Aller au contenu

Photo

Store Mechanics, Pack Drop Rates & probabilities of UR/R/UC (weapons,gear,mods,char)


  • Veuillez vous connecter pour répondre
70 réponses à ce sujet

#51
Fuenf789

Fuenf789
  • Members
  • 1 926 messages

...


Umh ...u r worrying about seat covers? Shouldn't u be worrying about getting the Ferrari first? Spectre Pug can probably give u sum smol birb pearls of wisdom...

#52
Mgamerz

Mgamerz
  • Members
  • 6 140 messages

http://me3tweaks.com/store_catalog

 

/thread


  • 7twozero, Fuenf789 et Sinful Force aiment ceci

#53
Fuenf789

Fuenf789
  • Members
  • 1 926 messages

http://me3tweaks.com/store_catalog

/thread

Gr8 job mgamerz. A question : why does it show "3" in the pie chart for AP-->
UN7DoqZ.jpg

#54
Catastrophy

Catastrophy
  • Members
  • 8 477 messages

3 is a magic number:

 

One can always be nicked by the Pyjack, the one carried by the courier... Yeah, we all know what happens to the courier. So we end up with the third always at our disposal.


  • Fuenf789 aime ceci

#55
Mgamerz

Mgamerz
  • Members
  • 6 140 messages

Those are percentages. Unfortuantely, I the charting library I used doesn't allow me to set a suffix (a real downer!). That 3 is a percentage out of the total pack contents the chance you have at getting 1 card from that pool.

 

2 slots out of 5 can drop a card from goldultrarare: 40%

goldultrarare in those 2 slots have a limited chance: 7.5%

 

40%*7.5% = 3%. 

 

Really wish I could put in % signs.



#56
Fuenf789

Fuenf789
  • Members
  • 1 926 messages

Those are percentages. Unfortuantely, I the charting library I used doesn't allow me to set a suffix (a real downer!). That 3 is a percentage out of the total pack contents the chance you have at getting 1 card from that pool.

2 slots out of 5 can drop a card from goldultrarare: 40%
goldultrarare in those 2 slots have a limited chance: 7.5%

40%*7.5% = 3%.

Really wish I could put in % signs.

Thx for the explanation Mgamerz. Do you mind if I suggest an improvement?

The 5 slots are mutually exclusive from one another.
So it's like a dice that is rolled for each one of the slots,independently.

The implication is that UR's doesn't get a lesser chance (only 3%) :Those 2 slots doesn't directly compete with those other 3 slots to get picked (not diluted).

Hence, a more accurate representation would be to have 5 pie charts per pack.(1 for each slot).

Also, when there are similiar items (on exhibition), in both two independent slots, the chances are not doubled but improved. ie the chance of *at least* getting 1 dime to fall on its head is higher when I throw a bucketfull of dimes in the air instead of only throwing one dime in the air ( although dimes have only 50/50 chance alone).
(Magic word is *at least*)

#57
Mgamerz

Mgamerz
  • Members
  • 6 140 messages

Thx for the explanation Mgamerz. Do you mind if I suggest an improvement?

The 5 slots are mutually exclusive from one another.
So it's like a dice that is rolled for each one of the slots,independently.

The implication is that UR's doesn't get a lesser chance (only 3%) :Those 2 slots doesn't directly compete with those other 3 slots to get picked (not diluted).

Hence, a more accurate representation would be to have 5 pie charts per pack.(1 for each slot).

Also, when there are similiar items (on exhibition), in both two independent slots, the chances are not doubled but improved. ie the chance of *at least* getting 1 dime to fall on its head is higher when I throw a bucketfull of dimes in the air instead of only throwing one dime in the air ( although dimes have only 50/50 chance alone).
(Magic word is *at least*)

On the right side it says per slot (or rather, per uniquely defined drops, as sometimes it slots are duplicated from the same pools).

Yes the left is misleading... I couldn't figure out a way to represent an entire pack though.

#58
Fuenf789

Fuenf789
  • Members
  • 1 926 messages

On the right side it says per slot (or rather, per uniquely defined drops, as sometimes it slots are duplicated from the same pools).
Yes the left is misleading... I couldn't figure out a way to represent an entire pack though.

Yeah, it's not trivial to display those all in a compact way. Ideally some of the numbers that are displayed at the bottom should be visible in the chart. Have u considered using a closely spaced stacked bar? Ie like c30hoRi.jpg

#59
Mgamerz

Mgamerz
  • Members
  • 6 140 messages

I was thinking about it... but then, on mobile, that doesn't work cause you can't really hover. I couldn't find any good libraries that could make that kind of graph either. I'm using Charts.js but I've used Google Charts.


  • Fuenf789 aime ceci

#60
Turtle Power

Turtle Power
  • Members
  • 21 messages

All these numbers is just like fighting Shredder.

 

tumblr_ltfthdnJel1r4my8ko1_400.gif

 

Just need to know if Spectre and PSP equal out in UR drop rate.


  • Fuenf789 et Sinful Force aiment ceci

#61
Fuenf789

Fuenf789
  • Members
  • 1 926 messages

All these numbers is just like fighting Shredder.
..

Just need to know if Spectre and PSP equal out in UR drop rate.

No. They r not the same.

Fig 17. p36 sp=7.5% and psp 14.44%.

Fig 18: Avg probable credit expense till drop sp=800k, psp=685,7k.

So all else equal, psp is quicker and cheaper than sp for UR weapon.

For stuff like gear SP is better.
  • Sinful Force et Turtle Power aiment ceci

#62
nico_wolf

nico_wolf
  • Members
  • 300 messages

tl;dr

 

for UR (only) buy AP, ... or RP / PSP [RP != Recruit Pack]

for UR & Shotgun Amps (etc.) buy SP


  • Fuenf789 aime ceci

#63
Fuenf789

Fuenf789
  • Members
  • 1 926 messages

tl;dr

for UR (only) buy AP, ... or RP / PSP [RP != Recruit Pack]
for UR & Shotgun Amps (etc.) buy SP

Partially correct, but needs to be explained:
(See P.17 and mgamerz' link for more detail on consumables)

1) SP delivers a *silver* upgrade "shotgun amp" weapon mods. This is a non-consumable item.

2) There are also consumables in the equipment slots called "shotgun rail amps"

what's the difference?:
Spoiler


Improving your rail amp III chances :
Spoiler

  • nico_wolf aime ceci

#64
Turtle Power

Turtle Power
  • Members
  • 21 messages

No. They r not the same.

Fig 17. p36 sp=7.5% and psp 14.44%.

Fig 18: Avg probable credit expense till drop sp=800k, psp=685,7k.

So all else equal, psp is quicker and cheaper than sp for UR weapon.

For stuff like gear SP is better.

 

That will do.

tumblr_n2vs36DoLc1smfoijo4_400.gif


  • Fuenf789 et Sinful Force aiment ceci

#65
nico_wolf

nico_wolf
  • Members
  • 300 messages

Partially correct, but needs to be explained:
1) SP delivers a *silver* upgrade "shotgun amp" weapon mods. This is a non-consumable item.
2) There are also consumables in the equipment slots called "shotgun rail amps"

 

The beautiful German word "Korinthenkacker" comes in my mind, ...  :rolleyes: 

But of cause your are right. Is was talking about the "Shotgun Rail Amp" (III if possible), and I'm sure you did know this. :wub:


  • Fuenf789 aime ceci

#66
Fuenf789

Fuenf789
  • Members
  • 1 926 messages

... and I'm sure you did know this. :wub:

Thx. Nico. Yeah, I'll keep the word "niete" in mind for silly mistakes like that.

B) And no, I didn't know the difference up until your post. Really. I just mix it up as I go. Who cares, anyway? Now, run on, and play pew pew pew.
  • nico_wolf aime ceci

#67
nico_wolf

nico_wolf
  • Members
  • 300 messages

I didn't know the difference up until your post. Really. I just mix it up as I go.

 

No way, ... so that's a topic for the confession thread: http://forum.bioware...mp-confessions/


  • Fuenf789 aime ceci

#68
Sinful Force

Sinful Force
  • Members
  • 1 317 messages

The beautiful German word "Korinthenkacker" comes in my mind, ...  :rolleyes:

But of cause your are right. Is was talking about the "Shotgun Rail Amp" (III if possible), and I'm sure you did know this. :wub:

 

I substitute VI amps to help ease the burden of my fave amps. Phasic and VIs are the main reason I don't ever remove Retaliation DLC.



#69
nico_wolf

nico_wolf
  • Members
  • 300 messages

Phasic and VIs are the main reason I don't ever remove Retaliation DLC.

 

those are great, ... if you can aim for the head. I can't. :unsure:

And those VIs doesn't benefit that much for bosses, aren't they?



#70
Fuenf789

Fuenf789
  • Members
  • 1 926 messages

I substitute VI amps to help ease the burden of my fave amps. Phasic and VIs are the main reason I don't ever remove Retaliation DLC.


Sinful, Sin-bad, Basin, tsk tsk tsk temp removing DLC, just to get the right weapons to level up fast. Just how often are u spending time on this in a week?

#71
Sinful Force

Sinful Force
  • Members
  • 1 317 messages

^ I've never done it once nor was I ever tempted too. So... 

 

 

Sometimes I can still play this game for an entire day. Though past 2 days I haven't touched it. Been catching up on new corporate hack Star Wars movie backlash. Watched the original yesterday and going to watch Empire today. ... Also thinking I should finally play KotoR, since I have it but never played it.