So
What am I missing? Is there something else? How do I like this power more?
Explosive ammo? On a disciple?
Yeah I run AR on the male HS with Claymoar for an instant reload/Infiltrator-like damage spike. I don't have anything to add to what Bateman said, pretty much shoot > AR > Shoot > reload cancel > Shoot > Frag, then run go find another spawn
And it gives a nice damage bonus + a shield recharge
it' one of my favourite powers
Two ways to play:
As others have said, instant reload Claymore. Tried, true, crazy fun, and tons of damage.
The other, less popular, but more rewarding build is the bonus power BF3 power build. Shoot->AR->Shoot->Carnage (Tech Burst and hides reload)->Frag (Fire Explosion)->Shoot->Repeat. It's a constant stream of damage, complete with tech bursts, fire explosions, tons of armor damage, and it's super satisfying when you get the hang of it. You're squishy, but it's high risk high reward, plus cyclonics make you plenty survivable. Other, braver people will opt for Power Amplifier IV over Cyclonic IV for even more damage.
Personally I'm a big fan of the same instant reload buid but with the javelin
so all u guys give are instant reload builds ? ![]()
so all u guys give are instant reload builds ?
Reading the OP is so outmoded ! ![]()
Otherwise, what Disturbed said. For once I agree with the Claymore lovers.
Besides, don't forget that AR also gives a massive boost to weapon damage. Equiping for example a PPR on the human soldier leads to some serious sustained dps, even more that AR can cancel the overheat animation (but doesn't reload the gun).
Well my other favourite with him is the typhoon, just hold the trigger for 20 minutes, the typhoon takes care of the rest
Well my other favourite with him is the typhoon, just hold the trigger for 20 minutes, the typhoon takes care of the rest
I also did this on my human soldiers for a bit, but after a while (on Xbox anyways) the audio sound bugs out and just gives up. And all that dakka, without actual dakka makes me sad so I stopped.
I use AR when I'm doing weapons challenges. Due to damage boost weaker weapons, mainly uncommons, are more efficient.
Spec 6 points into Adrenalin Rush (a, b, a) and then crack 6 cans of energy drinks. Enjoy.
it' one of my favourite powers
Definitely my favorite. Best overhauled power in ME3, bar none.
I am a fan of "oh ****" buttons. AR can function as such with the right spec. DR and one-off shield boost are just as important as damage bonus and reloads. It saves the otherwise squishy human soldier from the "Why bother?" bin. Without it, Human Sentinel is a FAR better weapons platform (And you have two of them, so you can build a biotic boomer AND a weapons dude).
However, I find speccing out of it on the BF3 Soldier to be the best build for him. And the most enjoyable build for basic Human Soldier for me is CS spam (Usually with cryo or incendiary ammo), it is shockingly effective, and AR just gets in the way.
I am a fan of "oh ****" buttons. AR can function as such with the right spec. DR and one-off shield boost are just as important as damage bonus and reloads. It saves the otherwise squishy human soldier from the "Why bother?" bin. Without it, Human Sentinel is a FAR better weapons platform (And you have two of them, so you can build a biotic boomer AND a weapons dude).
But with AR the soldier gets an extra 700 damage out of claymore and no cooldowns to worry about. I mean technically the sentinel is a better weapons platform if the soldier doesn't carry a gun too but that would be silly.
However, I find speccing out of it on the BF3 Soldier to be the best build for him.
![]()
Please ready my post above on how to wreck with BF3 Soldier and come back and say you're sorry ![]()
I can't remember, is it more or less important to have armour piercing on shotguns because of pellets?

But seriously, I honestly don't know!
The only shotguns I use are the Crusader, Graal, and GPS, so I basically don't know pellets from nothin'!
An adrenaline rush specialist puts out more theoretical damage than a devastator-focused destroyer. If you utilize a weapon that doesn't have major accuracy issues the only downside is the smaller mag size which the instant reload function minimizes anyway. There are the gaps between cooldowns where you lose the bonus but I'd argue the superior mobility over the destroyer more than makes up for it. Plus the elemental ammo claymore/bonus power AR BF3 build is stupid fun.
Use it to double-barrel a single shot weapon.
Use it to lay down unending fire with a rapid, high capacity weapon.
Use it to restore shields.
Use it get that extra bit of damage you need to finish off that Atlas.
Use it to make a sandwich.
Adrenaline rush is a versatile ability for a versatile class. Experiment.
But with AR the soldier gets an extra 700 damage out of claymore and no cooldowns to worry about. I mean technically the sentinel is a better weapons platform if the soldier doesn't carry a gun too but that would be silly.
![]()
![]()
Please ready my post above on how to wreck with BF3 Soldier and come back and say you're sorry
Don't take a gun on the sentinel?
How about YOU go try a weapons platform Sentinel.
http://kalence.drupa...13N51384!EF.9GG
That is a bad build, but it is to emphasize a point. Even with a Spitfire and TechArmour, his Warp Cooldown is "only" 10 seconds (A Harrier or PPR would give a little over 4s, meaning almost permenant warp ammo priming), warp isn't for spamming in this build, it is for debuff (and warp ammo trigger) on bosses. This build is tougher than a Soldier (50% DR means basically double the shields and health).
Unless I am running my No-AR BF3 (Which is so much fun), or my CS spam with Cryo ammo, neither of which use AR, then Weapons Sentinel is better choice than Human Solder for weaponry.
Why the human SOLDIER was no passive DR power is beyond me.
Not to hate on your build, but if you want a high damage weapon build sentinel, try the same build as yours, but use a harrier and incendiary ammo. No chance that a soldiers dps is even close in the long run
That is a bad build, but it is to emphasize a point.
But yes, everybody knows that any Warp user is the best weapons class in the game, for reasons you suggested.
Your math. It's wrongAn adrenaline rush specialist puts out more theoretical damage than a devastator-focused destroyer.
I'm sorry man, but you're really wrong on this. The HSol is a pretty damn good weapon platform, and absolutely superior to the Sentinel.Unless I am running my No-AR BF3 (Which is so much fun), or my CS spam with Cryo ammo, neither of which use AR, then Weapons Sentinel is better choice than Human Solder for weaponry.
Again, this is not true. Not even if you're exploiting the warp-incendiary glitch. Which should say something...But yes, everybody knows that any Warp user is the best weapons class in the game, for reasons you suggested.
For example, it works awesomely with the harrier because it really helps with its ammo consumption.
U mean "free" magazine means free magazine* ? Never paid attention to that, and that s indeed a very nice 1/3 more ammo on the harrier !!
* when u hit AR U get a full mag without it being substracted from your spare ammo ?
U mean "free" magazine means free magazine* ? Never paid attention to that, and that s indeed a very nice 1/3 more ammo on the harrier !!
* when u hit AR U get a full mag without it being substracted from your spare ammo ?
No. He means that each shot does more damage, making the effective damage output of total spare ammo higher. IE: A perma-50% bonus would make 100 ammo seem like 150 ammo (It's not quite this simple, but simple numbers make stuff easier to understand).