So I was playing BF4 on my PC and I was thinking about the level of Destruction in Andromeda. What kind of "levolutions" will be used. Do you like covers being blown to bits?

So I was playing BF4 on my PC and I was thinking about the level of Destruction in Andromeda. What kind of "levolutions" will be used. Do you like covers being blown to bits?

It can help with immersion, but it's also more resource-intensive during development.
It's nice to have, but I'm content to live without it.
It can help with immersion, but it's also more resource-intensive during development.
It's nice to have, but I'm content to live without it.
of all the PC games I played I assure you Frostbite is one of the most heavily optimized and well polished engines out there. It runs on anything you trow at it, the programmers did a good job so development is worth it.
I think cover should be destructible. Sure, you will have certain enemies that will charge you or throw a grenade that forces you to reposition. But the thought of having cover completely be destroyed, I think is a excellent idea. It adds more realism and challenge to the engagements. Also, maybe not all cover would be destroyable, but only some, like waist high cover.
hellink cover should be destructible. Sure, you will have certain enemies that will charge you or throw a grenade that forces you to reposition. But the thought of having cover completely be destroyed, I think is a excellent idea. It adds more realism and challenge to the engagements. Also, maybe not all cover would be destroyable, but only some, like waist high cover.
I think it would be cool to see houses blown to hell by lasers and particle cannons just like in Battlefield... whole houses xD
I'm all for destructible environments. Would really give weight to weapons and powers.
So I was playing BF4 on my PC and I was thinking about the level of Destruction in Andromeda. What kind of "levolutions" will be used. Do you like covers being blown to bits?
hopefully the ability to C4 the support pillars of a giant Chinese skyscraper while half your failed abortion of a team is on top of it failsniping instead of attempting to win the game.
Well, perhaps without the server ban that comes with filling the entire killfeed with TK's, but still.
Would be welcome if we had a companion that was an over-eager explosives expert that has mastered the art of overkill.
of all the PC games I played I assure you Frostbite is one of the most heavily optimized and well polished engines out there. It runs on anything you trow at it, the programmers did a good job so development is worth it.
I wasn't criticizing frostbite, just acknowledging that game mechanics require resources to be expended. Coders, designers, testers and QA staff all have to be paid, and all are necessary to implement destructible environments.
They add value to a game at a cost. I won't be complaining if it is there, but I'm not going to lose sleep over it if it isn't.
I've said it before, but the potential for biotics in particular to interact with Frostbite's environment is an enticing thought. I loved how the first Mass Effect had containers and crates and dead bodies floating around when manipulated by e.g. Singularity. Just imagine a biotic explosion blow half a nearby wall out. How satisfying that would be! Or have the floor covered in ice after a cryo explosion. Or leaving a hallway dark after your tech explosion blew out the lights.
So much potential.
hopefully the ability to C4 the support pillars of a giant Chinese skyscraper while half your failed abortion of a team is on top of it failsniping instead of attempting to win the game.
Well, perhaps without the server ban that comes with filling the entire killfeed with TK's, but still.
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of all the PC games I played I assure you Frostbite is one of the most heavily optimized and well polished engines out there. It runs on anything you trow at it, the programmers did a good job so development is worth it.
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No disrespect Arbiter, but if you believe that Frostbite is the "most heavily optimized" engine then I have several bridges to nowhere in Alaska to sell to you.
On a PC, start DA:I and wait until you see the load screen that says " click to continue". Do a CTRL+ALT+DEL and select the Task Manager from the new screen (look at the last option). The Windows Task manager will show you a list of the current active processes or select processes from the tabs at the top. Now look for DragonAgeInquisition.exe from the list and then scan to the right for the CPU utilization percentage number.
My CPU is a six core FX and the avg CPU utilization for all six cores is around 70%... for just displaying the main screen that says "click to continue". If this is optimization, then I am agast at this generation of programmers' ability to code. I find it mind boggling.
I checked the following games in my PC from the main screen.
Name CPU utilization
Inquisition(click to continue).......................... 70% <--- Frostbite
Mass Effect (press any key)............................... 19%
Mass Effect 3 (press any key)............................ 03%
Divinity Original Sin......................................... 02%
Cities Skylines................................................... 02%
DragonAge II................................................... 19%
Pillars of Eternity............................................... 02%
Order of Battle - Pacific.................................... 00%
Skyrim (TESV)................................................. 00%
Microsoft Flight Simulator (FSX).................... 00%
XCOM Enemy Unknown................................. 08%
HOI3 (Black Ice).............................................. 01%
AARKLASH Legacy...................................... 16%
Endless Space................................................... 01%
Bejeweled......................................................... 01%
Angry Birds...................................................... 00%
Looks like Frostbite, the most heavily optimized engine, is in a league of its own.
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No disrespect Arbiter, but if you believe that Frostbite is the "most heavily optimized" engine then I have several bridges to nowhere in Alaska to sell to you.
On a PC, start DA:I and wait until you see the load screen that says " click to continue". Do a CTRL+ALT+DEL and select the Task Manager from the new screen (look at the last option). The Windows Task manager will show you a list of the current active processes or select processes from the tabs at the top. Now look for DragonAgeInquisition.exe from the list and then scan to the right for the CPU utilization percentage number.
My CPU is a six core FX and the avg CPU utilization for all six cores is around 70%... for just displaying the main screen that says "click to continue". If this is optimization, then I am agast at this generation of programmers' ability to code. I find it mind boggling.
I checked the following games in my PC from the main screen.
Name CPU utilization
Inquisition(click to continue).......................... 70% <--- Frostbite
Mass Effect (press any key)............................... 19%
Mass Effect 3 (press any key)............................ 03%
Divinity Original Sin......................................... 02%
Cities Skylines................................................... 02%
DragonAge II................................................... 19%
Pillars of Eternity............................................... 02%
Order of Battle - Pacific.................................... 00%
Skyrim (TESV)................................................. 00%
Microsoft Flight Simulator (FSX).................... 00%
XCOM Enemy Unknown................................. 08%
HOI3 (Black Ice).............................................. 01%
AARKLASH Legacy...................................... 16%
Endless Space................................................... 01%
Bejeweled......................................................... 01%
Angry Birds...................................................... 00%
Looks like Frostbite, the most heavily optimized engine, is in a league of its own.
Yeah, but according to that list, Skyrim is less cpu-intensive than Bejeweled...
hopefully the ability to C4 the support pillars of a giant Chinese skyscraper while half your failed abortion of a team is on top of it failsniping instead of attempting to win the game.
Well, perhaps without the server ban that comes with filling the entire killfeed with TK's, but still.
XD I know that feel. But hey I did get some good matches with impressive team. Crap happens even in Red Orchestra 2 ._.
<<<<<<<<<<()>>>>>>>>>>
No disrespect Arbiter, but if you believe that Frostbite is the "most heavily optimized" engine then I have several bridges to nowhere in Alaska to sell to you.
On a PC, start DA:I and wait until you see the load screen that says " click to continue". Do a CTRL+ALT+DEL and select the Task Manager from the new screen (look at the last option). The Windows Task manager will show you a list of the current active processes or select processes from the tabs at the top. Now look for DragonAgeInquisition.exe from the list and then scan to the right for the CPU utilization percentage number.
My CPU is a six core FX and the avg CPU utilization for all six cores is around 70%... for just displaying the main screen that says "click to continue". If this is optimization, then I am agast at this generation of programmers' ability to code. I find it mind boggling.
I checked the following games in my PC from the main screen.
Name CPU utilization
Inquisition(click to continue).......................... 70% <--- Frostbite
Mass Effect (press any key)............................... 19%
Mass Effect 3 (press any key)............................ 03%
Divinity Original Sin......................................... 02%
Cities Skylines................................................... 02%
DragonAge II................................................... 19%
Pillars of Eternity............................................... 02%
Order of Battle - Pacific.................................... 00%
Skyrim (TESV)................................................. 00%
Microsoft Flight Simulator (FSX).................... 00%
XCOM Enemy Unknown................................. 08%
HOI3 (Black Ice).............................................. 01%
AARKLASH Legacy...................................... 16%
Endless Space................................................... 01%
Bejeweled......................................................... 01%
Angry Birds...................................................... 00%
Looks like Frostbite, the most heavily optimized engine, is in a league of its own.
Weird. My CPU is an intel core i7 3770k... never reaches 70% full load on all cores in BF4. Maybe the devs in DA is inexperienced dealing eith frostbite? Also aren't amd cpus slower than intel? (No offense, not trying to start a flame war here) but I saw it on benchmarks
I've said it before, but the potential for biotics in particular to interact with Frostbite's environment is an enticing thought. I loved how the first Mass Effect had containers and crates and dead bodies floating around when manipulated by e.g. Singularity. Just imagine a biotic explosion half a nearby wall out. How satisfying that would be!
Only to realize you just blew a hole in a space ship in deep transit and are being shot out into the vacuum.
I think cover should be destructible. Sure, you will have certain enemies that will charge you or throw a grenade that forces you to reposition. But the thought of having cover completely be destroyed, I think is a excellent idea. It adds more realism and challenge to the engagements. Also, maybe not all cover would be destroyable, but only some, like waist high cover.
And link the rate of destruction to the difficulty levels, so that on Narrative and Very Easy they don't break at all, while on Insanity they break down in no time at all. Makes for more fun difficulty than le olde damage sponginess.
Only to realize you just blew a hole in a space ship in deep transit and are being shot out into the vacuum.
And link the rate of destruction to the difficulty levels, so that on Narrative and Very Easy they don't break at all, while on Insanity they break down in no time at all. Makes for more fun difficulty than le olde damage sponginess.
An excellent idea.
sure we can have this, but than you can't have jumppacks or good vehicular combat. Oh and they will probably have to take out a few side missions. Remember folks, it's not about whether or not the engine can handle but whether or not they have budget for it.
sure we can have this, but than you can't have jumppacks or good vehicular combat. Oh and they will probably have to take out a few side missions. Remember folks, it's not about whether or not the engine can handle but whether or not they have budget for it.
Considering that EA is a multi-million dollar publisher, they will have budget. Also Andromeda must impress or bring something "new" in the gaming world to keep itself relevant otherwise it would be overshadowed by the like of the Witcher and Fallout.
sure we can have this, but than you can't have jumppacks or good vehicular combat. Oh and they will probably have to take out a few side missions. Remember folks, it's not about whether or not the engine can handle but whether or not they have budget for it.
I'm sure they should have the budget for it since it is all happening in house. One big part of DICE's Frostbite engine is destruction, it's already built in. It just matters on how Bioware wants to use it.
Something like this will greatly help for vehcular combat.
Considering that EA is a multi-million dollar publisher, they will have budget. Also Andromeda must impress or bring something "new" in the gaming world to keep itself relevant otherwise it would be overshadowed by the like of the Witcher and Fallout.
There probably won't be any more Witcher games nor will a new Fallout release next year.
If it's on the PS3 and 360 as well? No. Otherwise, sure, why not if you can help it. It was always funny that you could hide behind glass walls for extended periods of time, but it might be good to allow those to break.
Bioware had a lil taste of Frostbite's destructive capabilities in DAI where the player could destroy boxes and such and there were plenty of fights that had parts the local area falling to bits nowhere near battlefields orgy of destructive beauty but considering they were getting their feet wt with this engine I reckon they have plenty to learn, dont expect Red Faction level destruction tho I expect they'll limit it to cover and removing certain structures.