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cain mine spam build


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#1
Alfonsedode

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i m trying to do a solo speedrun gold with a harrier talon mercenary (glacier hazard cerb). Everything is pretty straightforward, except the radius/damage evo of cain mines.

+ I m not very good at spamming them nade, so, what do u guys recommend ? tips ? 

 

I ll reread Alquin's page on cerb speedrun

 

i went radius atm : http://kalence.drupa...!24O51343!G.GDG



#2
Loufi

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I used that for plat :

 

http://kalence.drupa...!34O53334!855DG

 

Damage over radius, mine specced for armor damage, so anti-shields ammo. Not sure though if damage isn't over-kill on gold... probably on all mooks but not on Atlases... some math needed to assess the pros and cons.

 

I also think that you need something faster for Phantoms than the Harrier. 



#3
Teh_Ocelot

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I've only played a handful of games with him but I go damage on my Cain's and Concussive Arrows, and spend the majority of my time auto-aiming with the Omni-Bow. If you go with all the A options for his Omni-Bow Mastery, after you kill something with the bow it gets pretty easy to continue the trend, that thing does plenty of damage. I basically just set Cain's as I retreat, take out mooks with the O-Bow/Concussive Arrows and leave the Cain's for the elite mook/boss units.

 

Most of my kills are from the O-Bow, I just take a Disciple for lolstaggers and creeping my way toward the challenge, but obviously whatever weapon b/c no cooldowns.



#4
Loufi

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^You need to not be too heavy with a Cain mine spam build, to keep the charge generation rate at a good level.



#5
Teh_Ocelot

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^You need to not be too heavy with a Cain mine spam build, to keep the charge generation rate at a good level.

Ooh, that's right! I knew there was another reason I chose the Disciple. Thanks for the reminder, I'll scratch that  :)



#6
Alfonsedode

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the regeneration rate is like a power CD ? I had no idea



#7
Alfonsedode

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I used that for plat :

 

http://kalence.drupa...!34O53334!855DG

 

Damage over radius, mine specced for armor damage, so anti-shields ammo. Not sure though if damage isn't over-kill on gold... probably on all mooks but not on Atlases... some math needed to assess the pros and cons.

 

I also think that you need something faster for Phantoms than the Harrier. 

It s an themed challenge, so harrier is mandatory. But a pistol with power amp wld have been better



#8
Loufi

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It s an themed challenge, so harrier is mandatory. But a pistol with power amp wld have been better

I see, I thought you were going for Techno's speed runs thread. That's one of the Neufchâtel challenge, right ?

 

Yep, I think that Pistol with power magnifier is probably the way to go. That's how Tupari did his recent solo with the merc (Acolyte + Hurricane). Iirc I took the Venom as a general good omni-weapon and because I've had Phantoms and Dragoons passing through the mines without taking any damage in a good number of occasions. Not sure if that's lol ME3, lol PS3 or lol my connection, maybe a bit of each.

 

What's your idea with Drill ? Double-hits on Phantoms ? I'm wondering whether that's optimal, since you will not equip the scanner...


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#9
MaxCrushmore

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Not that I play this kit too much, but I have used this effectively a few times:

 

http://kalence.drupa...!34G51314!85GBC

 

I use assault loadout gear for the extra TCP's, and set my powers up to provide the 10 charges without GC gear. I try to get to new spawns first and cain mine the **** out of everything. For individual armor targets, I'll use the AP arrows for a debuff and shoot them.



#10
Jeremiah12LGeek

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except the radius/damage evo of cain mines

 

Full disclosure: I'm anything but an expert on the Talon Mercenary.

 

My instinct is that for what you're going for, damage may be the better option. My thinking is that it's a speedrun, and the goal is going to be loading up on burst damage to clear spawns/groups as quickly as possible. Since you're relying on the positioning of players to maximize efficiency, radius becomes less important.

 

Unless the idea is to do a solo speedrun. If you have to rely on just yourself to clear a wave as quickly as possible, then radius would likely speed up the killing of mooks on Gold, ultimately using up the wave budget at a faster pace.



#11
Alfonsedode

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oh yeah, sorry, it seems i forgot to mention it s a solo thing :). Too much adjectives for one game.



#12
The NightMan Cometh

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I prefer armor damage for the mines... helps waste bosses faster.

 

 

 

 

 

My only tip for all Talon Merc users: If you haven't burned thru all of your thermal clip packs by wave 6...you are doing it wrong.



#13
Alfonsedode

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That's one of the Neufchâtel challenge, right ?

 

I m not sure the +50 instead of +30 of drill rounds makes a huge difference, whereas a double hit with one HS without DR vs a single hit with 70/90 DR is huge against phantom. And 2.5, well yeah, without GS, it s not so usefull.

I m a bit disapointed the mines make them bubble btw.



#14
Alfonsedode

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I prefer armor damage for the mines... helps waste bosses faster.

 

 

 

 

 

My only tip for all Talon Merc users: If you haven't burned thru all of your thermal clip packs by wave 6...you are doing it wrong.

I go through 5/6 of them by wave 10, but i guess i should prioritize W1 2 4 and 7 more.


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#15
Alfonsedode

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Not that I play this kit too much, but I have used this effectively a few times:

 

http://kalence.drupa...!34G51314!85GBC

 

I use assault loadout gear for the extra TCP's, and set my powers up to provide the 10 charges without GC gear. I try to get to new spawns first and cain mine the **** out of everything. For individual armor targets, I'll use the AP arrows for a debuff and shoot them.

well i allready eat all of them when using 13, so 10 seems a bit low. I could try though. I have trouble to be on the spawn fast enough to use them mine to clear spawn. Phantoms/goons move away fast and the time to throw 4 mines phantoms bubble up or are away.



#16
Loufi

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6 thermal clips = 1 by non-objectives waves from wave 2. That's usually how I handle my solos with grenade kits, but of course exceptions are possible.


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#17
Alfonsedode

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Seems Concussive arrow could be a better choice for dealing with phantoms, then ap rounds i guess. I ll try a the 30 % power damage and the 50 % radius



#18
Teh_Ocelot

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Seems Concussive arrow could be a better choice for dealing with phantoms, then ap rounds i guess. I ll try a the 30 % power damage and the 50 % radius

That's why I spec my Cains for max damage, b/c my Conc arrows take care of Phantoms, Hunters, etc, all the elite mooks that everyone hates so much are pretty much nullified, and the Cains are left to deal w/ the armored units.


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#19
Alfonsedode

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Not that I play this kit too much, but I have used this effectively a few times:

 

http://kalence.drupa...!34G51314!85GBC

 

I use assault loadout gear for the extra TCP's, and set my powers up to provide the 10 charges without GC gear. I try to get to new spawns first and cain mine the **** out of everything. For individual armor targets, I'll use the AP arrows for a debuff and shoot them.

Oups, did i missed that AP arrow 5B is a global debuf ? I thought it was just about those 50 points of armor mitigation ?



#20
MaxCrushmore

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^ So first, I set up the 10 total Cain mines with powers as that is the amount that will be replenished with a TCP, then the assault gear gives 3 more TCPs, so you get more Cains from my build than one where you have 13 to begin with, as you will only get ten every time you use a TCP. So 9 TCPs x 10 Cains is more than 13 grenades plus 6 x TCPs at 10 replenished each.

 

AFAIK the AP arrows are a good debuff when using a weapon like the Harrier.


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#21
Alfonsedode

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AFAIK the AP arrows are a good debuff when using a weapon like the Harrier.

Well if its about cancelling half the armor mitigation (25 damage point), it s only usefull if no AP or Drill rounds or inhate piercing or projectile weapons.

 

If its a global armored target  debuff, it s a top tier power and the best evo ...

I m pretty sure it s not the case