Let me start off by saying this: I freaking love Skyrim. I've spent thousands of hours of my life playing that game, and I enjoyed every second of it. I modded that game so much that I might have even broken it. Totally worth it. Elder Scrolls games are fun, immersive, and have many aspects to them that other games of their nature can't achieve with as much success.
With that out of the way...
When I go into an Elder Scrolls or Fallout game, I know what I'm getting. I'm getting that good-old exploration, over-stuffed quest journal, massive talent trees, and lots and lots of roaming around. I go into a Bethesda game knowing what I'm going to get out of it, because it's their style. They just do it right.
BioWare attempted something like this in Inquisition. I personally think this was a mistake.
Clearly, I like both BioWare's role-playing and action style and Bethesda's exploration style. The two of them combined, however... I can't say I'm much of a fan.
I enjoyed Inquisition a lot, especially when it came to getting to know the companions and listening to their banter. I loved that classic role-playing feel of it. I also love exploration. But I have to admit that all of that running around and exploring killed Inquisition's replay value. It took me over a hundred hours to complete my first playthrough of Inquisition. I started up a second playthrough and never finished it. It's interesting the first time, but the second time... I just couldn't do it. I couldn't put my finger on why it was hard for me to replay Inquisition when I've replayed Origins dozens of times with no issues. Then it hit me: there was very little story.
If you took out all of the exploring, the game would probably only be six hours long. This is also why the second Mass Effect was my least favorite of the three ME games. What makes me enjoy a long game is its long story, and Mass Effect had a wonderful story. I've already replayed the games four times in a row and I just bought the trilogy a month or two ago. A game having high replay value is pretty important to me. It's like re-reading a really good book that you loved. Imagine if that book had nothing but really big maps in it and every few pages it told a short tale about a demi-god, then went back to the big maps.
What I'm getting at here is... I really, really hope Andromeda has a story and it isn't just "run here, run there, run, run everywhere." Or... drive. Whatever. What makes BioWare games great is seeing the main plot unfold by your hands. So far, Andromeda doesn't look or feel to me like a "Mass Effect" game. It may be too soon to tell, but they are putting a lot of emphasis on "exploring" Andromeda's worlds. I'm both titillated and nervous about the outcome.





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