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Adrenaline rush!


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#26
Deerber

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No. He means that each shot does more damage, making the effective damage output of total spare ammo higher. IE: A perma-50% bonus would make 100 ammo seem like 150 ammo (It's not quite this simple, but simple numbers make stuff easier to understand).


Precisely, yes.

#27
DisturbedPsic0

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Don't take a gun on the sentinel?
How about YOU go try a weapons platform Sentinel.


Who said anything about not taking a gun on the sentinel? And almost permanent 70% damage boost is much better than 25% single target debuff every 4-10 seconds for whatever build you're running. With weapons, soldier wins, all day every day with AR.

#28
Arkhne

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Who said anything about not taking a gun on the sentinel? And almost permanent 70% damage boost is much better than 25% single target debuff every 4-10 seconds for whatever build you're running. With weapons, soldier wins, all day every day with AR.

 

Well, EXCLUDING glitches. Warp is a debuff (Actually more than 25%), that also primes, which for Warp Ammo IV is +100% damage. +100% is better than +50% (AR is only +70% if you ignore the GOOD evolutions, giving up usefullness and variety for a small damage boost is stupid). But sure, you go ahead and have your squishy, underperforming character. That's the whole point of the game being easy, no? Can use whatever silly setup you like, have fun, and still "win".



#29
Arkhne

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Also, I am going to double post, because I can.

 

I am also so disappointed that nobody asked if my fictional perma-50% bonus was additive or multiplicative. I am so disappoint BSN. :(



#30
ROBOTICSUPERMAN

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Yea I'm not 100% sure on your maths in that post. :/

#31
Deerber

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Well, EXCLUDING glitches. Warp is a debuff (Actually more than 25%), that also primes, which for Warp Ammo IV is +100% damage. +100% is better than +50% (AR is only +70% if you ignore the GOOD evolutions, giving up usefullness and variety for a small damage boost is stupid). But sure, you go ahead and have your squishy, underperforming character. That's the whole point of the game being easy, no? Can use whatever silly setup you like, have fun, and still "win".


Actually, warp debuff is 15%.

Warp ammo IV, when primed, is 120%, but only against armor or health. Health is a pretty small part of the overall damage you'll deal, and if you're up against armor chances are you're better off using AP for the multiple hits, as well as the damage bonus against armor, even though it's smaller. Not to mention the incredible bonus that shooting through walls is. Furthermore, and most importantly, warp is a debuff that hits only a single target every 4-5 secs, and is a projectile, meaning that it'll likely be dodged if used against humanoid targets (the most important ones). AR is up against anything you're shooting about 80% of the time. It's a completely different thing, and it's much more useful as a weapon enhancer.

Saying that the 20% boost to damage bonus evo on AR is stupid is... Well, ignorant and self-righteous, pretty simply. It's not stupid, at all. Given that in this game, with the right positioning you can take pretty much 0 damage, one could argue that the DR evolution is stupid, if anything. But I won't, cause I realize that both have different reasons behind them and will appeal to different players. Having been here a long while, I can tell you that the more experienced a player becomes, the more he starts to worry about his damage output rarher than his survivability, usually. Which ends up with taking evos such as the 20% damage boost over the DR. Quite simply cause his survivability is already granted by his skills and experience. I'm pretty sure you'll change your mind too, eventually :) But even if you don't, there are very few builds and evolutions in this game which I'd call stupid, and neither of those two evos fall among them.
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#32
PatrickBateman

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Well, EXCLUDING glitches. Warp is a debuff (Actually more than 25%), that also primes, which for Warp Ammo IV is +100% damage. +100% is better than +50% (AR is only +70% if you ignore the GOOD evolutions, giving up usefullness and variety for a small damage boost is stupid). But sure, you go ahead and have your squishy, underperforming character. That's the whole point of the game being easy, no? Can use whatever silly setup you like, have fun, and still "win".


It's not that simple though, warp is a single target de-buff with a rather long re-charge speed, unless cheesing with an Incendiary/Reegar I'd say myself that an AR/Claymore build is the stronger option. Add on factors such as power blocking abilities which play a significant role on the higher difficulties which have no impact at all on the damage done from AR/Claymore but will remove the warp de-buff or block it.

#33
Alfonsedode

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Well, EXCLUDING glitches. Warp is a debuff (Actually more than 25%), that also primes, which for Warp Ammo IV is +100% damage. +100% is better than +50% (AR is only +70% if you ignore the GOOD evolutions, giving up usefullness and variety for a small damage boost is stupid). But sure, you go ahead and have your squishy, underperforming character. That's the whole point of the game being easy, no? Can use whatever silly setup you like, have fun, and still "win".

lol



#34
JRandall0308

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This thread just gave me my next stupid made-up challenge idea:

 

4 Human Soldiers

Claymores

Adrenaline Rush

no Grenade use allowed

go!


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#35
PatrickBateman

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This thread just gave me my next stupid made-up challenge idea:

4 Human Soldiers
Claymores
Adrenaline Rush
no Grenade use allowed
go!


That's not really a challenge though, even without nades 4 AR/Claymore soldiers will wreck any faction on any difficulty.....

#36
JRandall0308

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That's not really a challenge though, even without nades 4 AR/Claymore soldiers will wreck any faction on any difficulty.....

 

Post video or GTFO.  :P



#37
Jeremiah12LGeek

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no Grenade use allowed

 

I'm out. Gonna grab my Vorcha Sentinel with Grenade Gear V in protest.


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#38
Deerber

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Well, if 4 Hsol with claymores can speedrun gold without missiles in like... How fast was that vid from Sten&co? 15 mins? I have my doubts that taking fraqs away will make it that much bigger of a challenge...

#39
TheNightSlasher

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I use it as an instant reload power for a Javelin HSol build. But my preferred HSol-AR build is the Saber build

 

But there are other ways to use AR besides instant reload and weapon damage boost.



#40
Arkhne

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To be honest, there is a huge difference between people who are looking at basic humans trying to find someone to put that shiny new gun on, and a Plat player looking to improve on game times.

 

Most of the time, I am either dealing with people with low manifests, or, having to account for the fact that my account is/was shared, so survivability options were/are a must. Personally, I'd rather just grab a Hunter Mode Trooper, a TSol, or a Destroyer as a weapons platform, because rate of fire and accuracy bonuses are huge (especially accuracy bonus, since most of the guns in this game have a terrible spread).

 

However, I still prefer things like Power Damage focus KroSol, Biotic Explosion KroDept, or anything that can make pretty Fire Explosions, since I'm not much of a shooter myself.



#41
Mission_Scrubbed

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Well, EXCLUDING glitches. Warp is a debuff (Actually more than 25%), that also primes, which for Warp Ammo IV is +100% damage. +100% is better than +50% (AR is only +70% if you ignore the GOOD evolutions, giving up usefullness and variety for a small damage boost is stupid). But sure, you go ahead and have your squishy, underperforming character. That's the whole point of the game being easy, no? Can use whatever silly setup you like, have fun, and still "win".

 

Sure, I can use Warp IV too. I'll just wait for you to use Warp and I'll keep shooting with Adrenaline Rush + reload-cancel + headshot my Javelin on your target. Have fun while trying to find something to kill.

 

The kit is anything BUT easy. It demands SKILLZ, fast moving, quick accurate shooting, good weapons and high-class consumables. That's why I almost never see HSol in Pug games.



#42
Brannigans 1ove

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This thread just gave me my next stupid made-up challenge idea:

 

4 Human Soldiers

Claymores

Adrenaline Rush

no Grenade use allowed

go!

I'd be up for giving that a go.  See if we can get it done quicker than the Shadow power only one.


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#43
Deerber

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To be honest, there is a huge difference between people who are looking at basic humans trying to find someone to put that shiny new gun on, and a Plat player looking to improve on game times.

Most of the time, I am either dealing with people with low manifests, or, having to account for the fact that my account is/was shared, so survivability options were/are a must. Personally, I'd rather just grab a Hunter Mode Trooper, a TSol, or a Destroyer as a weapons platform, because rate of fire and accuracy bonuses are huge (especially accuracy bonus, since most of the guns in this game have a terrible spread).

However, I still prefer things like Power Damage focus KroSol, Biotic Explosion KroDept, or anything that can make pretty Fire Explosions, since I'm not much of a shooter myself.


That's understandable. However, there is a good bunch of people here who feel comfortable with carrying awful pugs with the 20% damage evolution, and that doesn't make it a stupid choice :) It's just different strokes for different people, it's hard to argue for one of the evolutions being flat out stupid, in my opinion. It.happens in this game, but not for that one.

Oh and yeah, accuracy bonuses are more important than pretty much anything but speed ones, I think. Gotta love dat shotgun accuracy ;)
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#44
JRandall0308

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Just to spite you all (?) we did the all Soldier, all Claymore, no Grenade Gold game. Reapers on Giant Hazard. (me, Brannigan, ctc, Drake) Finished in 18 minutes and change.
Watching a Banshee die in seconds to concentrated Claymore fire was delightful.
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#45
Miniditka77

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That's understandable. However, there is a good bunch of people here who feel comfortable with carrying awful pugs with the 20% damage evolution, and that doesn't make it a stupid choice :) It's just different strokes for different people, it's hard to argue for one of the evolutions being flat out stupid, in my opinion. It.happens in this game, but not for that one.

Oh and yeah, accuracy bonuses are more important than pretty much anything but speed ones, I think. Gotta love dat shotgun accuracy ;)

 

"Different strokes for different folks" rhymes, QED: it's the better way to say it.  ;)

 

Jokes aside, AR seems to be the best for either single-shot weapons or for extended fire weapons, which really take advantage of the length of the damage bonus relative to something like TC that has a short damage window.  For the single-shot weapons, I feel like the 20% damage bonus is always better.  For the extended fire weapons, damage is probably better too, but it's debatable.  You have to keep a continuous stream of fire going with those weapons, which can expose you more and also give you tunnel vision.  The added DR can help in either situation.  Just my 2 cents.



#46
Deerber

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"Different strokes for different folks" rhymes, QED: it's the better way to say it. ;)

Oups! XD

(If we're doing this, then QED isn't really in place there... :whistle:)