Why do a few people hate the exploration in ME1? I loved it. At the time it was awesome. Looking back at it now, it's repetitive. Different skybox, same terrain just different colors.
But riding around in the Mako aimlessly, stepping out of the Mako, and hearing the ambient music. And the roleplaying aspects... That was enough for me.
I can't say for sure on a nostalgic viewpoint, simply because I'm very new to the Mass Effect games. But I can still look objectively at the first game and see what it was they were going for. I like the idea of landing on a certain patch or area of a planet and checking it out. It gives the game that feeling of "bigness" by letting you visit different areas, while also keeping it short and clean and not forcing you to travel miles and miles of terrain. It seems like it'd be a nice balance. If the areas hadn't been so identical to one another and had a little variety, I'm sure there wouldn't be any complaints.
The Mako, though. I admit, I did not enjoy driving the thing, and that's mainly because the controls were sometimes smooth as butter, and other times it was like a drunk person came over and knocked a controller out of your hands and started steering it for you. It also seemed like a lot of time was spent driving for long distances with nothing to shoot or look at-- merely just one long tunnel or path to follow (though I did love listening to that awesome music). When there were geth to blow away, that was something. But the long distances of just holding the forward button down seemed a little boring.
I did love to hear the squad talking to Shepard inside the vehicle, though. I hope they keep that in Andromeda. In fact, I hope the squad banters with each other while inside of it. I'd love that.