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#51
Mgamerz

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I highly doubt the majority of this community wants pvp.

Though with guns only and near invisibility it is pretty fun.

#52
Operator m1

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Lazy ole bioware using the ol shrinking head trick, They had the purple blood and everything, It's like they intended this to happen...

I would support more gore for ME:A.

 

Also, head shrinking...? Let's get a clip of someone punching the head off of a quarian wearing some bright colors. I want to clearly see this 'head shrinking'.



#53
Angry_Elcor

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I believe you misunderstood my writing.

 

And you've certainly never expressed dubious beliefs.

 

You assumed I was expressing my personal feelings on the community being a jewel and good. No. That was just my opinion on what I believe most here feel and not my personal feelings on the community.

 

Yes, I've always been tricked by people saying "I think that..." before expressing an opinion that isn't their own.


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#54
Mgamerz

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It's not shrinking its hiding the neck and head bones.
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#55
Caineghis2500

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Yes, I've always been tricked by people saying "I think that..." before expressing an opinion that isn't their own.

Not my problem. Again you misunderstood. Just let it go dude...

#56
Angry_Elcor

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Just let it go dude...

 

giphy.gif

 

Stop when you're making it this much fun? Pfft. I do what I want! cartman-animated.gif


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#57
Ghost of Abraham Lincoln

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This has taken an unexpectedly entertaining turn.


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#58
Deerber

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giphy.gif

 

Stop when you're making it this much fun? Pfft. I do what I want! cartman-animated.gif

 

Haha that gif never fails to make me think of Boogie :lol:



#59
The Real Pearl #2

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My, oh, my. This is hilarious in its lack of self-awareness:

 

 

 

Wait, wait, wait... wait for it... there's about to be a hilarious turn...

 
 

 

I haven't seen a post this disingenuous since De Blasio had a staffer write his pro-Mets tweets for him.

 

 

 

They didn't delete groups:

 

11tybz6.jpg

 

With all those rants about private groups you've made, I assume you must be crushingly disappointed. Perhaps one of them will let you join?

 
 

 

How would a future PvP game threaten a three year old community for a game without PVP that has a few dozen posters still posting regularly? Oh, wait... don't answer that until you've made at least one more hilariously disingenuous turn.

 

 

There it is.

Hey im apart of that phantom group! I totally forget about it's existence :/



#60
The Real Pearl #2

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I would support more gore for ME:A.

 

Also, head shrinking...? Let's get a clip of someone punching the head off of a quarian wearing some bright colors. I want to clearly see this 'head shrinking'.

I want the opposite, if they are going to add more "gore" then i want an option to turn it off. Gore messes with gameplay, but that's just my preference. Not exactly head shrinking but you know what i mean, the gore is just an illusion, compared to gears of war and fallout this is nothing. 



#61
MaxCrushmore

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PvP would be fun, but with the current set up for the various powers, it would be impossible to balance without a complete re-make.

 

Otherwise it would be like 'oh great, another Asari Vanguard' - as everyone would use only a few different kits. Seriously the AV would be game breaking in PvP, as currently designed.



#62
Deerber

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Seriously the AV would be game breaking in PvP, as currently designed.

 

?

Why?



#63
MaxCrushmore

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^ Stasis, combined with Biotic Charge and a high damage, huge area grenade .. but seriously, Stasis. Every kit in the game would be susceptible, all have health

 

BC for instant barrier recovery



#64
Dalakaar

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4 x Volus Vanguard PvP would be effing hilarious.



#65
Quarian Master Race

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^ Stasis, combined with Biotic Charge and a high damage, huge area grenade .. but seriously, Stasis. Every kit in the game would be susceptible, all have health

 

BC for instant barrier recovery

Stasis and charge requires LOS and both are nullified by cloaking effects, meaning that in the competitive metagame as is both would be practically useless. The AA wouldn't be that great unless you were playing vs bad players who couldn't kill you before you got in LOS and who weren't using the infiltrators that would utterly dominate.

The QMI-Javelin would almost certainly be at the top. Can't be targeted under cloak by lockon powers (assuming it works the same for us as with Hunters) rendering anything but guns and dumbfire powers to be pointless, and a single Arc Grenade does anywhere from 8500-10000 shield damage (depending on rank 4 spec) and a little over 2000 health damage, through a 10.4m radius (or an overall area of 340m squared) of walls and cover. In other words, every character that isn't the Puggernaut (who would be useless anyway due to awful movement speed and lack of useful powers) dies from a single nade. He has a wallhack power in Area Scan even before considering geth scanner (which everyone would use anyway), though that wouldn't even be required for anyone who memorized player spawn points, which would be everyone who played competetively. Finally, the Javelin with its wallhack and 5.95m of piercing (with proper mods/ammo) is there with a single target OHK ability for any target that one can't get an angle on for impacting a wall within 10.4m of the enemy. DAI might see some use due to Recon mine, but I can't think of a situation where it would be better OTOH.

Every round would be endless duration cloak lobbing of explosive spam at memorized spawnpoints almost as soon as one spawned, and the winner would be the side that can manage spawntrap the other first. It often happens in COD on the open maps even though the grenades are far less overpowered in that game. AA would be (compared to most other kits in the game) okay I guess with her liftnades, but there would be no reason to use her over the superior Arcnade class given that all the characters other than the Puggernaut would be killed in one hit by the latter anyway, and it has a superior radius and impact detonation. Oh, and she lacks tactical cheat's ability to break targeting, which would be huge and render every non infiltrator virtually pointless.

speculating on all this is kinda dumb tho, as the game obviously would be designed completely differently if PvP were ever a consideration.

 


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#66
Sentinel2010

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It will take enough efforts to make a whole new game to balance the supposed PVP mode.

So I will not expect such a thing, not now.

#67
MaxCrushmore

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Stasis and charge requires LOS and both are nullified by cloaking effects, meaning that in the competitive metagame as is both would be practically useless. The AA wouldn't be that great unless you were playing vs bad players who couldn't kill you before you got in LOS and who weren't using the infiltrators that would utterly dominate.

The QMI-Javelin would almost certainly be at the top. Can't be targeted under cloak by lockon powers (assuming it works the same for us as with Hunters) rendering anything but guns and dumbfire powers to be pointless, and a single Arc Grenade does anywhere from 8500-10000 shield damage (depending on rank 4 spec) and a little over 2000 health damage, through a 10.4m radius (or an overall area of 340m squared) of walls and cover. In other words, every character that isn't the Puggernaut (who would be useless anyway due to awful movement speed and lack of useful powers) dies from a single nade. He has a wallhack power in Area Scan even before considering geth scanner (which everyone would use anyway), though that wouldn't even be required for anyone who memorized player spawn points, which would be everyone who played competetively. Finally, the Javelin with its wallhack and 5.95m of piercing (with proper mods/ammo) is there with a single target OHK ability for any target that one can't get an angle on for impacting a wall within 10.4m of the enemy. DAI might see some use due to Recon mine, but I can't think of a situation where it would be better OTOH.

Every round would be endless duration cloak lobbing of explosive spam at memorized spawnpoints almost as soon as one spawned, and the winner would be the side that can manage spawntrap the other first. It often happens in COD on the open maps even though the grenades are far less overpowered in that game. AA would be (compared to most other kits in the game) okay I guess with her liftnades, but there would be no reason to use her over the superior Arcnade class given that all the characters other than the Puggernaut would be killed in one hit by the latter anyway, and it has a superior radius and impact detonation. Oh, and she lacks tactical cheat's ability to break targeting, which would be huge and render every non infiltrator virtually pointless.

speculating on all this is kinda dumb tho, as the game obviously would be designed completely differently if PvP were ever a consideration.

 

 

Well that's your opinion on the matter, ofc based on guessing at many components of what would be the PvP set up.

 

Even with the conditions you've laid out, your set up would only have an advantage on a handful of maps, on a map like Condor / Rio / London the QMI would be a huge underdog to the AV, as there are lines of sight everywhere. And one grenade would not kill any kit in the game, it would take 3 to overcome the gating system currently in place, no matter how much damage. All the AV needs is a line of sight anytime and it is match over.

 

And the Javelin? Talk about not a great PvP weapon. Single shot guns are mostly worthless in every PvP game I've ever played. Actual human controlled players are far more difficult to hit than stupid AI enemies, like found in ME3.

 

As far as knowing where the players will spawn; then by that logic the Talon Merc would be the most powerful because they would just pre-set Cain Mines at the exact spawn point.

 

Whatever, this is a pointless discussion as it is based on the gameplay for a game mode which doesn't exist. Who knows how it would have been set up?



#68
Jeremiah12LGeek

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The Krogan Warlord would win every time.

 

Why? It's simple: It's rule #16.


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#69
Quarian Master Race

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Well that's your opinion on the matter, ofc based on guessing at many components of what would be the PvP set up.

Even with the conditions you've laid out, your set up would only have an advantage on a handful of maps, on a map like Condor / Rio / London the QMI would be a huge underdog to the AV, as there are lines of sight everywhere. And one grenade would not kill any kit in the game, it would take 3 to overcome the gating system currently in place, no matter how much damage. All the AV needs is a line of sight anytime and it is match over.

IIRC they ignore enemy shieldgate, and even if they didn't ignore ours the 40% DOT wouldn't. Requiring two or three of them wouldn't make a major difference anyway considering the stun effect from the first would make the following ones a formality.

AV's LOS on an infiltrator would do absolutely nothing, because charge doesn't work at all on a cloaked target and Stasis would need to be manually aimed, making it pointless when your gun is manually aimed and can kill much faster by itself without a pointless, non damaging animation thrown in. This is again even assuming you could even get LOS on an enemy in a game with so many wallhacks and spammable, overpowered, cover ignoring explosives available.

And the Javelin? Talk about not a great PvP weapon. Single shot guns are mostly worthless in every PvP game I've ever played. Actual human controlled players are far more difficult to hit than stupid AI enemies, like found in ME3.

you're right. Single shot guns are useless in MP shooters

https://www.youtube....h?v=4-G9wnSJPBQ

And that's in a game where you can't see through walls at all and need to memorize spawns, as opposed to one where said feature is built into the very gun I mentioned.

Correction, single shot guns are worthless if you're bad and can't aim. My experience is the opposite. Guns that have a TTK of zero tend to dominate just about every competitive shooter there is when skill is taken out of the equation, for obvious reasons (the other player can't fire 4 shots to kill you if they are already dead). Snipers in COD games, The AWP in CS, Snipers in Halo and Killzone. Shotguns and Snipers in Gears. It's the way these games work.

However, I did ignore player shieldgate's effect. So everyone would be using drill rounds Claymores, big difference.

As far as knowing where the players will spawn; then by that logic the Talon Merc would be the most powerful because they would just pre-set Cain Mines at the exact spawn point.

He needs LOS to an area with an enemy in the blast radius to set the mines (dunno if they go through walls because I have never played that abomination), and they are inferior to arc grenades for the same purpose due to smaller radius for the same damage, and the requirement to set 3 of them before they begin detonating, taking inordinate time.
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#70
MaxCrushmore

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First, all that video proves is there are people out there with way WAY too much free time on their hands, who can take the pursuit of fun with video games and turn it into a complete boring chore to learn one map and spawn points timing perfectly.

 

I'm sure that player could achieve the same net result with lots of different set ups and weapons because they have the super human power of ignoring their own boredom to be able to create replicable, predictable results.

 

Second, as we are talking about the dynamics and parameters for a game mode that doesn't exist, how do you know that BC won't target a cloaked enemy? I can certainly do that in the current ME3MP game. If that happens on any open area map, then your QMI is dead

 

Third, Cain Mines are LOS, you are correct, however they have proximity based detonation. So all you would need to do is set 3 of them up at the exact spawn point and whenever the next player spawned there, they would die. Then you re-plant 3 more Cain Mines and the cycle would repeat.



#71
Ghost of Abraham Lincoln

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Wouldn't the Shadow's Energy Drain function bypass Shield Gate the same way that it does for Phantoms, and if cloak prevented player targeting (not sure it would) then make bonus power allow the Shadow to, well, nearly with impunity take other players out (slowly) one at a time?



#72
q5tyhj

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First, all that video proves is there are people out there with way WAY too much free time on their hands

Yeah some flawless logic there... "So here's one person who is good with single shot guns in PvP, therefore 'single shot guns are mostly worthless in PvP' is false"  :lol:


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#73
Dalakaar

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Given how well me and a friend performed as a duo Sniper/Spotter way back when in Perfect Dark with the Farsight XR-20 I think the amount of Wallhacks would definitely be a main contributor to PvP imba. Anyone remember it?

 

maxresdefault.jpg

 

Me and a buddy would take turns running straight for it. Find a nice camping spot for a bit (till we had to relocate) and the sniper would take out anything he could see... which was everything. If by some chance someone would sneak by somehow the Spotter was always watching the sniper's back down a one way entrance/exit, typically with something explosive. We swapped sniper/spotter to keep things fun.

 

Haven't thought of that in a looooong while.



#74
Quarian Master Race

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First, all that video proves is there are people out there with way WAY too much free time on their hands, who can take the pursuit of fun with video games and turn it into a complete boring chore to learn one map and spawn points timing perfectly.

I'm sure that player could achieve the same net result with lots of different set ups and weapons because they have the super human power of ignoring their own boredom to be able to create replicable, predictable results.

fine, so you ignore how snipers as a weapon class have undergone multiple (largely unsuccessful) nerfs throughout the COD games due to how unbeatable a good quickscoper is by any other setup? How about some CS then? The absolute, quintessential example of a competitively balanced FPS, and its metagame is and has been for 15+ years ruled by the AWP, one of those "mostly worthless" single shot weapons

https://www.youtube....h?v=bCM6B8dobx0
https://www.youtube....h?v=cArqWYFkr-E

but I'm sure results such as those could be achieved with any weapon in the game and these guys (who are paid to play and win this game) are just using the crappy singleshot gun to look cool.

I could equally post videos showcasing how Halo games are essentially dominated by the race to acquire and control the sections of the maps where the "power weapons" like snipers, rockets and to a lesser extent shotguns spawn, or Killzone (which I dabbled into competitively a little bit) and its OHK snipers being the undisputed best weapon to the point that serious KZ3 Warzone and especially Guerrilla Warfare matches were essentially composed of only the Marksman class (with a coupleTacs used only to establish map control early game), but I don't want this post to get too long. Suffice it to say that only someone who is terrible at these games would make the claim that single shot weapons are bad. Yeah, if you can't aim, every weapon tends to be bad, but that isn't how games are balanced. The lowest common denominator of scrub players not finding the AWP or the Halo snipers to be good weapons because they do better by spraying with an LMG doesn't mean that they aren't the best weapon in their respective games.

I can't think of a single competitive shooter OTOH where snipers or shotguns aren't a crucial part of the metagame. There's Battlefield, but those games are extremely casual sandbox style games to begin with, and are not designed with even a modicum of balance in mind (vehicle users are essentially invulnerable given the proper skill level).

Second, as we are talking about the dynamics and parameters for a game mode that doesn't exist, how do you know that BC won't target a cloaked enemy? I can certainly do that in the current ME3MP game. If that happens on any open area map, then your QMI is dead

Third, Cain Mines are LOS, you are correct, however they have proximity based detonation. So all you would need to do is set 3 of them up at the exact spawn point and whenever the next player spawned there, they would die. Then you re-plant 3 more Cain Mines and the cycle would repeat.

It does target it, but you need LOS and to directly aim at the enemy, meaning you could have simply shot them, meaning it would be pointless given how quickly all of the guns would kill players given our low health pools in comparison to the bullet sponge enemies the weapons are balanced against. Nevermind that there would never be any need to go to an open area of the map considering that this game has legal wallhacks and staying out of LOS while wallbanging with gun and grenades would thus be braindead easy for even a trained monkey

You'd likely never get the chance because you'd be bombed by wallhacking grenades and gunfire and spawntrapped yourself before you could get LOS on any spawns

Yeah some flawless logic there... "So here's one person who is good with single shot guns in PvP, therefore 'single shot guns are mostly worthless in PvP' is false" :lol:

Actually yeah, that logic is fine considering the statement it is adressing is based on seemingly no empirical evidence at all other than the poster's incredulity at people who are better at games than himself. Do you really want me to shitpost about 500 different videos and articles across multiple games to explain what should be an extremely easy concept to grasp; that a weapon with a TTK of 0> a weapon which requires multiple tenths to multiple seconds to fire multiple rounds and produce the same result, aiming speed and skill being neutral between the two?
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#75
Dalakaar

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Do you really want me to shitpost about 500 different videos and articles across multiple games to explain what should be an extremely easy concept to grasp; that a weapon with a TTK of 0> a weapon which requires multiple tenths to multiple seconds to fire multiple rounds and produce the same result, aiming speed and skill being neutral between the two? 

Yup.


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