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Even Fallout 4 does Side-quest and general non-main quest content BETTER


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#51
Phoenix_Also_Rises

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I wish one of the Xbox players would start a thread comparing Rise of the Tomb Raider with DAI. Although its not a RPG. it is a story-driven game with a lot of side content, like most of the Bioware games and unlike Fallout series - which I never play for the main story. Apparently (I'm waiting for the PC release), some of the side content, especially the tombs are the best part of the game. Looking at the reviews, RTR seems the better game. The Metacritic critic rating for RTR is slightly higher, even without accounting for the fact that the Metacritic average for that game incorporates a Guardian (newspaper) review at 60 (3/5) (lowering RTR's average) but not for Fallout 4 even tho Fallout also received a 3/5 from the Guardian.

 

DO NOT PLAY THE FO4 MAIN STORY IT WILL MAKE YOU DO THINGS THAT BREAK YOUR HEART

 

Seriously though, game is fantastic.

 

Also, to stay on topic, comparing the two is... eeeeeh. That. Do not compare the two.



#52
Teddie Sage

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Go home, Dutch. You're drunk.
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#53
Aimi

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Oh, hi Dutch.


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#54
AresKeith

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You must be joking.

 

It's Dutch, best to not take him serious at all and just laugh :P



#55
Iakus

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(she also was a spy because I had to justify her being a crack shot with a goddamn minigun instantly somehow).

I am now imagining James Bond running around with a minigun rather than a Walther PPK.

 

Best.  Spy story.  Ever.   :D


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#56
Qis

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I suspect if bethesda going on in this path they will be better than Bioware...it is because even in the first try they are already better in many ways. Fallout 4 does not suck. It is a blast. Bethesda know what they are doing and they are doing it perfectly.



#57
DuskWanderer

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I honestly can't say that I agree. I think the impetus of the main quest was pretty good, and the companions I've met so far (Dogmeat, Codsworth, Preston, Piper, Nick, and MacCready) are interesting and diverse. But I don't like the sidequests aside from the Silver Shroud (and that was just because it was funny). I don't feel the impetus to put the main quest on hold because of it. 

 

Fallout 4 might have made a better linear quest game than an open-world. It's good that the main quest of saving Shaun grips me enough (I'm not a father, but my baby being stolen in front of me motivated me to act), but I don't feel like exploring the Commonwealth or meeting it's denizens unless they're going to help me find Shaun.



#58
Giantdeathrobot

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DO NOT PLAY THE FO4 MAIN STORY IT WILL MAKE YOU DO THINGS THAT BREAK YOUR HEART

 

Seriously though, game is fantastic.

 

Also, to stay on topic, comparing the two is... eeeeeh. That. Do not compare the two.

 

With how dispassionate the main character is despite the traumatic events they live, I have a hard time seeing my heart being broken. 



#59
Ryzaki

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Fallout 4 main plot had me head tilting from the stupidity than having my heart broken.


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#60
diaspora2k5

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Not really. They both suffer from the same issue of resolving the quest by clearing a place of X monsters and finding X object. Also, while Vault 81 had more people around then the Storm Coast none of the people there were really that interesting or memorable beside maybe Curie. 

 

When it comes to dialogue Fallout 4 is a pretty bad copy of Bioware's dialogue wheel. No matter who your talking too all you get is Question/Maybe/Good Guy Yes/Bad Guy No. That's it. It's even more limiting then Inquisition where at the very least you could ask a bunch of questions and sometimes got the Sad/Angry/Confused/Surprised/Agree options. The paraphrasing is also terrible. The sarcasm option is utterly non descriptive and you can't even guess what the hell your character is about say. Will it be offensive, tough in cheek, cynical? Who knows. 

 

And don't even compare the cutscene quality. Inquisition beats Fallout 4 easily in that park. 

 

Honestly, if you still want to rag on Inquisition some more I'd suggest you just go back to that be more like Witcher 3 thread. Fallout 4 isn't the best material to work with. 

This is exactly how TW3 operates.



#61
ComedicSociopathy

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This is exactly how TW3 operates.

 

Well, from what I've heard from just about everyone it someone manages to do this wwaaaayyyy better.

 

Maybe we should make a thread about what Fallout 4 can learn from TW3? 


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#62
diaspora2k5

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Well, from what I've heard from just about everyone it someone manages to do this wwaaaayyyy better.

 

Maybe we should make a thread about what Fallout 4 can learn from TW3? 

It presents the quest better, the quest itself is generally the same stuff that basically every damn WRPG does.



#63
ComedicSociopathy

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It presents the quest better, the quest itself is generally the same stuff that basically every damn WRPG does.

 

What?! TW3 has a flaw! Not possible, heretic. TW3 would never do something as pedestrian as follow the basic quest model of most WRPG's. Remember, TW3 is life and death and everything good in the world. Fact. 


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#64
Dutch's Ghost

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What?! TW3 has a flaw! Not possible, heretic. TW3 would never do something as pedestrian as follow the basic quest model of most WRPG's. Remember, TW3 is life and death and everything good in the world. Fact.


Another fact, Witcher 3 is objectively better than DAI.
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#65
AtreiyaN7

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Oh, look who it is again. Well I have almost 100 hours in the game, and as huge of a Fallout fan as I am, I totally disagree with you about the main quest in FO4 being superior. I don't want to get into spoilerish territory here, but the ending phase is rather...how shall I put this...abrupt as others who have finished the game have pointed out. I know what they mean, because I'm at that point in the game and am currently like, wow, really? Guess everyone was right about it being so...sudden.

 

I decided to spoil myself ending-wise because I am at the point of no return and was having a horrible time trying to choose who to side with. That was when I found out (and saw for myself by ending watching videos) that there really is only one actual ending. You...get...the...same...exact...monologue at the end of FO4. There aren't even slideshow epilogues showing the effects on the various people you meet or anything like that at all this time, FYI (if there were, I imagine that people would have shown them in the ending videos I watched).

 

This is just you on your DA:I hate train yet again, OP,  without having played enough of FO4 to actually make a valid statement about the ending itself or the direction things take when you have to make your faction decision. I, on the other hand, am at the point-of-no-return in FO4 and did, in fact, watch videos as part of my research on what would happen if I choose one side over the other.

 

I thought I'd maybe see some sort of slideshow that tells me about the fates of my friends and companions and factions and my impact on the Commonwealth at minimum, but it turns out that everything I'd read about there being only one actual ending was correct (and I mean that same-for-everyone monologue)! Boy, that was a rude surprise for me.

 

As for my current decision-making impasse, my current choices can be summed up like this right now:

  1. Side with the racist BoS who pretty much hate any non-humans, including free-willed synths, super mutants, and ghouls (they're happy to discriminate against intelligent, non-feral ghouls apparently, all thanks to Captain Irrational aka Maxson). I used to like the BoS, especially under the Lyons, but hey, the militaristic xenophobe took over, so that's the end of my support for the BoS.
  2. Side with the Institute which has futuristic technology BUT believes in keeping the synths as slaves, with most of them refusing to acknowledge the sentience and humanity of third-gen models in particular (and boy do I have a problem with that when my character's best friend is Nick Valentine). EDIT: Oh right, the Insitute itself is definitely shady in more than a few respects, which I can say for sure after having found a certain area in there (if you find it, well, I'm sure you'll see what I mean).
  3. Side with the Railroad which has all my abolitionist friends who want to free the synths, a noble cause that I support. The problem is that (as others have pointed out), they don't really involve themselves in the human side of the equation and essentially wouldn't really give any kind of leadership or direction to the Commonwealth.
  4. The Minutemen are yours no matter what, so they don't really even enter into the equation.

 

I still can't make a decision at this point and the LACK of distinctive endings has basically kept me from moving forward. I'm currently just tootling around exploring random places since I've basically done every major side quest that I know of. Though a number of side stories/companion-related quests are quite interesting (I rather liked Nick Valentine's whole arc and had fun with the cases we worked on - the "man" does have a certain Bogie-esque charm) and there are bits in the main quest that are definitely well done, as a whole, I would NOT say that this game is narratively superior to DA:I, especially not with the one-note "ending."

 

Are there some surprises and twists in the story? Yep. Are there a number of interesting side stories? Yep, and I found some of them pretty fun. Are there unique and varied epilogues that tell you wtf happened to everyone? Not a one!

 

And let me tell you that I never, ever  like being railroaded in making forced, illogical decisions at any point in time - it's why I fundamentally found the original FO3 ending particularly annoying (I still loved the game but NOT the original ending until Broken Steel rectified matters). For similar reasons, I found the inability to come up with peaceful solutions to get people to stand down by REASONING with them to be incredibly irksome in FO4. If nothing else, the Institute and the Railroad should have maybe been able to dial things down a notch (the BoS in its current state doesn't strike me as being reasonable when it's effectively a giant cult of personality built around Maxson at this point).

 

I have 100% enjoyed the exploration in FO4, but Bethesda's always done a good job with that. Narratively? It's hit or miss in some ways, and I would not particularly hold it up as some sort of high standard when the ending monologue - let me just point this out one more time here - is the same no matter what you do.

 

As for you saying the graphics in FO4 are better than DA:I, are you on crack? I love FO4 for some of the things it does, but it does not have superior graphics (and it definitely doesn't have superior facial animations). I'm playing the game with all my settings on Ultra, so I would think I'd notice if it were actually graphically superior to DA:I. BELATED EDIT: Don't get me wrong, FO4 looks good for its dated engine, but in no way would I say that it's graphically superior to anything created using Frostbite 3.

 

I will say that I find settlements fun since I get to unleash my inner architect (particularly after getting more issues of Picket Fences), but other people seem to find it rather meh from what I've read. There is also, by the way, a certain amount of clunkiness in the UI, particularly in the settlement building system itself (which I would say is uber-clunky and unintuitive, especially since I've had to explain to my dad AND one of my friends how to build stuff despite Sturges's requests essentially functioning as a tutorial).


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#66
thats1evildude

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Another fact, Witcher 3 is objectively better than DAI.


I know Fallout 4 outsold The Witcher 3 by a considerable amount. That is an objective fact.
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#67
Qis

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There are at least multiple endings in Fallout 4.....

 


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#68
Guitar-Hero

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Fallouts world is more engrossing and feels more alive, but still has the go here and kill that problem. But atleast its not collecting letters.



#69
Qis

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The sarcastic is good, remind me of sarcastic Hawke...

 



#70
Cantina

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What?! TW3 has a flaw! Not possible, heretic. TW3 would never do something as pedestrian as follow the basic quest model of most WRPG's. Remember, TW3 is life and death and everything good in the world. Fact. 

 

Looking from the outside in, sometimes some comments are taking too far and/or interpreted as such.

 

Just cause two or three people feel like W3 is the developers gift to gaming there are a dozen who enjoyed the game better then DAI but are willing to admit it does have flaws. I am one such person (raises hand).

 

Now if someone where to ask me a more direct question on W3 such as, "Was W3 main story more interesting then DAI?" My answer would be, "yes."

 

While Dutch has a tendency to speak their mind and in some cases over speak it, I think credit should be giving where it is do. At least someone is wanting to point how a game is better because of "X" without sugar coating it. I for one might not agree all the time, but it is refreshing.

 

And because people choose to state their opinion without a pinch of sugar, the boot-licking Bioware fans who believe DAI is developers gift of gaming take such words as offensive. Its like I ran over their cat. Now they must form a lynch mob and hunt down the evil-one.

 

Just because someone finds a game better then whatever game you hold as your precious doesn't mean they are wrong and you are right.

 

 

<drops the mic>



#71
Serza

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Another fact, Witcher 3 is objectively better than DAI.

 

The Fetchquester?

 

I'm laughing.

 

Oh. Wait. You're serious. Let me laugh even harder.


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#72
JEMEDAOME2

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Two words

 

Stop

Moaning



#73
LOLandStuff

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What game is it gonna be next month?



#74
Donk

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I'm more surprised about the fact that it took this long for one of these threads to surface.



#75
DuskWanderer

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Looking from the outside in, sometimes some comments are taking too far and/or interpreted as such.

 

Just cause two or three people feel like W3 is the developers gift to gaming there are a dozen who enjoyed the game better then DAI but are willing to admit it does have flaws. I am one such person (raises hand).

 

Now if someone where to ask me a more direct question on W3 such as, "Was W3 main story more interesting then DAI?" My answer would be, "yes."

 

While Dutch has a tendency to speak their mind and in some cases over speak it, I think credit should be giving where it is do. At least someone is wanting to point how a game is better because of "X" without sugar coating it. I for one might not agree all the time, but it is refreshing.

 

And because people choose to state their opinion without a pinch of sugar, the boot-licking Bioware fans who believe DAI is developers gift of gaming take such words as offensive. Its like I ran over their cat. Now they must form a lynch mob and hunt down the evil-one.

 

Just because someone finds a game better then whatever game you hold as your precious doesn't mean they are wrong and you are right.

 

 

<drops the mic>

Not only is whining counterproductive, it doesn't actually do anything. Unless DLC comes out that changes things, the game stays the way it is from the developer's point of view. 

 

Constant whining like that, without constructive criticism, strikes me as undeniably petty


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