ME1 is a garbage "game." There I said it.
Outside of a certain sci-fi atmosphere and the soundtrack there isn't anything worth taking away from that colossal trainwreck of a failed console ARPG.
ME2>ME3>ME1
Spoiler
Deal with it, nerds.
^ Stupidest post in the thread.
I'm not particularly interested in contributing to the "I have nothing to say so I'm going to parrot an existing thread dump" phenomenon (which is not to say that I have not contributed to such things in my juvenile delinquent past) but there are lessons to be learned.
Without Mass Effect, there would be no Mass Effect 2. If the first one wasn't an achievement, if it hadn't sparked the magic that carried the series, the series wouldn't exist. Sure, it has flaws, but it's not unlike criticizing the first Star Wars for not having enough busy CGI to distract the viewer from the core concept. Bells and whistles are nice, and they are the staple of sequels, but creative impetus is rarely created in a vacuum.
The first Mass Effect presented the most intriguing form of the mystery. There was no retconning. There was no Deus Ex Machina. It was by a huge margin the most intellectual of the three when it came to its science fiction. It presented the best collection of characters in the series (many good ones were added, I acknowledge.) It had the most exploration. It had the least pointless side quests. There were no stupid "resource scanning" mechanics. There was none of ME 3's "no don't explore the planet (a core concept of Mass Effect) just press a button and BAM get the planet's bonuses."
Combat could occur at any time, creating a sense of peril. There were no guarantees. The decisions between Paragon and Renegade were not juvenile "good guy-bad guy" choices, but actually challenging quandaries balancing pragmatism with idealism.
And... most importantly:
Make love to the Mako.
Your children will be Makon bits.
^ Smartest post in the thread.
/thread






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