I really hope they actually make player choices matter in this game. Best example was how your decisions in ME1 and ME2 didn't really do anything in the next game. Most notably the council dying or living did nothing they still don't listen or believe you. Something a player decides should actually make game changing difference. People will whine saying they can't do that much for a 60 dollar game, but as we all know 60$ is over priced, but if that is the issue behind why a game has lack of actual meaningful content just raise it and I am sure people will buy it for a more polished effective/realistic game.
player choices
#1
Posté 20 novembre 2015 - 02:20
#2
Posté 20 novembre 2015 - 02:42
I'm seeing a pattern...
- sexykittenseverywhere aime ceci
#3
Posté 20 novembre 2015 - 02:44
After what I saw them do with Mass Effect 3 and it's ending, I've completely disconnected myself from the SP. I mean, i'll still play it, but I won't expect much.
EA/Bioware, I'm sure you seen the insane amount of money Halo 5 is making from micro transactions. MP, that should be your main focus, as you've proved that you really don't care about your SP campaigns as much as the fans do.
- sexykittenseverywhere aime ceci
#4
Posté 20 novembre 2015 - 02:51
After what I saw them do with Mass Effect 3 and it's ending, I've completely disconnected myself from the SP. I mean, i'll still play it, but I won't expect much.
EA/Bioware, I'm sure you seen the insane amount of money Halo 5 is making from micro transactions. MP, that should be your main focus, as you've proved that you really don't care about your SP campaigns as much as the fans do.
Wait, people are actually paying money for the requisition packs in That Which is Not Halo Just in Name Only? At least the micro transactions in MEMP actually would give you things that you kept; like weapons and character kits. Spending real world money on a chance to unlock a slight variation on a Warthog that you can only use once seems beyond stupid.
- Synthetic Turian et sexykittenseverywhere aiment ceci
#5
Posté 20 novembre 2015 - 03:03
Wait, people are actually paying money for the requisition packs in That Which is Not Halo Just in Name Only? At least the micro transactions in MEMP actually would give you things that you kept; like weapons and character kits. Spending real world money on a chance to unlock a slight variation on a Warthog that you can only use once seems beyond stupid.
Yes. I think its mainly its ignorant gamers and spoiled kids spending their parent's money (Halo 5 is rated T)
But yeah, I couldn't agree with you more. But, the MEMP RNG unlock system only had temporary unlocks for consumables. They would have to keep everything else the same. If they made weapons temp. unlocks, I would be very pissed.
- sexykittenseverywhere aime ceci
#6
Posté 20 novembre 2015 - 03:41
Well most of the original series was marketed with your choices actually mattering from one game to the next which turned out to be pretty shallow in the end. Is Andromeda focussed on that or is it more an exploration thing?
I mean I'm all for choices that actually matter but from what I've seen the game doesn't seem to be marketing it, so really I say just see what happens.
- sexykittenseverywhere aime ceci
#7
Posté 20 novembre 2015 - 04:19
I really hope they actually make player choices matter in this game. Best example was how your decisions in ME1 and ME2 didn't really do anything in the next game. Most notably the council dying or living did nothing they still don't listen or believe you. Something a player decides should actually make game changing difference. People will whine saying they can't do that much for a 60 dollar game, but as we all know 60$ is over priced, but if that is the issue behind why a game has lack of actual meaningful content just raise it and I am sure people will buy it for a more polished effective/realistic game.
Firstly, you are the one having a good whine about stuff. (Don't be so defensive.
)
The original mass effect trilogy was designed poorly when it came to making significant 'in game' choices matter. Some choices did crossover but rarely in a way that made a big enough difference. I think Andromeda should be an example of all they have learnt from the original trilogy, good and bad. If it is, I am sure they should have planned the trilogy in advanced, or done things in such a way that basically makes the important 'in game' choices matter.
- sexykittenseverywhere aime ceci
#8
Posté 20 novembre 2015 - 05:41
They give plenty of nods to our choices, but no game has significant choices make a significant impact of the games or future games. Any of the Telltale games basically will have any choice nullfied by the end of the game, if you save one person and another dies, generally by the end of the game the person you save will die anyway. Its been years since I played The Witcher 2, but from the way I remember it the major choices I felt left zero impact as well for you eventually wound up at the same place again.
#9
Posté 20 novembre 2015 - 08:34
They give plenty of nods to our choices, but no game has significant choices make a significant impact of the games or future games. Any of the Telltale games basically will have any choice nullfied by the end of the game, if you save one person and another dies, generally by the end of the game the person you save will die anyway. Its been years since I played The Witcher 2, but from the way I remember it the major choices I felt left zero impact as well for you eventually wound up at the same place again.
You got a completely different second chapter in TW2 (depending on Roche/Iorveth choice) which meant you got to meet completely different characters but the effect on the overall plot was fairly superficial ... but I'm fine with that.
Things like Divinity: Original Sin, Wasteland 2 or Pillars of Eternity give you a bit more scope... hell, you can kill everyone, fail the game and get the end credits rolling in Wasteland 2, just by pressing a button (granted it is a big red button ... on a nuclear bomb).
#10
Posté 20 novembre 2015 - 08:35
Ever play Baldur's Gate 1 & 2? Or KOTOR 1 & 2? Both those sets of games were well-known for the amazing choices you made, & how it influenced the ending of all 4. However, because the story/setting was mostly disconnected from 1 to 2 (in both cases), the choices you made in 1 didn't affect 2.
It's the same here. Think about it. You save the Council; they ignore you. Ok...what happens in the real world? The bureaucrats ignore the military grunts. It would be unrealistic if all of the sudden the Council was like, "Oh, yeah! Sheppard, you're right. Let's start preparing now." Half the point of 3 was that NO ONE was prepared for the Reapers. As a writer, trying to deal with several endings/choices/etc., you can't sit there and have it such that saving the Council means the story widely changes from one game to the next. Yes, there needs to be some choices that massively affect things, like not saving the Krogan from the disease.
- wolfsite aime ceci
#11
Posté 20 novembre 2015 - 09:41
You know, actually, I didn't even realise this was a possibility:
Some choices matter through the trilogy.
#12
Posté 20 novembre 2015 - 09:54
Really liked how they handled David Archer (Paragon Choice), it was quick but it felt really good after what happened to him in Project Overlord.
How you handle Wrex in ME1 and the Genophage cure in ME2 can have significant effects during the Turian/Krogan arc in ME3.
How Kasumi reacts to you is impacted by your choices in ME2.
Conrad Verner's quest in ME3 takes notes of several side missions (and license purchases) in ME1.
Balak was a nice touch as I never really expected to run into him since it was a minor DLC.
People do need to understand though that there is a threshold as to how impactful player choices can be due to time, resources, and budget restraints. You can have a choice that could alter the story in such a way that it could change the entire game to the point of essentially needing major diverging paths, the game would take too long to develop and you would be waiting years for any resolution.
#13
Posté 20 novembre 2015 - 10:03
#14
Posté 20 novembre 2015 - 10:45
You got a completely different second chapter in TW2 (depending on Roche/Iorveth choice) which meant you got to meet completely different characters but the effect on the overall plot was fairly superficial ... but I'm fine with that.
Things like Divinity: Original Sin, Wasteland 2 or Pillars of Eternity give you a bit more scope... hell, you can kill everyone, fail the game and get the end credits rolling in Wasteland 2, just by pressing a button (granted it is a big red button ... on a nuclear bomb).
I agree that you got a second chapter with The Witcher 2, but the end point was the same. So you would have a different journey to the middle point or the end of the game, but it ended at the same point.
I haven't finished any of those games, I tried to play all three but just stopped playing them one day. The thing I am seeing in these forums and it might not be the intent of the OP of this thread is the desire for the major plot choices to have a significant impact on future games and not just the game we are playing. I remember at the end of Mass Effect 2 the endless threads about how "their favourite companion" better make it into Mass Effect 3 regardless if they die or not. BioWare might not have major ramifications of our choices, but they do incorporate them into the game. Think about some of the reactions to the "nullification option" for the endings of Mass Effect 3 where BioWare has a reason why the universe is in the same state no matter what our choice at the end of Mass Effect 3 is. To me that is respecting our choices because it acknowledges what we choose, but things continued from there.
I guess i just get cranky at "respect our choices" for that is overblown in my opinion for if our choices didn't matter to them we could be in the Milky Way Galaxy and possibly stuck with the Synthesis ending as a canon choice. Some of my favourite moments in Mass Effect 3 were when the smaller choices were referenced such as the entire quest chain with Conrad Verner where it incorporated three different things from Mass Effect 1 and I think I would have enjoyed it a lot more with more of those moments.





Retour en haut






