My biggest problem with Mass Effect 3 was how easy it turned out to be. That genuinely affected my enjoyment of the game: I was supposed to be fighting an impossible battle against overwhelming forces, yet it all felt like a cakewalk!
Now I'm of course aware that there are people who play these games to experience the story and visit the locations and characters and don't want to spend too much time in combat. Or those who are new to the genre or just aren't that good at playing action shooters. But that's what multiple difficulty levels are for! I think that, when you offer 5 different settings, and call the most difficult one "Insanity", you're allowed to make it properly challenging. Just as you should be allowed to make the player character almost invincible on the lowest difficulty. Heck, if you must, have a popup appear when a player selects Insanity, which warns him that this difficulty really is supposed to be extremely tough.
I don't even suggest that you should spend lots of development time on making the different settings particularily sophisticated, like enemies actually becoming much smarter on higher levels. I think that by Mass Effect 3 the combat system has become so fluent and complex, that even brute force methods like jacking up the damage done by enemies to high heavens and reducing the damage done by the player by a large margin can still result in very enjoyable fights. That said, a better option would probably be to scale the amount and type of the enemies to the selected level. As in, on medium, you'll fight 1 Banshee, 2 Brutes and 4 Marauders, while on very hard you'll face 4 Banshess, 8 Brutes and 16 Marauders at the same time. I dunno if this has already been implemented in the Trilogy and I'm aware that there are certain engine limitations, but in theory this could be used to make the games as difficult or easy as you want.
Again, I don't want the whole game to be designed according to my whims. I'm just talking about the highest difficulty level and my believe that the players who pick Insanity do so because they want a genuine challenge. I also think that the great combat system Bioware has refined over many years can be very rewarding if players are forced to utilize every little detail of it. Finally, I believe that when balancing the higher difficultie levels, developers should err on the side of making it too challenging. I've certainly seen this when following the development of strategy games, where what was designed to be the ultimate challenge got conquered within days by industrious players who then were forced to come up with artificial limits to their playing style to keep things interesting. After all, if someone realizes that the difficulty level is too hard or too tiring for them, they can always switch to a different setting!
@Bioware, please make the highest difficulty level genuinely challenging
#1
Posté 22 novembre 2015 - 09:30
- ioannisdenton, Jeremiah12LGeek, Mission_Scrubbed et 2 autres aiment ceci
#2
Posté 22 novembre 2015 - 09:44
It is unfortunate that the single player never received a newer difficulty, as the the multiplayer did. The Platinum difficulty in the multiplayer is one of the best experiences I have had in the entire trilogy.
- PatrickBateman aime ceci
#3
Posté 22 novembre 2015 - 10:43
My biggest problem with Mass Effect 3 was how easy it turned out to be. That genuinely affected my enjoyment of the game: I was supposed to be fighting an impossible battle against overwhelming forces, yet it all felt like a cakewalk!
Big Snip
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Hm..
Why don't you play without the equipment/gear buffs then? Or use basic gear?
#4
Posté 22 novembre 2015 - 10:51
#5
Posté 23 novembre 2015 - 05:09
<<<<<<<<<<()>>>>>>>>>>
Hm..
Why don't you play without the equipment/gear buffs then? Or use basic gear?
Because challenges that are made where you gimp yourself aren't as fun as a challenge that requires you to acquire your best setups.
- Element Zero, PatrickBateman, Jeremiah12LGeek et 1 autre aiment ceci
#6
Posté 23 novembre 2015 - 05:22
I'd like to see enemies that are faster and more mobile. This is what I loved so much about fighting the clone. I'd like to fight a merc gang that's similar to the N7 mirror match, with a bunch of assailants of various classes giving you everything they've got.
#7
Posté 23 novembre 2015 - 11:04
Insanity was just like that when I started paling SP. "How are you supposed to play this???" Then I started MP. After that Insanity is nicely paced combat gameplay, but the battles are over too quickly. It's kinda hard to balance. People could be hardcore cover huggers or players that have "unlocked" more styles of combat gameplay.
#8
Posté 23 novembre 2015 - 12:24
I would LOVE it if they implement something like the Inquisition 'trials' right from the beginning. Let players develop their own level of difficulty. Have the difficulty levels and then allow players to checkmark options as well. Options like, half xp leveling, Champion NPCs, etc.
Give us some options so that we can tailor our difficulty as we want. ME3 was definitely too easy. Some of us do still enjoy being challenged.
#9
Posté 23 novembre 2015 - 04:55
Andromeda needs an infinite horde mode for MP.
#10
Posté 23 novembre 2015 - 05:32
1) Grissom Academy atrium.
2) the clone fight.
But it was a good level of difficult I think. If the whole game was like that on Insanity, I would probably get annoyed.
#11
Posté 24 novembre 2015 - 12:27
problem in ME3 single player was the MP.
After you learn the cheesy tactics in MP insanity is easy peasy.
I meant let's take the easiest way to break the game,
if you got inferno ammo power then on some point you can choose it will detonate with AOE effect like RPG. now use fully upgraded geth pulse rifle.
feel like Space Marine now?
#12
Posté 24 novembre 2015 - 12:41
My main problem with ME3 difficulty was the power of disabling skills. Now everything there had a CC effect, Overload was far more effective than ME2 and can cause an explosion, every combo threw the opponents across the battlefield and biotics were almost as OP as in ME1. Plus the much larger variety of guns, means that there will be some which breaks the game.
#13
Posté 24 novembre 2015 - 01:05
Too challenging = Numbers of weapon and armor DLCs coming soon
#14
Posté 24 novembre 2015 - 01:22
I agree with that. And big a** bosses that we actually get to fight, pretty please?
#15
Posté 24 novembre 2015 - 02:15
The best thing is modifiers either personal such as limiting what you can and cannot use or having BioWare add something like the Trials in Dragon Age: Inquisition. Otherwise all you will get are enemies that become sponges which is common standard for "difficulty" in games. The only time I find a game challenging is if I am working on an achievement that has a strange criteria or I decide not to use the best gear in the game.
#16
Posté 24 novembre 2015 - 02:20
Don't make enemies stronger, make more enemies and give them better AI.
I'm tired of higher difficulties in video games consisting of giving the AI more statistical buffs and cutting the player character off at the knees. For the purposes of role-playing, I find that giving Generic Enemy #5 twice as much health and DPS as the protagonist of the story is totally immersion-breaking. By contrast, I liked how when I played a Vanguard in ME2, the only things that could stand up to me toe-to-toe were enemies twice my size. Was it the most difficult experience? No. Did it feel authentic, like I was actually playing as a super-powered character? Yes! Even on Insanity.
I want more of that, please. Difficulty is an overrated part of the gameplay anyway, there's always exploits to get around the most crushing elements of difficulty if you want to use them, but if you want fast-paced cinematic combat that is fundamentally balanced, there's better ways to go about it than making a singleplayer version of Platinum.
#17
Posté 24 novembre 2015 - 03:05
Every game is easy, some just take more patience than others. What matters is being fun. Both ME2 and ME3 were very fun, Andromeda should only keep doing that.
- goishen et Cheviot aiment ceci
#18
Posté 24 novembre 2015 - 06:10
#19
Posté 24 novembre 2015 - 06:17
this threadx10000!
Give us trials like DaI!
Give us maybe Friendly fire!
Give us Optional Lvl scaling! Some love it some hate it! make it optional!
#20
Posté 24 novembre 2015 - 10:54
Because challenges that are made where you gimp yourself aren't as fun as a challenge that requires you to acquire your best setups.
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Best challenges are PvP, imo
#21
Posté 25 novembre 2015 - 04:26
Fallout NV hardcore mode or go home.
#22
Posté 25 novembre 2015 - 02:08
this threadx10000!
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Give us trials like DaI!
Give us maybe Friendly fire!
Give us Optional Lvl scaling! Some love it some hate it! make it optional!
If MEA has friendly fire, ME3 will be the last ME game I even own.
#23
Posté 25 novembre 2015 - 02:20
My biggest problem with Mass Effect 3 was how easy it turned out to be. That genuinely affected my enjoyment of the game: I was supposed to be fighting an impossible battle against overwhelming forces, yet it all felt like a cakewalk!
*snip*
That's understandable. With the significant disparity in difficulty between SP and MP, I think there was definitely room for them to come up with a difficulty level in SP that was at least closer to Silver or Gold than Bronze.
I didn't actually find the normal difficulty too easy the first time that I played, but by the time I had been playing MP for a year, and went back to play an insanity playthrough, it was almost absurd how easy Insanity was.
Hm..
Why don't you play without the equipment/gear buffs then? Or use basic gear?
I think the concept is a level of difficulty that requires the player to use the best gear and apply their best knowledge during building their character in order to rise to meet it. That would be undermined by having to use the weakest gear or deliberately build a character badly.
#24
Posté 26 novembre 2015 - 02:28
#25
Posté 26 novembre 2015 - 03:36
Multiplayer is the highest difficulty
- Mission_Scrubbed et q5tyhj aiment ceci





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