Oh, look who it is again. Well I have almost 100 hours in the game, and as huge of a Fallout fan as I am, I totally disagree with you about the main quest in FO4 being superior. I don't want to get into spoilerish territory here, but the ending phase is rather...how shall I put this...abrupt as others who have finished the game have pointed out. I know what they mean, because I'm at that point in the game and am currently like, wow, really? Guess everyone was right about it being so...sudden.
I decided to spoil myself ending-wise because I am at the point of no return and was having a horrible time trying to choose who to side with. That was when I found out (and saw for myself by ending watching videos) that there really is only one actual ending. You...get...the...same...exact...monologue at the end of FO4. There aren't even slideshow epilogues showing the effects on the various people you meet or anything like that at all this time, FYI (if there were, I imagine that people would have shown them in the ending videos I watched).
This is just you on your DA:I hate train yet again, OP, without having played enough of FO4 to actually make a valid statement about the ending itself or the direction things take when you have to make your faction decision. I, on the other hand, am at the point-of-no-return in FO4 and did, in fact, watch videos as part of my research on what would happen if I choose one side over the other.
I thought I'd maybe see some sort of slideshow that tells me about the fates of my friends and companions and factions and my impact on the Commonwealth at minimum, but it turns out that everything I'd read about there being only one actual ending was correct (and I mean that same-for-everyone monologue)! Boy, that was a rude surprise for me.
As for my current decision-making impasse, my current choices can be summed up like this right now:
- Side with the racist BoS who pretty much hate any non-humans, including free-willed synths, super mutants, and ghouls (they're happy to discriminate against intelligent, non-feral ghouls apparently, all thanks to Captain Irrational aka Maxson). I used to like the BoS, especially under the Lyons, but hey, the militaristic xenophobe took over, so that's the end of my support for the BoS.
- Side with the Institute which has futuristic technology BUT believes in keeping the synths as slaves, with most of them refusing to acknowledge the sentience and humanity of third-gen models in particular (and boy do I have a problem with that when my character's best friend is Nick Valentine). EDIT: Oh right, the Insitute itself is definitely shady in more than a few respects, which I can say for sure after having found a certain area in there (if you find it, well, I'm sure you'll see what I mean).
- Side with the Railroad which has all my abolitionist friends who want to free the synths, a noble cause that I support. The problem is that (as others have pointed out), they don't really involve themselves in the human side of the equation and essentially wouldn't really give any kind of leadership or direction to the Commonwealth.
- The Minutemen are yours no matter what, so they don't really even enter into the equation.
I still can't make a decision at this point and the LACK of distinctive endings has basically kept me from moving forward. I'm currently just tootling around exploring random places since I've basically done every major side quest that I know of. Though a number of side stories/companion-related quests are quite interesting (I rather liked Nick Valentine's whole arc and had fun with the cases we worked on - the "man" does have a certain Bogie-esque charm) and there are bits in the main quest that are definitely well done, as a whole, I would NOT say that this game is narratively superior to DA:I, especially not with the one-note "ending."
Are there some surprises and twists in the story? Yep. Are there a number of interesting side stories? Yep, and I found some of them pretty fun. Are there unique and varied epilogues that tell you wtf happened to everyone? Not a one!
And let me tell you that I never, ever like being railroaded in making forced, illogical decisions at any point in time - it's why I fundamentally found the original FO3 ending particularly annoying (I still loved the game but NOT the original ending until Broken Steel rectified matters). For similar reasons, I found the inability to come up with peaceful solutions to get people to stand down by REASONING with them to be incredibly irksome in FO4. If nothing else, the Institute and the Railroad should have maybe been able to dial things down a notch (the BoS in its current state doesn't strike me as being reasonable when it's effectively a giant cult of personality built around Maxson at this point).
I have 100% enjoyed the exploration in FO4, but Bethesda's always done a good job with that. Narratively? It's hit or miss in some ways, and I would not particularly hold it up as some sort of high standard when the ending monologue - let me just point this out one more time here - is the same no matter what you do.
As for you saying the graphics in FO4 are better than DA:I, are you on crack? I love FO4 for some of the things it does, but it does not have superior graphics (and it definitely doesn't have superior facial animations). I'm playing the game with all my settings on Ultra, so I would think I'd notice if it were actually graphically superior to DA:I. BELATED EDIT: Don't get me wrong, FO4 looks good for its dated engine, but in no way would I say that it's graphically superior to anything created using Frostbite 3.
I will say that I find settlements fun since I get to unleash my inner architect (particularly after getting more issues of Picket Fences), but other people seem to find it rather meh from what I've read. There is also, by the way, a certain amount of clunkiness in the UI, particularly in the settlement building system itself (which I would say is uber-clunky and unintuitive, especially since I've had to explain to my dad AND one of my friends how to build stuff despite Sturges's requests essentially functioning as a tutorial).