i heard somewhere that a person said that haestroms sun was supposed to have a significant role in mass effect 3. i'm wondering what role was it supposed to have and why they decided to cut it.
What role was haestroms sun supposed to play in ME3?
#1
Posté 21 novembre 2015 - 01:28
#2
Posté 21 novembre 2015 - 02:09
As I remember there was a rather significant leak in the early stage of development of mass effect 3, as well as changes in the writing staff. Scuttlebutt was that Haelstrom was supposed to indicate the reason for the reapers destroying all advanced civilizations: to control the growth of destructive dark energy, apparently accelerated by the reckless use of mass effect fields.
The 'readings' or measurements' of Haelstrom's suns death were to be indicative of the destructive effects of dark energy.
After the leak - or maybe because the game was still under heavy development and the original writers were gone - significant changes were made...
#3
Posté 21 novembre 2015 - 02:33
We were supposed to become one with the reapers, we were supposed to reach our full potential.
Imagine the possibilities.
#4
Posté 21 novembre 2015 - 03:59
As I remember there was a rather significant leak in the early stage of development of mass effect 3, as well as changes in the writing staff. Scuttlebutt was that Haelstrom was supposed to indicate the reason for the reapers destroying all advanced civilizations: to control the growth of destructive dark energy, apparently accelerated by the reckless use of mass effect fields.
The 'readings' or measurements' of Haelstrom's suns death were to be indicative of the destructive effects of dark energy.
After the leak - or maybe because the game was still under heavy development and the original writers were gone - significant changes were made...
so tali's squad died for nothing (except kal'reegar) and there was basically no point for the mission besides to just recruit tali?
#5
Posté 21 novembre 2015 - 11:01
It was one of the ideas the writers had, but it was not THE idea for the ending or anything. If you're interested you can read through one of Drew Karpyshyn's blog entries (the writer who left during the Trilogy), he has posted a bit about this process.
http://drewkarpyshyn.com/c/?p=381
It's very interesting because it shows that it's a huge collaboration between the writers, and that a lot of things can significantly change during the writing process, so they never really can plan anything for sure except for having a vague idea where to take the story.
- angol fear aime ceci
#6
Posté 25 novembre 2015 - 07:07
It was one of the ideas the writers had, but it was not THE idea for the ending or anything. If you're interested you can read through one of Drew Karpyshyn's blog entries (the writer who left during the Trilogy), he has posted a bit about this process.
http://drewkarpyshyn.com/c/?p=381
It's very interesting because it shows that it's a huge collaboration between the writers, and that a lot of things can significantly change during the writing process, so they never really can plan anything for sure except for having a vague idea where to take the story.
That's how it probably went, game to game.
ME1, we got the broad concept and lots of ideas!
ME2, okay, we got the concept narrowed, lots more ideas, and some older ideas progressed!
ME3, crap, we gotta end this, narrow the concept a lot, and affirm as many ideas as make sense to us! Oh right, and we gotta leave the setting open for use for later! (Though there's those players that think ME3 was a 'torch the franchise and run')
Considering how episodic games are increasingly getting, and with development management to fit that, I'd say that a ME Trilogy starting development now would be significantly different than how it was for 2005-2013.
It would be interesting if Andromeda ends up with a sort of longer-term episodic design that is friendly to large expansion releases/updates past 1 year but into 2 or 3 (2016-2019?). Technically, it could have better potential for smoother story flow than the trilogy had.
#7
Posté 04 décembre 2015 - 03:14
That explanation for why the reapers are harvesting life (to save the galaxy essentially) would have been a much more interesting twist I think, because organics turn out to be the bad guys, harming the galaxy or whatever, and the reapers are saving it. But who knows, maybe if that was the ending, I would be saying that something else would have been better.
#8
Posté 04 décembre 2015 - 10:25
It would make little sense to me to be honest as the Reapers actively encourage races to use Mass Effect technology, and their own Mass Relays.
#9
Posté 04 décembre 2015 - 08:42
It would make little sense to me to be honest as the Reapers actively encourage races to use Mass Effect technology, and their own Mass Relays.
A sacrifice, a regulation, in order for it not to be uncontrolled and lead to disaster like pre-Cycles?
#10
Posté 05 décembre 2015 - 04:43
Perhaps the situation can improve or stabilize if something is done - perhaps every 50000 years or so - to control those carelessly overused ME fields?It would make little sense to me to be honest as the Reapers actively encourage races to use Mass Effect technology, and their own Mass Relays.
- SwobyJ aime ceci





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