PredvblueP
Lets talk about it.
First off, the nay-sayers. If you're dead set against it, why? Take away funding? Just plain not liking PvP isn't enough, because the game could simply have both. I've read a few times of people that just flat out don't want it at all. Not even the option.
If you don't like PvP, why not? Have you tried it? If so, what game/experience etc?
I used to hate it for years and years. Then I started it, and still hated it for a year or two... but did it usually because the roommates cajoled me into it.
...eventually though. I got into it in a big way. But I got into two separate groups that did very well at it, and more importantly made it hella fun. In almost any PvP game/situation you always want a good(great) team you can count on as opposed to going it solo. But sometimes you don't have a choice.
***
Second... let's say you're all in. It should happen, it should already have happened!
How would you implement it? What are the pitfalls you could foresee/want to avoid?
For myself I'd like it as an option but I want good ole coop option as well.
My take...
Easily foreseeable pitfall, balancing Crowd Control. This game has a lot of it, and if you can use things like Singularity on players I can see balancing CC with Diminishing Returns. They do already have one measure in place to prevent too much ridiculousness spawned from powers though. Shield/Barrier/Armor resistance to CC. Like in the Singularity case, it primes/dots on anything but doesn't disable till you're at health. Although you then have to take Slows into account... it can also be too much. A CC based kit can't be too easily nuked by something that can just "Immune" itself to victory. There have to be options for those light cc kits to pierce immunities in some fashion.
Phasics and Shieldgating would need to be tuned. Along with Healthgate. I just get the feeling that there are a lot of issues that would come out of numerous competitive gameplay situations that we don't encounter in PvE. Just a hunch though. Either removed and rebalanced taking those limitations out into account; maybe finely tuned so every kit/build is expecting to have to deal with gates and have a (relatively) equal ability to do so.
Better matchmaking/connecting. But this just needs to happen in general. #d i s t a n c e causeslag
Be fun if you could control the enemy. Similar to L4D's zombie spawn control. Albeit that was *not* balanced well. Seeing a human player actually take control of a Collector could be fun. Make the whole Possession concept part of it, fits perfectly. I'd love to take control of a Brute and charge headlong into a Krogan. Even if I could sync-kill him. I wouldn't. That would be a fun headbash. Regardless of who wins.
Anyways... this isn't going to happen in ME:A I'm sure, and don't rightly expect it. Just curious what your take on it would be currently.





Retour en haut








