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What can BioWare 2015 and ME:A learn from BioWare 2007 and ME1?


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#1
Arcian

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Because we really need one more of these threads.
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#2
Ariella

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Omnigel is not the way to go.

Optimize inventory damn it.

Never let the spectre go first.

Always listen to Joker.

Paranoia is your friend.

Never listen to the Council.

Relays are the size of a pin head comparatively.

Gasbags go POP!

Always have a red shirt.
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#3
Cheviot

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An oppressive sense of deja vu should be the guiding force of level design.

 

Want to omni-gel more than one weapon mod?  Well you're starting from the top of the list of 70 mods and scrolling down to the ones you need to get rid of and you are going to like it.

 

Jungle camoflague is essential for space suits.

 

Audio recordings salvaged from Geth have the legal authority and force of a sworn statement from a head of state.


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#4
Angry_Elcor

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I clicked it.

 

I can't un-click it.



#5
KotorEffect3

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Take ME 1's concepts of exploration and vehicle use and refine it.   Don't do copy and paste environments and make sure exploration gets rewarded with rich content, throw in some good stories and meaningful loot or crafting materials (if you are going to have a crafting system).


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#6
KaiserShep

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If I had to choose one thing, I would say the more optimistic tone of the setting. I love ME3, but it was pretty down on itself. Reapers this, billions dead that. I want a fun space opera where I actually look forward to seeing what's out there, find new aliens, kill some of them, and traipse about the shiny new hub and amuse myself by taunting its denizens. 


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#7
KotorEffect3

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If I had to choose one thing, I would say the more optimistic tone of the setting. I love ME3, but it was pretty down on itself. Reapers this, billions dead that. I want a fun space opera where I actually look forward to seeing what's out there, find new aliens, kill some of them, and traipse about the shiny new hub and amuse myself by taunting its denizens. 

 

Well I will admit one of the things I loved about the Shepard trilogy was the ominous undertone of "the reapers are coming" in the first two games and then realizing that threat with the reaper war in the third game and I liked the dark apocolyptic feel of the third game.  With that said you do have a point.  This new ME should be less doom and gloom and more about growth and discovery.


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#8
KingofTime

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The Bioware that made those games are long gone, accept this fact and move on from those games.


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#9
AlanC9

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I don't see much difference between the two, myself.
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#10
wolfhowwl

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ME1 is a garbage "game." There I said it.

 

Outside of a certain sci-fi atmosphere and the soundtrack there isn't anything worth taking away from that colossal trainwreck of a failed console ARPG.

 

ME2>ME3>ME1

Spoiler

 

Deal with it, nerds.


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#11
pdusen

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How to take the worst parts of RPGs and Shooters and mash them uncomfortably together.

 

Gameplay-wise, I really was not a fan of ME1.


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#12
Remix-General Aetius

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Gameplay-wise, ME1 is terrible. Clunky controls, irritating cover mechanics and NOT-FUN firefights. There's a fine line between "realism" and tediousness, and constantly waiting for the stupid guns to cool down is NOT fun.

HOWEVER......I preferred ME1's biotics - specifically Throw, over ME2/3's. In cutscenes, Throw was back to ME1 standards, then in-game it turns into a biotic ball that bumps people away from you. I hated that.

 

ME2 improved the sidequest side of things, but ME1's was terrible. Every area looked the same, just with reshuffled object location. Don't get me started on ME1's exploration system.


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#13
Lady Artifice

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If I had to choose one thing, I would say the more optimistic tone of the setting. I love ME3, but it was pretty down on itself. Reapers this, billions dead that. I want a fun space opera where I actually look forward to seeing what's out there, find new aliens, kill some of them, and traipse about the shiny new hub and amuse myself by taunting its denizens. 

 

doctorwhothat.gif

 

Everyone, listen to this man. 



#14
Il Divo

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Atmosphere/mood, especially regarding Noveria/Feros and basically everything after the Citadel (which I personally despised). Strange as it might sound, I'm also a fan of gameplay approaches which don't treat combat/dialogue locations as separate "areas", which was ME2/3's approach if I remember right. 

 

On the other hand, I'd like them to ignore the entire approach to exploration and everything related to the cast/companion quests, which were atrocious. Just my two cents. 



#15
Jeremiah12LGeek

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I'm not particularly interested in contributing to the "I have nothing to say so I'm going to parrot an existing thread dump" phenomenon (which is not to say that I have not contributed to such things in my juvenile delinquent past) but there are lessons to be learned.

 

Without Mass Effect, there would be no Mass Effect 2. If the first one wasn't an achievement, if it hadn't sparked the magic that carried the series, the series wouldn't exist. Sure, it has flaws, but it's not unlike criticizing the first Star Wars for not having enough busy CGI to distract the viewer from the core concept. Bells and whistles are nice, and they are the staple of sequels, but creative impetus is rarely created in a vacuum.

 

The first Mass Effect presented the most intriguing form of the mystery. There was no retconning. There was no Deus Ex Machina. It was by a huge margin the most intellectual of the three when it came to its science fiction. It presented the best collection of characters in the series (many good ones were added, I acknowledge.) It had the most exploration. It had the least pointless side quests. There were no stupid "resource scanning" mechanics. There was none of ME 3's "no don't explore the planet (a core concept of Mass Effect) just press a button and BAM get the planet's bonuses."

 

Combat could occur at any time, creating a sense of peril. There were no guarantees. The decisions between Paragon and Renegade were not juvenile "good guy-bad guy" choices, but actually challenging quandaries balancing pragmatism with idealism.

 

And... most importantly:

 

mako34.png

 

Make love to the Mako.

 

Your children will be Makon bits.


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#16
Il Divo

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I don't see much difference between the two, myself.

 

In the first place, I'm more inclined to lump ME1 in with the more recent "cinematic" Bioware, which if I remember right was where that tag line first started appearing. I always find it odd when that line is drawn between "old Bioware" usually referring to pre-ME2 or pre-DA2 and "new Bioware". 



#17
rashie

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There really isn't a whole lot to learn from ME1 that they didn't improve vastly on in the sequels, but if I had to pick something it would be featuring actual loot in a so called rpg, even if its implementation was deeply flawed.

 

Probably also how missions offered multiple ways of completion sometimes, like that lift pass on Noveria.



#18
Remix-General Aetius

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and what they can learn about the trilogy = no asari stalkers.

 

enough said.



#19
KotorEffect3

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ME1 is a garbage "game." There I said it.

 

Outside of a certain sci-fi atmosphere and the soundtrack there isn't anything worth taking away from that colossal trainwreck of a failed console ARPG.

 

ME2>ME3>ME1

Spoiler

 

Deal with it, nerds.

 

lol while I have always preferred the sequels and find them to be better overall games I would not have the passion I have for this series to this day if it hadn't been for ME 1.  ME 1 laid out the groundwork not just for the trilogy but for the entire franchise.  At times I have been so zealous in defending the sequels over the original that some people have confused me as a hater of ME 1 at times but at the end of the day it is one of my favorite games of all time and it will always be remembered by me as the game that kick started my favorite franchise.  Yes it's gameplay feels dated, it's inventory is clunky, it reuses areas etc...  But what is important to remember it is the game that introduced this incredible universe.


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#20
Seraphim24

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Gameplay-wise, ME1 is terrible. Clunky controls, irritating cover mechanics and NOT-FUN firefights. There's a fine line between "realism" and tediousness, and constantly waiting for the stupid guns to cool down is NOT fun.

HOWEVER......I preferred ME1's biotics - specifically Throw, over ME2/3's. In cutscenes, Throw was back to ME1 standards, then in-game it turns into a biotic ball that bumps people away from you. I hated that.

 

ME2 improved the sidequest side of things, but ME1's was terrible. Every area looked the same, just with reshuffled object location. Don't get me started on ME1's exploration system.

 

Nope, wrong on all counts, except for correctly ascribing ME1 to have a superior system for biotics.



#21
Synthetic Turian

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With EA now owning BioWare, expect very little ME1 influences. Think multiplayer and microtransactions.


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#22
Vapaa

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ME1 is a garbage "game." There I said it.

 

Outside of a certain sci-fi atmosphere and the soundtrack there isn't anything worth taking away from that colossal trainwreck of a failed console ARPG.

 

ME2>ME3>ME1

Spoiler

 

Deal with it, nerds.

 

It's harsh but it's the cold ugly truth.

 

The story is filled with inconsistencies, dumb character decisions, and warped timelines, the gameplay is abysmaly clunky, the dialogue is basically ME3's autodialogue but better hidden, the level design is bland and endlessely reused, and the character skill system is a giant joke whose absurdity is only dwarfed by the fact that a lot of people consider it an actual "RPG".

 

Bottom line, throw away ME1's gameplay and keep the silly sci-fi atmosphere...oh wait that's actually ME2.



#23
Remix-General Aetius

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Nope, wrong on all counts, except for correctly ascribing ME1 to have a superior system for biotics.

 

you're clearly still crying about your crappy thread so your opinion is insignificant to me. 



#24
Synthetic Turian

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ME3>ME1>ME2

 

All day, everyday.


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#25
ioannisdenton

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lol while I have always preferred the sequels and find them to be better overall games I would not have the passion I have for this series to this day if it hadn't been for ME 1.  ME 1 laid out the groundwork not just for the trilogy but for the entire franchise.  At times I have been so zealous in defending the sequels over the original that some people have confused me as a hater of ME 1 at times but at the end of the day it is one of my favorite games of all time and it will always be remembered by me as the game that kick started my favorite franchise.  Yes it's gameplay feels dated, it's inventory is clunky, it reuses areas etc...  But what is important to remember it is the game that introduced this incredible universe.

i agree!! ME1 made me so horny for the sequels back then and when it got exclusivity in xbox360 (played 1 on pc and moved to ps3 afterwards!) i wanted to cry!
you can imagine my tears of joy the day i saw the me2 announcement trailer for the ps3


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