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Early alpha gameplay (2013-2014) - mostly for myself, but still thought i'd share


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#1
Wavebend

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I've been trying to find some inspiration for my combat mod, then decided to watch those videos from the early builds (2013/2014). Here's a small 3 min. montage of the early interesting gameplay bits I found...

 

 

I think there are a few key differences with the current game:

  • Gameplay mostly focused on soloing, rather than teamplay. (explains why teamplay is unintuitive)
  • Camera
    • Camera uncentered in combat (a bit like dark souls), even without targeting. No longer works this way..
    • Camera position much lower, much more immersive
  • Mobility
    • Speed while turning (u-turns) stays the same
    • Immediate acceleration to full speed/deceleration to full stop
  • Charged attacks (Hold to charge), such as whirlwind
  • Stagger on hit for warrior basic attacks
  • Rain of arrows and Fade step (version 1.0, now used on Calpernia)
  • Mages had strafing basic attacks (Zither!)

Why is any of this relevant: my plan is to make a mod that recreates the above (stance/strafing mod + camera mod), however I'll need to spend more time researching/coding because the current tools have very limited functionality. Mod will have SP compatibility and limited MP access.


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#2
Jugger nuggss

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Neat

#3
ReadingRambo220

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The strafing auto attack seems awesome! I dislike standing still to auto attack, which is why Zither is my fav mage

#4
Zorinho20_CRO

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I would comment something,but it seems that I am on Biowermod08's bad side...


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