmick to compete with peer companies, that will take resources away from the things they already do well, and most likely this new feature won't be done as well as it had been in the source material. If we keep asking Bioware to add in features just because other games have them, the DA franchise will stop having any identity of its own and become a poor man's amalgamation of contemporary games.