If you disagree youre a noodle. Dont you think that if i were wrong, i'd know it?
Not sure if Trolling.... or most solipsistic person on BSN.
If you disagree youre a noodle. Dont you think that if i were wrong, i'd know it?
Not sure if Trolling.... or most solipsistic person on BSN.
Wait, was the OP actually sarcastic?
I didn't even read it, I just assumed it's either a stoopidity thing or troll.

I liked the Skyhold customization options, but that's as far as I want to go, really. I built a few houses in Skyrim that I primarily used for storage and as a central, convenient hub for my various crafting needs; and had an involved garrison in World of Warcraft that felt like a chore. I would prefer to not have that element in Dragon Age.
Sten want do you say about this?

Yep. Sten says no. Sorry, OP.
I think it depends on the sort of game, the original Zelda the first open world did just fine without a settlement builder, as did the original might and magic series. The real question would such a thing add to or take away from a story driven game like Dragon Age, unless it can be done in a way that adds to the story it shouldn't be done.
I think it depends on the sort of game, the original Zelda the first open world did just fine without a settlement builder, as did the original might and magic series. The real question would such a thing add to or take away from a story driven game like Dragon Age, unless it can be done in a way that adds to the story it shouldn't be done.
True, but I honestly can't see how this would add anything in terms of story. It would just be Bioware taking something from an another developer without considering that it may detract from its own strengths; story and character. It happened with taking Skyrim's open world and forcing it in Inquisition and I hope it doesn't happen again with taking stuff from Fallout 4.
While I agree building settlements in FO4 is a great deal of fun, I don't agree that all games need to have it. I don't want all my games to have all the same features, variety is a good thing.actually, lemme correct that. ALL open world games from now on need a settlement builder. If you disagree youre a noodle. Dont you think that if i were wrong, i'd know it?
In all seriousness though it's an incredible feature in Fallout 4. so incredible in fact that that's pretty much all i've done. I actually think i might have a problem.
actually, lemme correct that. ALL open world games from now on need a settlement builder. If you disagree youre a noodle. Dont you think that if i were wrong, i'd know it?
In all seriousness though it's an incredible feature in Fallout 4. so incredible in fact that that's pretty much all i've done. I actually think i might have a problem.
Settlement for who?
Settlement for who?
Well, me, myself and I, obviously. That's three people. Did you pay no attention to the OP?
*sarcasm alert*
*obvious alert alert*
(On a perfectly serious note, you're right. Few groups would make any little amount of sense.)
Besides, it would be super boring. Neverwinter Nights 2 had this minigame where you fortified and repaired Crossroads Keep. It was ghastly.
Make it interesting, it will not be boring if full effort being put on it.
Like Stronghold....it's not boring, building castles is fun.
Besides, it would be super boring. Neverwinter Nights 2 had this minigame where you fortified and repaired Crossroads Keep. It was ghastly.
Yes, yes it was.
Make it interesting, it will not be boring if full effort being put on it.
Like Stronghold....it's not boring, building castles is fun.
To you.
To you.
Not just me, but billions others...just imagine if Bioware can buy Stronghold players....
I'm sure "billions" is a bit of an exaggeration. Even one the most popular MMOs of all time, World of Warcraft, peaked at a little less than 13 million subscribers. There are only so many players interested in a given genre, and those players are going to be spread out because there are considerably more options now than there were 15-20 years ago.
But all of that is moot. The point is -- and I think you knew my point -- was that your own opinion, or even that of millions of others, does not apply to everyone, as most of the (negative) replies in this thread have shown.
Well, since DA4 needs to move away from openworldiness, that won't be a problem at all!
I'm sure "billions" is a bit of an exaggeration. Even one the most popular MMOs of all time, World of Warcraft, peaked at a little less than 13 million subscribers. There are only so many players interested in a given genre, and those players are going to be spread out because there are considerably more options now than there were 15-20 years ago.
But all of that is moot. The point is -- and I think you knew my point -- was that your own opinion, or even that of millions of others, does not apply to everyone, as most of the (negative) replies in this thread have shown.
It's including the pirate players...
you will never know how many they are in the hidden parts of the world....Asians....
Maybe i am one of the billions of Stronghold players who voiced out in this forum, majority view in this forum don't mean a thing
Besides, it would be super boring. Neverwinter Nights 2 had this minigame where you fortified and repaired Crossroads Keep. It was ghastly.
Dear god I always hated that part of the game. Ghastly doesn't cut it, in fact it was more mind-numbingly painfull, than ghastly.
In any regards while the settlement builder in Fallout 4 is very good and fun, it works for Fallout 4 since its a open world/open ended game. The Dragon Age series have always been linear story games rather than Skyrim/Fallout 4 where you can ignore the main story for 100+ hours while you rebuild Sanctuary Hills into a trading metropolis or a doom fortress or flood Whiterun with a rain of cheese wheels.
Also if the next game takes place in Tevinter as Trespasser suggests, then I can't really see a justification for it. Tevinter doesn't seem like the place where people can just start building a settlement just because people feel like it. Also storywise building a settlement also means the very real chance for infiltration by the Evil Egg, if he can get people inside the Inquisition then a settlement is most likely even more exposed to spying with people coming and going all the time.
That's the thing if it is Tevinter, its the oldest human civilization on Thadas with the largest population, the only places you might find larger populations of people in one area is the mysterious lands to the north and west of Thadas where the Humans migrated into Thadas from and the mysterious lands of the Kossith who sent the Qunari packing into exile. The only thing I could see is if you were building a base of operation in Qunari held Territory which still runs the question is if it would add or take away from the story of the game.
There must be a mega destruction...the Veil fall off...destroy everything....but Mythal have warned the Tevinters, so they did make underground base...they save everyone they could...it turn out to be these underground base are also their laboratory for blood magic experiments...the protagonist is a resident of one of these bases....he/she saw his/her daughter got kidnapped....
I would rather a system that has our in-game actions effect the development of settlements and cities as the game progresses. Example: clear out a near by bandit stronghold then more trade will come to that town equaling to better goods with merchants or help the bandits keep a tighter grip on a village for a cut of the gold.
That's the thing if it is Tevinter, its the oldest human civilization on Thadas with the largest population, the only places you might find larger populations of people in one area is the mysterious lands to the north and west of Thadas where the Humans migrated into Thadas from and the mysterious lands of the Kossith who sent the Qunari packing into exile. The only thing I could see is if you were building a base of operation in Qunari held Territory which still runs the question is if it would add or take away from the story of the game.
If you exile Movran and his tribe to Tevinter they build a new settlement (I think in the Silent Plains). After multiple Blights I'm sure there's room to build in if Bioware wanted to go that route.
If you exile Movran and his tribe to Tevinter they build a new settlement (I think in the Silent Plains). After multiple Blights I'm sure there's room to build in if Bioware wanted to go that route.
I think whether or not a settlement builder would be a good idea depends vastly on what the game is about.
It looks like DA4 is going to be set in tevinter and probably dealing with Solas, a settlement builder doesn't make much sense for what that plot looks like its going to be.
On the otherhand if we ever get a retake the deeproads type game, where the dwarves reconquer/resettle deeproads from the darkspawn, such a thing could be great.