Manually flying the ship would be stupid.
Agreed - unless the main character is supposed to be the pilot, in which case it might be appropriate role-play.
Now we've got talk about destructible covers again. I know it's a work in progress but something tells me that they won't bother.
Both ME1 & ME2 had destructible crates. IIRC (it's been awhile), ME2 also had some that would explode when destroyed.
Think of what makes women (generally) attractive to men. It's pronounced curves (breasts, hips, butt etc) and the camera focusing on those parts of the body. Seductive movements, way of talking etc. Basically anything that emphasises femininity. These are generally what people are talking about when people are complaining about overly sexualised female characters.
What you're describing here sounds more like objectification than sexualization.
I see no indication of any sort of personality, character, intelligence, or even sentience.
Now think about what people find attractive in men. Signifiers of strength, security. Instead of curves, the arms and chest are usually the areas that are focused on, and you'll rarely come across a weedy/fat male squadmate (that isn't there as comic relief) in a BioWare game. Courage, humour, rebelliousness, honour. All traits that make a man attractive, all good guys in videogames tend to have these qualities in abundance. It's hard to have an unsexualised male (human) character because the traits that make them a hero/anti-hero are inherently attractive traits for a man to have, and they are hugely exaggerated in male videogame heroes. The only way to avoid them is to make them really old or ugly and/or have a serious character flaw. Like Zaeed.
Competence and strength of character *aren't* attractive traits in females?
Where's the sexualization? Everything you describe here would make any person appealing, with or without sexual interest.
It was more than just camera angles, though having her butt fill the screen in several scenes certainly didn't help.
It was her painted-on outfit that showed every fold and crease. Seriously, you can see her navel in her "loyalty" outfit in ME2. And she wore stiletto heels worn in combat, though she wasn't unique in this.
I would very much have liked to enjoy / appreciate the character, but their insistence on displaying every square centimeter of her body in excruciating detail made that impossible. Any woman who walks around with clothing jammed up in her crotch like that would be constantly stimulated. I expected her to start moaning every time I saw her.
(and I've probably done too much laundry for too many people to be able to ignore just how gross hers would be. Ewww...)I wouldn't mind a character like that in the game, so long as it's mostly avoidable side content. But when a character whose physical presentation is repulsive to me is my character's second-in-command and frequently in cut-scenes, it really degrades the overall appeal of the game for me.
And mooning people is generally considered rude.
And sadly, they didn't learn a darn thing for ME3, which put bad-@ss marine Ashley Williams in a "Mass Effect Barbie" look. Instead of a proper Alliance uniform like other human officers, male and female alike, she got the tights, tin-foil miniskirt, thigh-high boots, and V-neck treatment.
Seriously, what the HELL were they thinking? Or were they thinking at all?
I'm still trying to figure out why a woman would want to go through the process of putting her breasts into individual cups of rigid material - or how she could aim and fire a rifle once she'd done that. The painted on t-shirt in the hospital scene was a hoot, too. How would you even put on such a garment? Never mind why you'd want to.