Since ME3 my perception of Mass Effect changed quite drastically. Part of it had to do with me being 16 years old when I played the first Mass Effect and being 18 when I played ME3, to being 22 now and less easily impressed when I understand the writing much better, but one pervasive and quite destructive thought I've let enter my mind has been the idea of how narrative should/shall/has to/can/can't be and sometimes going over these boards I get the impression that many feel the same.
A big argument is often how the trilogy stopped being good at ME2 because "it had no plot" and stuff. Those are all arguments I've seen and do concede upon further consideration, but it's really hard to change how I felt when I played ME1 and ME2 because in my head (partly because I didn't fully understand all of the narrative back then) I had spun it up to be a much better story in my head (headcanoning basically) and I'm not saying you should be okay with having to headcanon anything, but I'm realizing the reason why I fell so in love with the first two is because they evoked my imagination.
For example, the first Mass Effect has a pretty solid plot (and sort of a big plot hole that can, again, be headcanoned away) but I didn't give a **** about the story when I played it as a 16-year old or when I replayed it before ME3 was out. It was serviceable but cliche-ridden while also containing some truly memorable moments (like meeting Vigil or Sovereign) which was quite a different perception than a friend of mine who just beat the game and came over to me and went "The story was AMAZING! This and that happened, I can't believe it, I've never seen anything like it!" and I was slightly confused because I did indeed see ME1 as an amazing game, but I thought ME2 was even better and I realized it's because I had way more interest in just exploring, doing the side-missions and talking to my crew than being invested in the ho-hum grandesque and occasionally bombastic main story... so I told my friend "I actually don't think the main story was the great thing about it" and he looked about as dumbfounded at me as I had probably looked when he told me he thought the story was amazing.
Again, I think I used to love Mass Effect largely thanks to how imaginative it is, and sometimes with ME3 being so unsatisfying (less exploration, less player agency, a terrible, terrible ending at a trilogy-bookend no matter how you slice it) and I feel a lot of fans have lost sight of what they used to love about these games.
DA:I was rather disappointing too but there was something about it still that, again, piqued my interest and motivation to imagine. I don't know what it is but Bioware sometimes have a disney-esque (and I mean 90's disney) or even Nintendo-esque quality even when their stories aren't that well-written, and I think the key is to be imaginative when you play these games.
Do you catch my drift? We ain't talking games. This is 'bout PRACTICE!
*ahem*





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