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Red Templar Shadow?


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#1
Dominator3864

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ok, so i got the game about a week ago. I have already completed the story, and now I am just running around killing dragons and exploring. I am currently level 22 on a knight enchanter mage, playing on nightmare, and mainly solo. I am not really having much difficulty with anything, even the dragons, unless they are fire. Then i have to bring vivienne with me because i am specing fire, as well as my weapon being fire. My vivienne is an ice build, so i bring her on fire dragons. I was running through the emerald graves making my way to the dragon there. Then i encountered a small pack of level 19 enemies. There were two red templar knights, and 2 red templar shadows. The knights did substantial damage, but they were pretty easy. But the freaking shadow was basically insta killing me through my barrier, guard, and any dps i was doing to keep my barrier up. And my build is the nearly unkillable one, i have superior battlemaster armor from a warrior, all tier 3 and 4 mats in my gear.... basically best in slot in every way, including my weapon. I haven't died in quite a while, but these guys made me wipe like 3 or 4 times. I contemplated going to camp and getting some party members, or even lowering the difficulty to hard. Like I actually had to break out tactical mode to solo this one common enemy that was three levels lower than me. The shadow is waaaaaaay too overpowered when it can kill me 5x faster than any othe enemy in the game, including dragons. Anyone else notice that these guys are ridiculous?



#2
Aeratus

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Easiest way to deal with shadows and stealther is to use the new trespasser upgrade for ice mine. This creates a big array on the ground that you can stand in, and when the shadows step on any mine, they instantly get frozen. The Ice armor passive works well with this method. 

 

The guardian spirit passive in the spirit tree is mandatory if survivability is your concern.

 

Finally, keep in mind that there's nothing unkillable about a fast-regenerating barrier. In JoH, particularly, there are plenty of enemies that will one-shot you through max barrier and guard. So get the 5 sec walking barrier fade touch mat, and use fade cloak when walking barrier is not on. 



#3
Dominator3864

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Finally, keep in mind that there's nothing unkillable about a fast-regenerating barrier. In JoH, particularly, there are plenty of enemies that will one-shot you through max barrier and guard. So get the 5 sec walking barrier fade touch mat, and use fade cloak when walking barrier is not on. 

 

unfortunately i play on the 360 for a few more weeks, so no dlc yet. the guardian spirit literally is the only reasons i was able to kill those bastards. as far as this walking barrier, are you referring to rejuvenating barrier? i am not familiar with a walking barrier. and what mat are you talking about? you lost me there
 



#4
Aeratus

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Sorry, I was talking about the walking fortress fade touched mat. This mat is easily obtained in one of the fade rifts in the JoH DLC, and is useful for a KE for the JoH map. KE already has one skill that gives invulnerability (fade cloak). So by combining this with walking fortress, you can get a decent amount of consistent invulnerability. 

 

If you don't have the trespasser DLC for the ice mine upgrade, another way to counter cloakers is to use the fade step skill (preferably with the freeze upgrade) to resposition, and fade cloak (preferably with decloaking blast) when you think they're about to hit. 

 

I think chain lightning decloaks and shocks them, but I'm not totally sure. 



#5
Dominator3864

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i actually went with a fire build, but the vivienne i bring with me went into that tree. i do fade cloak, though. i have encoutered another shadow just a few minutes ago that was a little closer to my level, i believe, and now i was able to kill it without dying, but not by much. it cloaked when it was one shot and i thought it was dead. it reappeared and almost killed me by surprise. as far as the walking fortress goes, i had to look that up. apparently it's a warrior skill that gives you guard when being hit. sounds super solid, but idk where i would put it. i definitely couldn't put it in my battlemaster set. i would have to put it in my steer, but for the life of me i can't remember what i put there. whatever tier 4 dragon mat. i forget what it does for it. btw, since i have an experienced KE here, am i missing something on armor? i have the superior battle master armor. i put silverite in it, obvsiously, then whatever gave me the highest constitution, because i had no other choice. then i put in the fade touched silverite and stuff for fire and cold resistance. i got the battlemaster arms and legs and got more cold and fire resistance. i have the resolute imbued hat. i really didn't know what to do with the hat. its got plus 10 magic and willpower. is that stuff solid? am i missing armor pieces? pretty sure i cant equip anything else



#6
PapaCharlie9

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Easiest way to deal with shadows and stealther is to use the new trespasser upgrade for ice mine. 

That's good, but not the easiest way, in general. The easiest way is to kill them at range before they aggro. If you can't one-shot them (at level 22 you should get pretty darn close to one-shotting them), at least use a ranged AoE to immobilize them, and then kill them. Don't give them a chance to go into stealth.

 

Rift Mage Veilstrike is perfect for this purpose. Static Cage is also good.

 

A Fire KE has it tough -- I suppose you could Disruption Field them. Fade Step to range, Decloaking Blast them, then Disrupt them, then put a Searing Glyph under them. They shouldn't have a chance to go into stealth if conditions are favorable.


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#7
Dominator3864

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A Fire KE has it tough -- I suppose you could Disruption Field them. Fade Step to range, Decloaking Blast them, then Disrupt them, then put a Searing Glyph under them. They shouldn't have a chance to go into stealth if conditions are favorable.

i've actually never tried disruption field. other than those shadows, i've never really had the need to get creative. after some very long and tough dragon fights with fire dragons, i decided to at least have winter's grasp on. i try to use that if the bastard gets too close, but he's so incredibly fast that i often have to kill or nearly kill him before he even knows im in the area. i try to plant a fire mine, then pop a barrier right before it explodes. if he doesn't move, he obviously takes a **** ton of damage. what weapon and mats for weapon are you using that would one shot one? im using the seer with demon rune, 47 cc, 32 cd, 71 fire dmg, 6 attack = 196.



#8
ottffsse

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Flame fire mine with enhanced inferno pact can one shot them. Winters grasp ruin with winter pact does lots of damage too. Even more with stealth ring of doubt for auto critical hit. I don't think you can freeze them with ice array though at least not the red Templar ones. But for all other stalkers that's the best ability to stop them. You gonna love the late game dlc stalkers though who are resistant immune to spirit damage and dispel barrier upon rematerializing from stealth.

#9
Dominator3864

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 Even more with stealth ring of doubt for auto critical hit. 

tell me more about this ring. i thought i had every vanilla ring, but perhaps i don't. what do you mean by auto crit hit?



#10
Morrinna

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tell me more about this ring. i thought i had every vanilla ring, but perhaps i don't. what do you mean by auto crit hit?

 

Ring of Doubt, which allows any character, including warrior and mage classes, to enter stealth. Any attack they perform while in stealth is automatically a critical hit. Unfortunately, as far as I'm aware, it requires downloading Trespasser. 



#11
JoseRayber

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Static Cage paralyzes most humanoid enemies and adds tremendous electricity damage (inflicted by either Energy Barrage, Hidden Blades or Leaping Shot) when upgraded. With Static Cage Ring it can last for 10+ seconds, just cast the circle around the place where assassins went into stealth, waiting for them to be dragged into the epicenter and finished them with either Fire Mine or Energy Barrage. Save Fade Cloak for close-quarter knockdown and that'll be fine.



#12
coldwetn0se

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Since the OP is on the 360, he/she is limited to a few of the suggestions. However, Static Cage most definitely works to keep them in place, for a bit. Since Fire is your main's build, Immolate and Firewall (standing right in the middle of Fire wall helps), can cause most stealthed opponents to not only take damage over time, but it also makes them visible (they are still on fire even if they stealth, and the fire is visible).

PapaCharlie also mentions Stonefist. This is a great power to knock them down, and again, keep them out of stealth. Even though you are missing some new gear/schematics available with the newer DLC's/patches, you do have access to the Wrath of Lovias schematic, through the Black Emporium. That is, if you haven't already started using it.

This can be built for some serious power. And if you have Jaws of Hakkon (which, if I recall was available for the 360), then you have access to four other tier 4 mats (Ice Dragon Bone, Ice Dragon Hide, Silk Nether Cotton, and Veil Quartz - the latter you can farm as well :) ).

As for armor, if you are looking for higher damage, consider using a medium armor over the heavy. Look primarily at having slots for Utility (sorry, I am unable to remember the name of the rogue armor that has the most number of Utility slots...someone else might chime in with the name though), built into the armor. Add to your dexterity and cunning, to increase your Crit damage and Crit Chance. Or you can focus more on Attack, which you can do with a mage armor, that again, has the most available number of utility slots. For that, use cloth that adds to Attack %.

This is probably a lot more info than you needed. LOL! But it does sound like you plan on getting this game again (suggest the GOTY edition, once you upgrade), and with new things like Trials (which can up the difficulty), some of the suggestions others mentioned - and a few things I posted, maybe - will be quite helpful.

Have fun! B)

#13
Dominator3864

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 the Wrath of Lovias schematic, through the Black Emporium. That is, if you haven't already started using it.

.


 

i did download the black emporium. what exactly is that schematic?

 


. And if you have Jaws of Hakkon (which, if I recall was available for the 360),
 

i do not have this dlc. perhaps i will get this one first, if it's available. i'm starting a whole new playthrough from start to finish on nightmare pretty soon. then i will leap from the main story to the dlc. i feel like the final boss is going to be a pain in the ass on nightmare.

 

i can't wait to get an xbox one and play games like this with support and better graphics lol. should be in a few weeks



#14
coldwetn0se

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i did download the black emporium. what exactly is that schematic?


http://dragonage.wik...ovias_Schematic

It comes with three leather "Offense" slots. This makes it easy to increase your Critical Damage and Critical Chance. Plus, it has two slots for Upgrades: Staff grip, and Staff blade. Another way to potentially increase Crit damage/chance, and/or Attack%.
Again, some of this will depend on how you want to build your weapons - higher overall attack, or high chance at Critical Damage.

i do not have this dlc. perhaps i will get this one first, if it's available. i'm starting a whole new playthrough from start to finish on nightmare pretty soon. then i will leap from the main story to the dlc. i feel like the final boss is going to be a pain in the ass on nightmare.
 
i can't wait to get an xbox one and play games like this with support and better graphics lol. should be in a few weeks


I loved Jaws of Hakkon (and not just because I am a loot fiend :lol: ). The rifts in that DLC can give you incredible drops, and just like chests, you can "farm" them (i.e. leave one item behind in the green blob, leave the map, come back and reloot said green blob. Rinse/repeat. ;) ).

I suspect you will really enjoy the GOTY then, once you upgrade to XboxOne. It comes with all the DLC, and that means the new gear, schematics, and gameplay options, that have been mentioned above. (including the Golden Nug statue, which allows you to sync all the schematics, banners, and Skyhold decorations, that all of your characters get, with each other. Sort of like a pseudo NG+.

Enjoy!
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#15
Dominator3864

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http://dragonage.wik...ovias_Schematic

It comes with three leather "Offense" slots. .
 

this sounds so overpowered lol. i definitely go crit chance over crit dmg. i never go base attack. my cc is already just over 50 pct, and my cd is over a 100. i actually stack the cd rings lol. i am definitely going to get this weapon. what do i have to do to make it cryo dmg? my seer is fire, and i really like it. but against SO many dragons i cannot do any dmg with my weapon. especially since i already spec heavy into the fire tree, i really need to get some frost in my life next playthrough.

 

 


I loved Jaws of Hakkon (and not just because I am a loot fiend :lol: ). The rifts in that DLC can give you incredible drops, and just like chests, you can "farm" them (i.e. leave one item behind in the green blob, leave the map, come back and reloot said green blob. Rinse/repeat. ;) ).

 

and this made my mouth water lol. i am an absolute loot ******. that is the only reason i came to this game. rpg alone is not enough for me, there HAS to be loot. ive always thought the high level rifts need to have better drops

 

 


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#16
DarkAmaranth1966

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Inferno/KE needs Walking Fortress along with the Sprit Tree Passives if you want to Solo Nightmare. I'd also suggest crafting yourself a staff of each damage type and, keeping them with you. When you are going to fight a fire resistant enemy, it helps to have an alternate staff to use - at least your basic attacks do some damage and, you've got elemental going ton that the enemy is not immune or resistant to. In fire proof fights, all you have is KE, so it's a melee fight except basic attacks. You need all the help you can get from your staff, armor and , passives.



#17
Dominator3864

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Inferno/KE needs Walking Fortress along with the Sprit Tree Passives if you want to Solo Nightmare. I'd also suggest crafting yourself a staff of each damage type and, keeping them with you. When you are going to fight a fire resistant enemy, it helps to have an alternate staff to use - at least your basic attacks do some damage and, you've got elemental going ton that the enemy is not immune or resistant to. In fire proof fights, all you have is KE, so it's a melee fight except basic attacks. You need all the help you can get from your staff, armor and , passives.

someone else was talking about the walking fortress, but where do you sacrifice using it? gotta have the guard on hit in my armor. for the life of me i can't remember what i used in my seer staff, but it was whatever everyone was suggesting in the videos, etc. Should i use that fade touched mat you are suggesting in my weapon? i'd hate to lose dps if it will mean that. the only enemies that i had any trouble with once i went up to nightmare were the fire dragons, and those a55hole shadows. but like you said, i quickly also figured out that i need to get different elements of weapons. i actually added one cold skill to my map as well. i might actually take immolate off because it kinda sucks. it's quick, but i would rather have some strong ice spells



#18
PapaCharlie9

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someone else was talking about the walking fortress, but where do you sacrifice using it? gotta have the guard on hit in my armor. for the life of me i can't remember what i used in my seer staff, but it was whatever everyone was suggesting in the videos, etc. Should i use that fade touched mat you are suggesting in my weapon? i'd hate to lose dps if it will mean that. the only enemies that i had any trouble with once i went up to nightmare were the fire dragons, and those a55hole shadows. but like you said, i quickly also figured out that i need to get different elements of weapons. i actually added one cold skill to my map as well. i might actually take immolate off because it kinda sucks. it's quick, but i would rather have some strong ice spells

Sacrifice guard on hit. :)

Seriously, a KE should have barrier up all the time, so what do you need guard for? And if you get caught without any barrier or against an enemy with massive physical damage, Fade Step the heck out of there. If you really must have guard, equip a warrior in your party with Horn of Valor/Fortifying Blast and set the AI to spam it.

I used Fade Cloak for everything that Walking Fortress would do for you, though it does require that you pay attention to wind-ups and time the activation. If you are too easily distracted and need more passive protection, see HoV above.

If you are easing off the Inferno-only build plan, sure, Winter is great. Use the Frost Step upgrade for Fade Step and add Winter's Ruin to Winter's Grasp. Then Fade Step to prep targets and hit them with Winter's Ruin. That should also charge your SB nicely.
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#19
Aeratus

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Yeah, I wouldn't bother with the guard-on-hit (fade-touched silverite/obsidian) mat.

 

Guard on a mage isn't worth very much compared to the barrier. Guard is better on warriors with high defense and high health, since guard damage is mitigated by defense stats, and the amount of max guard scales with health. 

 

With the Trespasser DLC items, guard-on-hit is definitely obsolete for KE. Without Trespasser, it is acceptable, but there are better options like the fade-touched dawnstone (walking fortress) for survivability.

 

For armor, if you're using heavy armor, the best stat is "stagger on being hit." Defense stats like melee defense are generally useless, because your main defense is the barrier, and damage to barrier is not mitigated by melee/ranged/magic defense. 

 

For weapon, I suggest the crafted Staff of Corruption (http://dragonage.wik...ption_Schematic) with dragon tooth (+10% stat) masterwork. Wrath of Lovias is ok, but you need the high end upgrade schematics like the Archon staff blade (http://dragonage.wik...Blade_Schematic) and the Hilted grip (http://dragonage.wikia.com/wiki/Hilted_Staff_Grip_Schematic)  to get the most of out it, and they are very hard to obtain without the golden nug. The +10% stat masterwork is good on schematics like the Staff of Corruption that have lots of material slots but no upgrade slots, since the +10% applies to secondary stats like +attack%.


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#20
Dominator3864

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For weapon, I suggest the crafted Staff of Corruption (http://dragonage.wik...ption_Schematic) with dragon tooth (+10% stat) masterwork. Wrath of Lovias is ok, but you need the high end upgrade schematics like the Archon staff blade (http://dragonage.wik...Blade_Schematic) and the Hilted grip (http://dragonage.wikia.com/wiki/Hilted_Staff_Grip_Schematic)  to get the most of out it, and they are very hard to obtain without the golden nug. The +10% stat masterwork is good on schematics like the Staff of Corruption that have lots of material slots but no upgrade slots, since the +10% applies to secondary stats like +attack%.

i have no issue with finding the schematics for the upgrades. i had the dragon blade and hilted staff grip on my seer. i actually kind of get off on farming stuff like that. kinda what gets me up in the morning lol. so the walking fortress basically just gives me guard when being hit? am i understanding that correctly? i just started my second playthrough tonight, this time on nightmare from start to finish. wow, nightmare freaking sucks in the beginning. i'm REALLY having trouble in the hinterlands lol.



#21
Aeratus

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Walking fortress does not give guard on hit unless you're actually playing on a Champion with that upgrade. The basic version only gives you invulnerability.



#22
PapaCharlie9

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so the walking fortress basically just gives me guard when being hit? am i understanding that correctly?

No, it gives you 5 seconds worth of the Warrior ability from the Champion specialization called Walking Fortress. With 10% chance to proc on hit (not sure if when you get hit or give a hit, descriptions are so vague).

http://dragonage.wik...alking_Fortress
 

i just started my second playthrough tonight, this time on nightmare from start to finish. wow, nightmare freaking sucks in the beginning. i'm REALLY having trouble in the hinterlands lol.

If your usual combat tactic is to rush in and whack on the biggest dude in aggro, yeah, you'll have a difficult time. With just a little more preparation and tactical planning, you can manage it fine. I did a no-crafting NM run, using only looted gear (except for runes and potions/tonics/grenades), and pretty much ran through it ... well, galloped through after meeting the Horsemaster. Just stay away from the NE quarter of the map (bear and smuggler ville), and of course the high level rift in the river near the farm, until you level up.
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#23
Dominator3864

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If your usual combat tactic is to rush in and whack on the biggest dude in aggro, yeah, you'll have a difficult time. With just a little more preparation and tactical planning, you can manage it fine. I did a no-crafting NM run, using only looted gear (except for runes and potions/tonics/grenades), and pretty much ran through it ... well, galloped through after meeting the Horsemaster. Just stay away from the NE quarter of the map (bear and smuggler ville), and of course the high level rift in the river near the farm, until you level up.

i honestly didn't have to get into grenades or potions, other than the obvious healing potions in my first playthrough wherein i switched to nightmare after i beat the story. i don't even know much about any of the tonics, and nothing about the grenades whatsoever. perhaps i will have to invest a little extra time into studying these things



#24
PapaCharlie9

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i honestly didn't have to get into grenades or potions, other than the obvious healing potions in my first playthrough wherein i switched to nightmare after i beat the story. i don't even know much about any of the tonics, and nothing about the grenades whatsoever. perhaps i will have to invest a little extra time into studying these things

When in doubt: bee grenades.

#25
Dominator3864

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When in doubt: bee grenades.

never heard of them lol. right now i am kicking myself. i started my nightmare from start to finish playthrough the other day. obviously been quite the different animal than soloing dragons on nightmare. this is WAY more difficult. i was level 7 really struggling to close one of the level 5 rifts in the middle of the hinterlands. something about the demon type that were spawning was making it really difficult. i was not having much issue with packs of level 8 templars running around, but these level 4 or 5 demons were rough. i eventually lowered the difficulty to hard and now i am just kicking myself. all i had to do was go to haven and knock out the first story mission, then go to the fallen mire and it would have been a piece of cake to get through all of the hinterlands. i can close rifts levels higher than me in the fallen mire on hard. i certainly would have had absolutely no problem at all farming the regular packs all over there and gotten, within reason, as high of a level as i wanted to. i was able to get vivienne, go to the mire....... sigh. such a mistake lowering the difficulty. at least i guess i know that i have left room for another playthrough now. it's all about the mire. i had forgotten that it was right around the corner