What? I hadn't made that joke in like... two weeks.
So I've discovered a love of the full Melee Vorcha Hunter. My problem is that I have a blast playing him in Silver, but can't seem to make him work this way in Gold. I'm okay with that (I like to roflstomp Silver with fun builds.) But I think the transition to Gold with him, which I would like to make, is going to require that I sort out how to use Submission Net properly (I spec out of it completely on my PS 3 account, and only have 3 ranks in it with my Xbox build.)
I'm set up for full melee in Bloodlust and Fitness, and use Incendiary/Graal with Omniblade. I have 5 ranks in Incinerate, and three ranks in Submission Net.
I use Submission Net almost exclusively for Phantoms. I can't seem to justify using it on anything else, because the animation is so slow. By the time it has done any damage to the target, releasing the trigger on Graal and one Heavy Melee will have done significantly more damage. Because the Vorcha's melee tracking is so good, it's actually more accurate and faster to complete than the submission net.
What does effective use of Submission Net entail? I'm pretty sure it doesn't prime (or if it does, then I'm definitely doing something very wrong) so it seems that the main concept is to immobilize health units, or apply DoT to armour units. Is it like Dark Channel where I would launch it at a high-armour target to add to my DPS? I know it works pretty well on Phantoms, but the DoT seems underwhelming (mind you, I have only one power damage bonus in my setup - Passives rank 5.)
I would love to wreck Gold with a full Melee Hunter, but perhaps that is too ambitious, and the kit requires me to invest in powers more effectively. Usually I can make melee builds work (thank you Shadow for teaching me how) but I'm having trouble getting over the hump with this guy.





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