Human engineer!
#1
Posté 23 novembre 2015 - 12:11
Detonate, shock, chain lightening
Or
Shields and damage, shields and damage, rockets?
And when you choose your drone, what passives do you comliment it with?
Power damage passives, weapon damage passives, or no passives?
#2
Posté 23 novembre 2015 - 12:14
I would say detonate shock lightning for maximum CC, because it isn't going to do any meaningful amount of damage either way.
Passives would depend on your weapon loadout and really not have any relevance to the Drone.
- JGDD aime ceci
#3
Posté 23 novembre 2015 - 12:28
Detonate, shock, chain lightning, without doubt. The Detonate evo is an absolute must, as it is the only way to make the Drone does a significant amount of damage (from the direct damage of the explosion and because the detonation triggers fire explosions or tech bursts). The Shock is also extremely useful to stun enemies.
Investing into power damage in the passives obviously boosts the Drone's damage but your choice should rather depends on the weapon and gear you plan to use.
- filippopotame, PatrickBateman, GruntKitterhand et 1 autre aiment ceci
#4
Posté 23 novembre 2015 - 12:33
The deto-shocka. Only take non-close combat stuff when speccing for the rocket drone.
But the deto-shocka is better, because you can hear it work for you when it's out of sight. The detonation sound is distinctive enough to tell you it can be re-casted. And the buzzing sound of the nerve shocker, a derivate of the Quarian neuro-stim devices, is a good indication of what's happening around the corner. Of course the deto-shocka is specced with as little health as possible so it looks more cute and adorable.
Wallhack is for scrubs. Love your drone today and have a true and faithful pet. It'd go anywhere to attack your enemies.
#5
Posté 23 novembre 2015 - 12:39
And here is a pic of the mightiest evolution of Combat Drone:

All Hail Human Engineer!
- Dovakiin_N7 et Black_Mage aiment ceci
#6
Posté 23 novembre 2015 - 12:46
I take detonate and shock for 5 Ranks. If I went to 6, I'd take chain lightning, now that I know that the rocket evolution interferes with the shock evolution.
- Alfonsedode aime ceci
#7
Posté 23 novembre 2015 - 12:46
because the Drone damage is negligible on higher difficulties.
whereas the stagger and shock mechanism works great!
and the small shields help to get a detonation for CC and fire or tech burst even more frequently
#8
Posté 23 novembre 2015 - 12:51
It's also great for Phantoms, just like my own relation to alcohol - they just can't stay away from it!
- filippopotame, GruntKitterhand et The Real Pearl #2 aiment ceci
#9
Posté 23 novembre 2015 - 01:47
Great kit. I also like equipping Avenger with Disruptor IV to help a fellow (acolyte) Fury with her Biotic explosions.
- Beerfish aime ceci
#11
Posté 23 novembre 2015 - 02:10
Exploding Drone because it gives the possibility of a Combat Drone powered killstreak.
#12
Posté 23 novembre 2015 - 02:32
The first one, although a 4pt Detonate drone is decent too.
#13
Posté 23 novembre 2015 - 03:04
especially against the Geth as they can't stay away from it.
I like it against Geth since they are the only faction that will consistently turn to deal with it. Other factions will occasionally take a shot at it, but Geth always give it their full attention. Dual Primes are suckers for it and I spam the crap out of it when they are out and about. Better they shoot at an exploding shock drone than me.
#14
Posté 23 novembre 2015 - 03:22
I like it against Geth since they are the only faction that will consistently turn to deal with it. Other factions will occasionally take a shot at it, but Geth always give it their full attention. Dual Primes are suckers for it and I spam the crap out of it when they are out and about. Better they shoot at an exploding shock drone than me.
IIRC the shock/chain lightning drone get full attention of 4 units around it
#15
Posté 23 novembre 2015 - 03:47
I like it against Geth since they are the only faction that will consistently turn to deal with it. Other factions will occasionally take a shot at it, but Geth always give it their full attention. Dual Primes are suckers for it and I spam the crap out of it when they are out and about. Better they shoot at an exploding shock drone than me.
Yea, don't we all love it when we hear the siege pulse next room with actually nobody of us in there?
- JGDD aime ceci
#16
Posté 23 novembre 2015 - 04:23
This is my HE: http://kalence.drupa...!!24T52314!EE9E
One of the most effortless ways to score well on Gold. Depending on how you play switching drone for fitness might have some benefits, especially on Platinum.
#17
Posté 23 novembre 2015 - 05:34
Human Engineer is one of my most-played Platinum characters, too. S/He's awesome in combination with other Tech characters.
6/6/6/5/3 (although 6/6/6/6/0 would be fine too)
Collector SMG
Acolyte (although I seldom use it)
Geth Scanner
AP Ammo
http://kalence.drupa...!23N54314!EE9B3
#18
Posté 23 novembre 2015 - 05:56
66606, passives not needed (Vanilla human passives suck)
Unless you are using a heavy weapon or really want to invest all those skill points to add 200 damage to your incinerate.
Chain explosions, lock down entire areas of the combat zone like few other characters
#19
Posté 23 novembre 2015 - 06:07
Well with human passives you could get +weapon / + headshot / +weapon, it's not a ton but it's something. *shrug*
Besides playing Platinum with 0 or 3 Fitness is exhilarating.
#20
Posté 23 novembre 2015 - 06:14
Well with human passives you could get +weapon / + headshot / +weapon, it's not a ton but it's something. *shrug*
Besides playing Platinum with 0 or 3 Fitness is exhilarating.
It's not like fitness makes that much of a difference. 6 fitness add 325 health/shields, which is about a single bullet from a Collector Captain.
The only times fitness for the engineer really comes in handy is against Banshee warp balls and Ravager acid.
#21
Posté 23 novembre 2015 - 06:18
66606, passives not needed (Vanilla human passives suck)
Unless you are using a heavy weapon or really want to invest all those skill points to add 200 damage to your incinerate.
The fitness doesn't do much either. The difference is small enough that it's basically player preference. I go 6/6/6/4/4 to get the best bang for my buck.
#22
Posté 23 novembre 2015 - 06:20
5b of the vanilla human fitness tree is far and away the best evo between the passive and fitness trees. Personally I'm not willing to give it up.
IMO fitness does matter, it allows a more aggressive play style without dropping all the time. And yes, even in Platinum, having extra fitness is handy for a myriad of reasons
Edit: And being able to absorb that extra bullet is oftentimes the difference between being able to roll dodge and being shield / health gated (or taken down)
#23
Posté 23 novembre 2015 - 06:24
A kit I hardly played in the early going, then came some objectives and such, and then came a few proper weapons. I soon realized just what a great class it is. He/She absolutely drives the Geth bonkers. There is a special kind of nice watching your very spamable drone just torment Geth Primes.
- JGDD aime ceci
#24
Posté 23 novembre 2015 - 06:31
5b of the vanilla human fitness tree is far and away the best evo between the passive and fitness trees.
Untrue. 6B Passives. That's a lot of weapons damage. Even if I don't go for it, it's far and away the best of those trees. I'd rather have 8 points invested across my build than 6. And I play the same level of aggressive regardless of taking 4 or 6 ranks in Fitness. Doesn't make much of a difference to me given I'm probably only going to die due to bad positioning where no amount of fitness will absorb what I've done to myself. (I'm on Plat 95% of the time)
Ultimately I don't believe how you spec the engineer's passive/fitness makes enough of a difference to straight up say one way is better than the other. They're too situational/player style dependent to call it. The thing everyone would agree on is 6/6/6 in powers.
#25
Posté 23 novembre 2015 - 06:41
I agree the 6/6/6 on vanilla humans is almost a must (considering how underwhelming the passive and fitness trees are).
We will agree to disagree then, as I consider %15 shield recharge rate significantly more valuable than %10 additive weapon damage on a caster





Retour en haut







