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Vorcha Hunter!? I hardly know 'er! (Submission Net Questions)


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33 réponses à ce sujet

#26
q5tyhj

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I'm on board with leaving out blade armor. The damage reduction isn't amazing and it doesn't passively boost anything useful like tech armor/barrier/fortification do.

Hey now, melee damage is useful (especially for grumpy Batarians)... And the enemy stagger is nice. I usually spec him as an at least a semi-melee build so both of those are fairly valuable. And its not like other kits where you have 2 other powers that you pretty much have to max- you can easily skip rank 6 of Shockwave or the last few ranks of Sub Net. 



#27
physiolosopher

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I spoke too strongly. I'll concede the 25-40% melee bonus is useful but it's not as impactful on this character, specifically. You could take a shotgun omni blade and/or spec fitness for melee to more than compensate for dismissing blade armor (taken together you can still KO most mooks). As for the damage protection, native Batarian traits render blade armor a luxury, if not redundant. Cyclonics, shield cells and adrenaline also can provide sufficient additional defense for him. Crowd control and stagger, which he has, are some of the best forms of avoiding critical damage intake (other than magic healing grenades). I'm operating under the assumption that this Batsent would be used as a (heavy) weapons platform with power support. Not a melee kill medal machine or spongetank. He carries something like a claymore/kishock/raider/widow perhaps also with a sidearm.   

 

Shockwave can replace the blade armor stagger, especially at range, and you don't have to take any damage to access it. The shockwave recharge evolution is a bonus but also useful when carrying heavy weapons as I do. It allows x+6 combo detonations for all 4 primer sources. Electric field on the net is fantastic crowd control. Armor speed reduction is a nice tactical advantage. And the mo damage the mo bettah. Additionally, 6+6 tech bursts slay against 3/4 factions (those with shielded enemies). 

 

Even if you were to drop a couple ranks of each (or off passive/fitness) and admittedly maintain much of their efficacy, the points spent in blade armor notably impact their cooldowns. When pursued by multiple husks/abombs or after missing submission net on a phantom, an extra second or two off the cooldown can make a huge difference. Fast shockwave recharge also better enables successive detonations of multiple combo types in a mixed squad. 

 

Generally speaking, I understand the utility of skipping blade armor on him for certain playstyles. It's completely justifiable. Personally, I feel 0/6/6/6/6 is the most effective build.


  • DaemionMoadrin aime ceci

#28
Oni Changas

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What? I hadn't made that joke in like... two weeks.

 

So I've discovered a love of the full Melee Vorcha Hunter. My problem is that I have a blast playing him in Silver, but can't seem to make him work this way in Gold. I'm okay with that (I like to roflstomp Silver with fun builds.) But I think the transition to Gold with him, which I would like to make, is going to require that I sort out how to use Submission Net properly (I spec out of it completely on my PS 3 account, and only have 3 ranks in it with my Xbox build.)

 

I'm set up for full melee in Bloodlust and Fitness, and use Incendiary/Graal with Omniblade. I have 5 ranks in Incinerate, and three ranks in Submission Net.

 

I use Submission Net almost exclusively for Phantoms. I can't seem to justify using it on anything else, because the animation is so slow. By the time it has done any damage to the target, releasing the trigger on Graal and one Heavy Melee will have done significantly more damage. Because the Vorcha's melee tracking is so good, it's actually more accurate and faster to complete than the submission net.

 

What does effective use of Submission Net entail? I'm pretty sure it doesn't prime (or if it does, then I'm definitely doing something very wrong) so it seems that the main concept is to immobilize health units, or apply DoT to armour units. Is it like Dark Channel where I would launch it at a high-armour target to add to my DPS? I know it works pretty well on Phantoms, but the DoT seems underwhelming (mind you, I have only one power damage bonus in my setup - Passives rank 5.)

 

I would love to wreck Gold with a full Melee Hunter, but perhaps that is too ambitious, and the kit requires me to invest in powers more effectively. Usually I can make melee builds work (thank you Shadow for teaching me how) but I'm having trouble getting over the hump with this guy.

The problem is you specced into passives. He's a great melee platform to work with. Respectable DPS via incinerate and great CC with Shock Net that primes TB and keeps the DPS flowing. Graal is easily my favorite gun to use with him.


  • Jeremiah12LGeek aime ceci

#29
Jeremiah12LGeek

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The problem is you specced into passives. He's a great melee platform to work with. Respectable DPS via incinerate and great CC with Shock Net that primes TB and keeps the DPS flowing. Graal is easily my favorite gun to use with him.

 

Okay, I hadn't considered this. I do something similar with the Paladin, speccing out of passives and using an Arc Pistol.

 

I'm not sure about with the Hunter, though. I've definitely come to like the damage I get off of the Graal with the passives helping, but I could conceivably play around with equipment and gear to make up for some of it. I'm not too big a fan of the "feel' of the Hunter as a partial caster because of SN's slow animation, so I'll probably keep this idea on the backburner for a few games before I try it.

 

Part of the problem I'm having is my critical shortage of Melee Amps. As a big fan of the KroLord and Shadow, I perpetually have less than 10 Melee Amp IIIs.



#30
Cryos_Feron

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I'm wondering:

when I put the net on an atlas with full shields, intending to get a tech burst,

can I shoot with incendiary ammo till the cool down is over?

fire explosions can't be on shields so my question is: can you over-prime with "nothing" ?

#31
Loufi

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I'm wondering:

when I put the net on an atlas with full shields, intending to get a tech burst,

can I shoot with incendiary ammo till the cool down is over?

Yes, because incendiary rounds don't prime on shields and barriers, but only on armor and health.  

 

fire explosions can't be on shields so my question is: can you over-prime with "nothing" ?

 

I guess you know it, but for the sake of clarity, you can get fire explosions on shields, but only with a combo of powers. As I said above, incendiary rounds don't prime on shields. 


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#32
Cryos_Feron

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Yes, because incendiary rounds don't prime on shields and barriers, but only on armor and health.

I guess you know it, but for the sake of clarity, you can get fire explosions on shields, but only with a combo of powers. As I said above, incendiary rounds don't prime on shields.


thanks. I knew that they don't go with shields, but what I did not know is if it negates the tech prime somehow

#33
Jeremiah12LGeek

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I guess you know it, but for the sake of clarity, you can get fire explosions on shields, but only with a combo of powers. As I said above, incendiary rounds don't prime on shields. 

 

This explains why the rule always seemed inconsistent to me - I didn't realize that incendiary had separate priming rules from fire powers.



#34
Alfonsedode

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This explains why the rule always seemed inconsistent to me - I didn't realize that incendiary had separate priming rules from fire powers.

well, Inci rounds dont damage shield, so... wont prime either