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What can BioWare 2015 and ME:A learn from BioWare 2007 and ME1?


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#51
Iakus

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If I recall correctly, in most/all of these cases, Shepard doesn't actually know about those missions in advance. The Rachni mission (for example) doesn't trigger unless you intentionally enter the system/cluster where they're located.

 

The Geth missions are pretty uncommon, relative to the number of exploration-based missions, but you're right they do count as investigation options. But again as above, many of the quests don't trigger unless we're intentionally looking for them. Even in the context of lead-hunting, it would be pretty insane for Shepard to be doing a system by system search for Saren, when he does have demonstrative leads available, like Noveria/Feros/Therum.

 

Thin leads.  Two rumors of geth activity, and the estranged daughter of one of Saren's flunkies who may not actually know anything (and as it turns out, doesn't)

 

 

 

Do we really not know that time is of the essence in this instance? Let's put aside the Race against Time label (admittedly that would be a meta-game appeal). We know that Saren is after either human extinction/galactic annihilation and we're forced to accept these threats as legitimate. And keep in mind, there is no indicator that any/all of Saren's plans have to be committed in the heart of Council space (Eden Prime, Noveria etc are outside jurisdiction as I recall) or that he would even care about sending the consequences of sending his forces into certain regions of Council space (Feros is one example I believe). We could also reference the evil-genius nature of the Saren/Benezia recordings, that Benezia herself has Asari commandos at her disposal as a Matriarch, and that Anderson tells us about most of these leads at the same time indicating they're occurring concurrently. Whichever way we slice it, we're far behind, not ahead. Mass Effect is a race against time by virtue of the fact that we know Saren has a horrendous plan he is attempting to put into action, without adequate knowledge of the means. 

Those factors aside, that still wouldn't be a plausible defense in any instance where investigation is warranted. "We don't know anything" isn't a counter-point, when your primary/overall goal is itself information-retrieval/discovery/galactic extinction prevention, which only gets increasingly more difficult the longer you delay. Investigations don't speed up/get easier as time wears on and in ME's case, we're forced to accept the Reaper annihilation/Saren threat as being extremely dangerous for us.

It's a bit like the detective films where they say "we expect the killer to strike again". You may not have an in-detail sketch of the murderer's exact plans, but he's always going to know his own intentions/plans better than you do, increasing the urgency of finding him. Random exploration into the traverse is not the way to do it.

I indicated this above, but that actually indicates the other massive problem: many of the side-quests themselves hidden until you're in the system. That's not really lead-hunting, that's doing a planet by planet sweep.

Well, you will notice I didn't mention side quest structure as one of the things MEA could learn from ME!... :P

 

But in the end, I believe the intention was that Shepard, out in the Traverse, would at times handle other problems the Normandy encountered and was in a position to help out with.  Or wasn't, if your Shepard didn't want to 



#52
Il Divo

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Thin leads.  Two rumors of geth activity, and the estranged daughter of one of Saren's flunkies who may not actually know anything (and as it turns out, doesn't)

 

 

But relative to what other leads? For this to work, you have to point to some other side quest that Shepard has pre-knowledge of that he could say "hmm, this might be related to Saren". I don't take issue with Shepard pursuing leads revolving around Geth, but if the goal is digging up our own leads, we need something to go on. Rumors of Geth activity/Liara are still far more plausible than any other side-quest options. That's essentially what I was referring to; ME just doesn't seem interested in justifying side-quests in the context of the main narrative, which being fair isn't uncommon in most RPG's (though I'd like that to change). Deus Ex: HR I thought did a great job of this, actually.

 

Well, you will notice I didn't mention side quest structure as one of the things MEA could learn from ME!... :P

 

But in the end, I believe the intention was that Shepard, out in the Traverse, would at times handle other problems the Normandy encountered and was in a position to help out with.  Or wasn't, if your Shepard didn't want to 

 

 

Conceptually, I think you're right. I think they were going for the KotOR-esque "help a civilian in need" sort of deal. My issue is that in KotOR's case, it was a bit less detrimental to help that woman sell her Wraid plate outside Fozza's den on the way to the Desert, then it is to travel all the way to Luna for the VI mission (as an example).
 



#53
Belial

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Gameplay wise not much. Terrible cover mechanics, messy inventory system, looting that gave you a ton of garbage (which was also a pain in the ass to sell), the Mako was not fun to drive (it felt like it was make out of paper + the ridiculously anomalous terrain), linear skill trees that offered no costumization etc.

 

On the other hand, I liked the weapon overheating system. I wonder how they'll handle that since it wouldn't make any sense for the aliens in Andromeda to use thermal clips. I preferred having ammo and grenade mods rather than giving them to only certain classes as powers.

 

Also biotics in ME were much better than biotics in ME2/3 (except the long individual cooldowns). The fact that they connected instantly made them feel much more like true telekinetic abilities. Throw was a lot cooler than ME2/3's energy ball that pushes enemies/makes explosions. Most powers had a unique animation according to the lore rather than a generic energy ball throwing animation. And of course biotics could interact with objects which they completely removed rather than expanding on it. I just hope they give us more complex skill trees in ME:A and let us choose if we want a power to be a projectile or connect immediately and whether to set up/off biotic explosions.


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#54
Ahglock

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I preferred ME2 biotics. Me1 was slow lifty effects, I think it felt like a 0g effect on movies. ME2 was a violent motion control. Throw was hurling enemies violently into walls or orbit, freaking epic. And the blue ball gave a nice control effect so you could arc it and decide which direction people got thrown or lifted. I find the instant effects like reave far too easy to use.

ME3 added some cool evolutions but making everything a biotic/tech explosion instead of a interesting and unique effect did more damage than good.

Good that tech combos exist. Bad that everything felt samey. Prime then detonate, repeat.(mp added some nice ideas but it still was prime/detonate)

Me2 the variety of powers and their role in combat was diverse and it really gave a wide range of ways to play. But 2 also had the far superior weapon t defense design that for dropped in 3. Rocker paper isn't complicated but it still did add to the tactical complexity.

#55
iM3GTR

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This is how the Mass Effect games rank to me.

 

ME1>ME3 Multiplayer>ME2>>>>>Swine Flu>>>>Bubonic Plague>>>>>>ME3


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#56
General TSAR

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Retro-futuristic sci-fi and grit.  



#57
afgncaap7

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Make your vehicle sections good or don't make them at all.



#58
fchopin

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ME1 is a garbage "game." There I said it.

 

-1


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#59
Puddi III

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Re-open the Lobby/Off-topic.
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#60
Enigmatick

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No ammo.


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#61
Zekka

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Where do we start.

Having an inventory - It shouldn't be like ME1, it shouldn't be bloated nor should the player automatically loot everything the enemy drops, nor should the UI be so unintuitive but Andromeda needs to have a working inventory.

 

Looting/ picking up items - Has to do with inventory. I'm not a fan of being able to only switch weapons or pick up weapons in specific areas on a level. Looting doesn't have to be bloated like ME1. I shouldn't be able to loot a dead persons armor but I don't know why I can't even pick up their weapon.

 

Having large worlds that aren't there just for combat and also take place outside- This is something that both ME2 & ME3 don't do. Nearly all areas you go to are there just for combat and you can't even go back to those locations when you want to. Littering crates all around is annoying. I'm not claustrophobic but ME1 had levels that intertwined between outside and inside, some even without loading screens, I don't remember this being in ME2 & ME3.

The Citadel of ME1 was great even though I would have liked it to have more citizens. It felt large and atmospheric.

 

No loading screens/less loading - I've read from the leaks that there are no loading screens, who knows.

 

Not to be a purely cover based shooter - You can make a third person shooter that doesn't rely purely on sticky cover. I'd like for more "natural cover" like say rocks or buildings that look like they were made for the area and not put there by the developer purely for cover.

 

Weapon holstering - hopefully there is no excuse for it this time.

 

Vehicles - Vehicle sections should be more like ME1 & not like ME2. The player should feel like they can complete these sections in and out of the vehicle. I didn't like how the firewalker missions did not allow me to come out of my vehicle when I wanted to.

 

Don't be as buggy - I am not expecting this though because ME2 & ME3 were less buggy than ME1 and I don't hear many people complaining that DA:I is buggy.

 

Elevators - bring them back but without them being so long

 

Armor mods - I like how ME3 allows the player to swap out armor parts for arms, legs, head and all that jazz. I would also like to be able to add modifiers to those same armor parts.

 

no health regen - except if it's a skill for like soldier class

 

ammo types - ME2 & ME3 making ammo types as powers is stupid. Bioware should be more creative in the powers that they want to give the soldier class. Every class should be able to use every ammo type.

 

Power cooldown -  ME1 only allowed the power you used to cooldown (except unity), ME2 & ME3 force all your powers to cool down when you use one. I'd like it to return to the mE1 way.

 

naked sex scenes -  B). Seriously, the FOX News thing happened and we've passed that now Bio. 

 

Biotic and Tech powers feeling powerful - ME1 powers were arguably the most powerful throughout the series. Shepard in ME1 could easily lift a Geth Colossus with the lift power while this is impossible in ME2 & ME3. A maxed out biotic in ME1 was powerful enough to not even need to shoot.

 

less cutscenes

 

no ammo

 

Basically take everything from ME1 and refine. Make it work this time. Make the game that we were actually expecting as a sequel to ME1. 


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#62
Fixers0

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How to properly create galaxy map, I might add.



#63
Synthetic Turian

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This is how the Mass Effect games rank to me.

 

ME1>ME3 Multiplayer>ME2>>>>>Swine Flu>>>>Bubonic Plague>>>>>>ME3

 

Flawless victory.



#64
Iakus

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This is how the Mass Effect games rank to me.

 

ME1>ME3 Multiplayer>ME2>>>>>Swine Flu>>>>Bubonic Plague>>>>>>ME3

I disagree.

 

Bubonic Plague should go before Swine Flu  :P



#65
Dunmer of Redoran

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Well I will admit one of the things I loved about the Shepard trilogy was the ominous undertone of "the reapers are coming" in the first two games and then realizing that threat with the reaper war in the third game and I liked the dark apocolyptic feel of the third game.  With that said you do have a point.  This new ME should be less doom and gloom and more about growth and discovery.

 

It all boils down to the tone of that narrative. ME3 should've been steeped in fear, anger, and triumph (people horrified at their homeworlds being destroyed, people saying enough is enough, and then people triumphing over the Reapers), and instead we just got SADNESS. SADNESS. SADNESS. For the whole game! I get it, there's some sadness and grief to be sure, but the amount of moping was absurd.

 

What's peculiar about it is that they got the tone right with Dragon Age Origins back in 2009, and they never reapplied it to ME3 despite the obvious parallels.



#66
Odintius

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Hopefully the gear aspect of the game is were you can upgrade the gear and keep it relevant always like swtor orange gear were you insert mod ect. If you find loot on enemy that's has better stats can remove them and insert into your armor, but also if you find purple gear let it have special bonus like does x amount of extra damage to (insert speicies). Have a option were you can reverse engineer it back at you ship and can apply it to any gear making it a learnable ability. Also this can also be applied if you find research schematics or technology along the way and later be used.

Just want a more indepth crafting and gear added to the game and if have purple gear in let it be useful found it rather dull find something thinking it is more powerful just to find out my crafted item is far superior looking at you DAI why I suggest special modifiers be added to gear like these, were it still have it usefulness after you reverse engineer it.

#67
FKA_Servo

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Am I really alone in thinking that shedding the actual inventory was the way to go in ME?

 

I want the modular armor we had in ME2 and ME3. I think it would be nice to have it for all of our companions. But that's it.



#68
pdusen

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Am I really alone in thinking that shedding the actual inventory was the way to go in ME?

 

I want the modular armor we had in ME2 and ME3. I think it would be nice to have it for all of our companions. But that's it.

 

No, you're not alone. The gear management aspect of ME was by far the most annoying and shoehorned-in aspect of the whole thing.

 

ME3, I think, had the best gear system of the trilogy.


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#69
Zana

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Not introducing a 180 degree turn in the last 2 minutes of the story arc.

 

Painful minigames are painful.

 

Ability to use an APC as a low-orbit shuttle due to terrain irregularities and poor physics engine makes it for amusing, if frustrating gameplay.



#70
Applepie_Svk

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Because we really need one more of these threads.

 

a lot... 

 

ME1 > ME2 > ME3

 

ME1 had a lot of flaws, mostly around the combat mechanics, but it does much more of good things than bad ones. Without succes of ME1 there would be no Mass Effect at all. Its story, characters and overall vibe was much better than ME3. If we would take each of ME games as a three separate installments, then ME2 would be probably best game of ME universe, because it had deeper character progression but little weaker of storytelling - while fine combat mechanics. ME3 managed to create fine combat mechanics, but its story and antagonists are weakest points of whole trilogy.


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#71
AlanC9

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So you rank ME1 higher not because you think it's better, but because it came first?
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#72
iM3GTR

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I've changed my mind. I listened to 'An end once and for all' today, so the order is now:

 

ME1>ME2>ME3MP>ME3>Swine Flu>Bubonic plague>Star Wars Episode I



#73
pkypereira

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I've changed my mind. I listened to 'An end once and for all' today, so the order is now:

 

ME1>ME2>ME3MP>ME3>Swine Flu>Bubonic plague>Star Wars Episode I

 

I get the feeling that on December 18th it will be:

 

ME1>ME2>ME3MP>ME3>Swine Flu>Bubonic Plague>Star Wars Episode I>Star Wars Episode VII

 

But personally I believe ME2>ME1



#74
fhs33721

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I've changed my mind. I listened to 'An end once and for all' today, so the order is now:

 

ME1>ME2>ME3MP>ME3>Swine Flu>Bubonic plague>Star Wars Episode I

Meh, for me it's actually:

 

Star Wars episode 6> Star Wars episode 3> ME1>ME3>Star Wars episode 5> ME2> Star Wars episode 1>>>> Star Wars episode 4>Sar Wars episode 2 (because IMO those two sucked)

 

There  said it.

*runs away and hides from enraged ME fans as well as enraged Star wars fans*



#75
Seraphim24

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So you rank ME1 higher not because you think it's better, but because it came first?

 

Not what Applepie said at all.

 

Meh, for me it's actually:

 

Star Wars episode 6> Star Wars episode 3> ME1>ME3>Star Wars episode 5> ME2> Star Wars episode 1>>>> Star Wars episode 4>Sar Wars episode 2 (because IMO those two sucked)

 

There  said it.

*runs away and hides from enraged ME fans as well as enraged Star wars fans*

 

The new trilogy was better than the old one, in every way.