It's time we get to rip off the covers of our LIs realistically.
Destruction in Andromeda.
#26
Posté 23 novembre 2015 - 11:00
#27
Posté 27 novembre 2015 - 05:35
I've said it before, but the potential for biotics in particular to interact with Frostbite's environment is an enticing thought. I loved how the first Mass Effect had containers and crates and dead bodies floating around when manipulated by e.g. Singularity. Just imagine a biotic explosion half a nearby wall out. How satisfying that would be! Or have the floor covered in ice after a cryo explosion. Or leaving a hallway dark after your tech explosion blew out the lights.
So much potential.
The odds of all or close to all of that potential being wasted is high.
#28
Posté 27 novembre 2015 - 09:32
If it's on the PS3 and 360 as well? No. Otherwise, sure, why not if you can help it. It was always funny that you could hide behind glass walls for extended periods of time, but it might be good to allow those to break.
I think Bioware confirmed that Andromeda is next-gen (or is it current gen?) only. So no PS3 and 360.
#29
Posté 27 novembre 2015 - 09:49
It would be awesome if they could pull it off without needing to cut corners elsewhere to accommodate it. It is one of those features that I think would make a really cool extra, but isn't a necessity.
Destructible terrain was actually one the features advertised in a very early teaser for the first Mass Effect game. That obviously didn't make the final product, so somewhere along the line they either decided they couldn't get it to work properly or that implementing it wasn't worth cutting development resources elsewhere. It has always been an interesting 'what if,' though.
#30
Posté 27 novembre 2015 - 08:21
It would be awesome if they could pull it off without needing to cut corners elsewhere to accommodate it. It is one of those features that I think would make a really cool extra, but isn't a necessity.
Destructible terrain was actually one the features advertised in a very early teaser for the first Mass Effect game. That obviously didn't make the final product, so somewhere along the line they either decided they couldn't get it to work properly or that implementing it wasn't worth cutting development resources elsewhere. It has always been an interesting 'what if,' though.
Given the fact about low gravity, physx, nvidia gameworks, amd tressfx and frostbite it may or rather should be implemented
#31
Posté 28 novembre 2015 - 06:23
Yeah, but according to that list, Skyrim is less cpu-intensive than Bejeweled...
<<<<<<<<<<<<()>>>>>>>>>>>
We are talking about the Frostbite engine. The list is for comparison purposes.
#32
Posté 28 novembre 2015 - 06:37
Weird. My CPU is an intel core i7 3770k... never reaches 70% full load on all cores in BF4. Maybe the devs in DA is inexperienced dealing eith frostbite? Also aren't amd cpus slower than intel? (No offense, not trying to start a flame war here) but I saw it on benchmarks
<<<<<<<<<()>>>>>>>>>
The key here, is to look at the CPU utilization vs other games while waiting for an external interrupt, such as a key press, mouse click or the A button. In other words, good programming practices is to minimize computer resources while the program is waiting for someone to activate the interrupt. To do this, the program enters a Wait State (ie: sleep mode) and tells the OS to wake it up when the A button is pressed.
DA:I CPU utilization vs the other games clearly show a wide discrepancy. I fear that ME:A will have the same problem. Oh, and while the CPU is working so hard to do nothing my electricity bill doesn't care that Frostbite was daydreaming.
Again, I question what comes out of the mouths from DICE or Bio.
#33
Posté 28 novembre 2015 - 01:43
<<<<<<<<<<<<()>>>>>>>>>>>
We are talking about the Frostbite engine. The list is for comparison purposes.
Which is why I pointed out the fact that the list you posted is not a good method of comparision, since it shows a relatively processor-intensive game like Skyrim using less resources that Bejeweled.
#34
Posté 28 novembre 2015 - 01:57
Destruction is nice and all, but if you're firing a plasma gun or a beamed weapon, cover isn't going to crumble and degrade the same way it does when taking fire from actual bullets and traditional explosives (like Battlefield). If we're firing lasers and the like, cover is going to be singed with blaster marks, and even melt.





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