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Vorcha Hunter!? I hardly know 'er! (Submission Net Questions)


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#1
Jeremiah12LGeek

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What? I hadn't made that joke in like... two weeks.

 

So I've discovered a love of the full Melee Vorcha Hunter. My problem is that I have a blast playing him in Silver, but can't seem to make him work this way in Gold. I'm okay with that (I like to roflstomp Silver with fun builds.) But I think the transition to Gold with him, which I would like to make, is going to require that I sort out how to use Submission Net properly (I spec out of it completely on my PS 3 account, and only have 3 ranks in it with my Xbox build.)

 

I'm set up for full melee in Bloodlust and Fitness, and use Incendiary/Graal with Omniblade. I have 5 ranks in Incinerate, and three ranks in Submission Net.

 

I use Submission Net almost exclusively for Phantoms. I can't seem to justify using it on anything else, because the animation is so slow. By the time it has done any damage to the target, releasing the trigger on Graal and one Heavy Melee will have done significantly more damage. Because the Vorcha's melee tracking is so good, it's actually more accurate and faster to complete than the submission net.

 

What does effective use of Submission Net entail? I'm pretty sure it doesn't prime (or if it does, then I'm definitely doing something very wrong) so it seems that the main concept is to immobilize health units, or apply DoT to armour units. Is it like Dark Channel where I would launch it at a high-armour target to add to my DPS? I know it works pretty well on Phantoms, but the DoT seems underwhelming (mind you, I have only one power damage bonus in my setup - Passives rank 5.)

 

I would love to wreck Gold with a full Melee Hunter, but perhaps that is too ambitious, and the kit requires me to invest in powers more effectively. Usually I can make melee builds work (thank you Shadow for teaching me how) but I'm having trouble getting over the hump with this guy.


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#2
Alfonsedode

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i m not a big net user, but i like it. I use it to slow bosses and it primes for TB. If U look at numbers, it does significant damage on armored target, but in games it doesnt feel it s doing anything + it s slow. The shitty 300 electrical damage on the other hand is good looking in game :)

 

But for a melee build i m not sure i ll go rank 4 5 or 6. ANyway U could drop one or 2 rank of passive too.

Sub net is quite great at rank 3, next level are not so good, even for TB priming

 

WIth AM3 and bloodlust, u should be able to work it on gold. Not recklessly. if it get bonuses from sabotage, bring some quarian bum wit you.


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#3
Jeremiah12LGeek

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it primes for TB

 

That makes sense, and given how hard it can be to notice TBs happening (for me, anyway) I can see how I wouldn't have picked up on it.

 



But for a melee build i m not sure i ll go rank 4 5 or 6. ANyway U could drop one or 2 rank of passive too.

Sub net is quite great at rank 3, next level are not so good, even for TB priming

 

WIth AM3 and bloodlust, u should be able to work it on gold. Not recklessly. if it get bonuses from sabotage, bring some quarian bum wit you.

 

It sounds like I might not need to make much in the way of build adjustments, just develop a good sense of when to use SN. When I get home next week, I'll give it another go (unless Fallout 4 ends up pwning my soul.)

 

 

 

 

Oh, my - "pwning" is now a recognized word in spellcheck. Oh, wow... spellcheck is now a recognized word in spellcheck (I thought it was funnier when spellcheck was seen as a spelling mistake.)



#4
DaemionMoadrin

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Submission Net... I only use it on the BatSent with 4a, 5b, 6b. I'd go 5a if I was using less heavy weapons. Electric field evo from 6b allows you to prime tech explosions and does some AoE damage and some CC.

 

It's not a bad power, just completely overshadowed by others.


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#5
Jeremiah12LGeek

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Electric field evo from 6b allows you to prime tech explosions and does some AoE damage and some CC.

 

If I understand correctly, 6b is required for the Net to prime TBs (which would explain why I wasn't seeing any.)

 

I should try the Batarian to play around with having the 6 ranks in SN. I think the three ranks for the Vorcha Hunter is probably sufficient, and worth the trade-off of the sixth rank in Incinerate, which is how I have it now.



#6
Alfonsedode

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if vorcha melee is what u love atm, i think the soldier is better suited for it. TNS has a very nice way of playing the melee vorcha soldier.

 

I m 90 % sure the net prime without the elecrical effect, but maybe not :).

Electrical effect would prime with aoe ....



#7
DaemionMoadrin

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I'm using this BatSent: http://kalence.drupa...!43U55364!.0AGG

 

It's far from being a total killer but it's fun.


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#8
Jeremiah12LGeek

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if vorcha melee is what u love atm, i think the soldier is better suited for it.

 

I should play around with that.

 

I m 90 % sure the net prime without the elecrical effect, but maybe not :).

 

I would definitely trust you more than my powers of tech burst observation.



#9
Kenny Bania

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I honestly can't remember how I use it, but I do remember being a fan.



#10
Dovakiin_N7

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I'm using this BatSent: http://kalence.drupa...!43U55364!.0AGG

 

It's far from being a total killer but it's fun.

 

No Blade Armour?



#11
q5tyhj

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I would love to wreck Gold with a full Melee Hunter, but perhaps that is too ambitions, and the kit requires me to invest in powers more effectively. Usually I can make melee builds work (thank you Shadow for teaching me how) but I'm having trouble getting over the hump with this guy.

 

The Hunter is one of my favorite kits. I don't run a melee build, but I do melee with him alot (because vorcha) and generally run a CQC build with the Raider so the playstyle wouldn't be that dissimilar. I also pretty much never spec fully into Sub Net, its very situational- against phantoms, against bosses, and occasionally to immobilize mooks when dealing with a mob. AMIII is sort of a must on him, and if you hadn't already you should consider the Speed/Melee evo instead of Health Regen at rank 6 of Bloodlust. Even with full regen and fitness you're still a bit squishy, especially on Gold, so its really his speed that keeps you alive. 


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#12
Smehur

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The submission net definitely primes for TB no matter how you develop it. Cast the net, trigger with incinerate, profit. But you'll want to invest 6 points in both powers for most damage (and kills) from TBs. They're are generally hard to notice, they don't make sparkly splosions like FEs and BEs. You'll sooner hear it than see it, it's a zap! kind of sound, really quite lovely when you know what to listen for.

 

The effect of the net on bosses isn't immediately obvious, but it's there, and it helps take down big shielded things like atlases and primes a lot faster. With non-bosses, cast the net and head-shoot everything.

 

Not sure any of this is relevant for a melee build, I tried melee vorcha and was underwhelmed as with everything else vorcha. But then, I'm just a scrub.


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#13
DaemionMoadrin

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No Blade Armour?

 

Nope. It slows power use and since I only take the BatSent out for a spin for Kishock and Submission Net challenges... eh... no, thanks.


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#14
FluffyCannibal

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Submission net is for holding things still while your team mates throw 'nades at them. Seriously, I don't understand the obsession PUGs seem to have with killing things that you've trapped. It's not like there's an ENTIRE ****** MAP FULL OF THINGS YOU COULD BE KILLING INSTEAD YOU BUNCH OF INBRED MONKEYS.


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#15
Jeremiah12LGeek

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if you hadn't already you should consider the Speed/Melee evo instead of Health Regen at rank 6 of Bloodlust. Even with full regen and fitness you're still a bit squishy, especially on Gold, so its really his speed that keeps you alive. 

 

I do have that evo on him now. The only non-melee option I took was the health regen bonus in Bloodlust Rank 4 (which I'm debating switching.)

 

I haven't tried him on Gold with AM III yet, so that will be the next adjustment I make.



#16
Dovakiin_N7

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Submission net is for holding things still while your team mates throw 'nades at them. Seriously, I don't understand the obsession PUGs seem to have with killing things that you've trapped. It's not like there's an ENTIRE ****** MAP FULL OF THINGS YOU COULD BE KILLING INSTEAD YOU BUNCH OF INBRED MONKEYS.

Only PUGS? You want us to stop stealing kills? :lol:


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#17
Loufi

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Love the Hunter, love Sub Net. I confirm that this power primes for Tech Burst whatever its rank. I think the optimal choice is to invest 3 ranks in it, the power already does its main job like that, which is incapaciting enemies. It also does some direct damage, hence sometimes it finishes an enemy and thus saves you a shot, what is quite significant to improve your dps and global efficiency when you carry a shotgun with only a few bullets in the mag. 

 

Of course getting 6+6 tech burst is nice but for a melee build you'll likely take full fitness and full Bloodlust, and Incinerate has a nice armor multiplier at rank 6... Skipping the power / weapon passive is an option, but I like to boost a little the weapon damage with this kind of character, so globally 36656 seems the way to go to me.   


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#18
q5tyhj

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I do have that evo on him now. The only non-melee option I took was the health regen bonus in Bloodlust Rank 4 (which I'm debating switching.)

 

I haven't tried him on Gold with AM III yet, so that will be the next adjustment I make.

Yeah the rank 4 evo is a pretty marginal boost either way so its mostly preference. If survivability is the main issue you're having with him, I'd probably take the health regen, whereas if you're having good success staying alive go with melee dmg. And I think you'll find that AMIII helps quite a bit- he gets incredibly fast with AMIII once you get fully stacked, and vorcha dodge is one of the best in the game so you can really get into and out of the thick of things quickly, which obviously helps you stay alive and keep your BL stacks up.


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#19
q5tyhj

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Love the Hunter, love Sub Net. I confirm that this power primes for Tech Burst whatever its rank. I think the optimal choice is to invest 3 ranks in it, the power already does its main job like that, which is incapaciting enemies. It also does some direct damage, hence sometimes it finishes an enemy and thus saves you a shot, what is quite significant to improve your dps and global efficiency when you carry a shotgun with only a few bullets in the mag. 

 

Of course getting 6+6 tech burst is nice but for a melee build you'll likely take full fitness and full Bloodlust, and Incinerate has a nice armor multiplier at rank 6... Skipping the power / weapon passive is an option, but I like to boost a little the weapon damage with this kind of character, so globally 36656 seems the way to go to me.   

I usually split 4/4 with passives and sub net because I like the incapacitate duration, but yeah otherwise agree. 



#20
PresidentVorchaMasterBaits

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VORCHA ENGINEER WAS SHUNNED FOR WHILE!! BUT OVER TIME EVENTUALLY WELCOMED INTO VORCHA RANKS!!! WE SPEC FULL HEALTH REGENERATION IN BLOODLUST AND FULL INCERNIRATE (BECAUSE FAKE FIRE MUST BE AT ITS BEST) FIVE RANKS IN SPIDERWEB AND DAMAGE OVER TIME!!.....WE THINK! DON'T REMEMBER ALL THE EVOS IN IT!! WE SPEC PASSIVES FOR POWER DAMAGE IN RANKS FOUR AND FIVE! GRRRRAAAAAAAAAGGHH!!! BASICALLY HE'S OUR POWER BASED VORCHA! NO MELEE FOR HIM UNLESS NEMESIS RIGHT IN FRONT OF FACE!! MAKE CRAZY BIG SPARKS!!!


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#21
Loufi

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I usually split 4/4 with passives and sub net because I like the incapacitate duration, but yeah otherwise agree. 

My idea is to get the headshot bonus at rank 5, which synergizes well with Sub Net.



#22
Cryos_Feron

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unlike fire and cryo,
tech burst can detonate on everything, right?

I mean, not that they can do much damage on armor, but that'd be nice for groups.

since I barely see em, I am not 100% sure

#23
Loufi

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unlike fire and cryo,
tech burst can detonate on everything, right?

I mean, not that they can do much damage on armor, but that'd be nice for groups.

since I barely see em, I am not 100% sure

Yes.


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#24
physiolosopher

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No Blade Armour?

 

Nope. It slows power use and since I only take the BatSent out for a spin for Kishock and Submission Net challenges... eh... no, thanks.

 

I'm on board with leaving out blade armor. The damage reduction isn't amazing and it doesn't passively boost anything useful like tech armor/barrier/fortification do. Fitness goes further on batarians and reduced cooldowns for a heavy weapons user who likes his powers (shockwave passes 1000N threshold, sub net for headshots + ammo efficiency) is valuable. Addition by subtraction.

 

On topic, I sometimes like freeze combo incinerate on the hunter to deal with bosses so the cryo round speed penalty can replace the slow evolution in submission net. Cryo explosions, with a little extra work, can provide similar CC to the electric field evolution.



#25
q5tyhj

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My idea is to get the headshot bonus at rank 5, which synergizes well with Sub Net.

yeah I never take that evo because I can't aim for ****