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To counter some negativity I feel:


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#26
Kappa Neko

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It's a new team and you can't be sure it'll be your cup of tea because it's a new galaxy and new cast led by someone who wasn't lead-writer in the trilogy at any point etc.

That's part of why I don't know what to think, but I have seen similar situations before where my close-mindedness meant I wouldn't accept the new game that reboot the series in a new direction just because that direction was new. This time, I'll bite it in me if I don't like it at first and think about what the game did accomplish on its own upon reflection before I start cussing left and right about it.
Ever played the Ace Attorney games? I hated Apollo Justice at first, but then later I discovered it was actually kind of decent. I had just written it off because the previous main character returned in a role that I felt ruined his perfect ending in the earlier series and the new cast felt like a reiteration of the old one but more kiddy and worse, but at some point I started liking them anyway.

I had no problem with all the Dragon Age games looking and playing radically different from each other. And I'm quite accepting of all the flaws, no game is perfect.

I'm not worried at all about what Bioware wants to do with the new characters. What I'm worried about is how ugly a boot print EA is going to leave on the game. I was never worries about it before. So perhaps I shouldn't be this time either. I'm so hyped for DA4 already. Can't wait. But ME:A leaves me nervous because of all the gutted MP focused games lately. And seeing how absurdly greedy EA has become, I wonder what kind of game we'll be presented with.

Stupid to worry about it now, I know.

#27
Dantriges

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Just wait until you turn 30 and you go to a party and realize you would have rather just stayed at home on the couch watching HBO because that is more entertaining to you now.

But it could be worse. All my friends have kids now. There's a certain degree of Schadenfreude when you realize that they must feel even older than you do.

 

Just wait until you get older and the kids from older siblings/cousins etc grow up or the ones from your own generation..



#28
zestalyn

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Lol can't relate to OP, I played the entire trilogy for the very first time when I was 21-22 (I'm 23 now) and I fell completely in love with the series. So I have to say age doesn't have anything to do with it.

 

The charming thing about the sci fi & fantasy genre is the sheer wonder that can from its ideas and presentation. This is especially true with visual mediums b/c a single picture can convey unspoken levels of mystery and wild reality that one can only dream about. Franchises/stories of this genre tend to fall short in their presentation. The stories they tell and the worlds they describe can easily appear shallow, cliche, camp, juvenile.

I feel like ME accomplishes something for sci fi video games similar to what the Star Trek reboot accomplished for the scifi movie-going audience of today. The presentation is polished, sophisticated, engaging, inspiring. Better writing and storytelling is always welcome, but ME has alot of other things going for it that make it a sentimental favorite for many, and I think they deserve alot of credit for that


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#29
Linkenski

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Age has something to do with it when you played the trilogy across 3 years IMO. You probably played this when it had the "trilogy" fully released whereas I was left at ME2 as the final point in canon for two years where I could ponder about what ME3 would be like and replay ME1 and 2 so much that ME3 just felt underwhelming in comparison because I didn't feel the choice/consequence very well and it was so linear, and I had gotten older (you change much more from 16yo to 18yo than you do to 20 to 22) so I could point out more errors in the writing. (and 3's writing is overall more emotional and dramatic as opposed to stiff or simple as ME1/2 which makes it more cringey)



#30
Spacepunk01

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I echo many of the things people have said in this thread. As you grow older you've seen almost everything, multiple times - there is nothing really new to experience; not like when you were a child. Just like with time itself seemingly passing by much faster as you grow older, due to the fact that your brain register fewer and fewer experiences, since most of them are now redundant. The space between two events will seem shorter when you're an adult with few significant memories of the past year, as opposed to when you were a child and had to wait forever for Christmas to come around again.

 

I've definitely noticed how my experience have changed over the years. I constantly have to suspend my disbelief these days, in an effort to immerse myself in these wonderful worlds. However, I've noticed something else happening. My creativity and imagination allows me to interpret experiences in a way that makes them work for me, regardless of the quality of the experience. I won't let bad design or poor story ruin everything for me - there are ways to work around it. An example is the ending of ME3. There is room for you to interpret the experience such that Shepard were actually indoctrinated, if that is what makes the story more believable to you (I'm not talking about the actual Indoctrination Theory here). We can't expect developers - who are just humans - to spell everything out for us, or to be responsible for making us happy. I truly believe that we can do a lot of work on our own and that this can greatly increase the quality of our experiences.

 

Without this perspective on things, I think It would've been more challenging for me to immerse myself in the virtual world. I just can't rely on someone else to write the story I want. I'm ready to do much of the work on my own. However.. the less work I have to do, the better. At one point I considered rejecting ME2 and ME3, because I loved the first ME so much; it was hard for me to accept the (EA) sequels. I'm glad I did, because there was more good than bad - and you can work around a lot of bad stuff simply by applying some creativity.


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#31
Kabooooom

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Age has something to do with it when you played the trilogy across 3 years IMO. You probably played this when it had the "trilogy" fully released whereas I was left at ME2 as the final point in canon for two years where I could ponder about what ME3 would be like and replay ME1 and 2 so much that ME3 just felt underwhelming in comparison because I didn't feel the choice/consequence very well and it was so linear, and I had gotten older (you change much more from 16yo to 18yo than you do to 20 to 22) so I could point out more errors in the writing. (and 3's writing is overall more emotional and dramatic as opposed to stiff or simple as ME1/2 which makes it more cringey)


I changed more from 25-30 than I did from age 1-25, lol. But part of that is because of what has happened in my life during those years. If I look back on the 22 year old me now, he is unrecognizable to me. I'm a completely different person.

And I still love mass effect. I've played it since ME1 came out. So yeah, I really doubt you have anything to worry about.

#32
CronoDragoon

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Age isn't really the primary factor here. You've decided for the moment (according to your post history, anyway) that pointing out errors is the most important thing about stories, so of course that line of thinking is going to infect things you like, as well.



#33
Commander Rpg

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ME3 is the reason I've not played again any other ME, after its completion. It's the reason for which I've strengthened my belief that content is more important than form, for without content you can only mask it. I've played 12 hours in Dragon Age Inquisition and it's there, since the beginning of the year, gathering dust.



#34
AlanC9

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Huh? DA:I's got plenty of content. So did ME3. I can understand not liking either game, but lack of content doesn't make much sense at the reason.

#35
Pee Jae

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I have a bad feeling about this. Yeah, that's a Star Wars quote because I keep thinking about Battlefront's 50 dollar season pass. I'm also thinking they're going to go the same route for MEA.

 

I'm more worried about how MEA will control. Considering it's using the same engine as DAI, will it also control like DAI (because that's a negative for me) or will it be familiar, ie ME3?



#36
wolfhowwl

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Does anyone know how the TPS controls on other Frostbite 3 third-person shooters like Garden Warfare and Battlefront are?



#37
Commander Rpg

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Huh? DA:I's got plenty of content. So did ME3. I can understand not liking either game, but lack of content doesn't make much sense at the reason.

A 10-ton crap-container contains a lot of crap, but the quality content is missing. You're the second smart man in this forum, that falls in considering "content" only as "amount of things" regardless of its quality.

 

Quality > Quantity



#38
AlanC9

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A 10-ton crap-container contains a lot of crap, but the quality content is missing. You're the second smart man in this forum, that falls in considering "content" only as "amount of things" regardless of its quality.

Quality > Quantity

Don't blame us for misreading you. You didn't say you were only talking about content that passes some sort of "quality" threshold. People respond to the argument that you actually put in the post, not the one in your head.

Anyway, this is more sensible than what you said the first time, all right. I still don't see how this is actually correct for DA:I, though, which has plenty of high-quality content. It's got more low-quality content too, assuming you're defining low-quality the way I think you are. But the majority of that content is fully optional.

And how does this apply to ME3 at all? Are you sure the amount of "content" is relevant to your dislike of that game?