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#76
DaemionMoadrin

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That's actually why I prefer not to take Neural Shock. I find the standard stun effect makes headhots easier, while the Neural Shock often makes headshots more difficult.

 

That is true... but then I took a gun that doesn't care where I hit because my target would go down either way.



#77
Catastrophy

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Here, we're definitely on the same page. I almost always prefer to give anything that can be built as a caster 6 ranks in all three powers. 66653 is the most common build I use.

 

In spite of many claims of the inferiority of not building for gun use, I find that it primarily depends on one's skillset and playstyle. I'm not very accurate with guns, and I will be more offensively effective with a power build 9 time out of 10. I will also be more defensively effective, because missing with a gun is a common component of being downed for me.

Sounds familiar, I use an Eagle mostly ...



#78
capn233

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That's certainly the obvious choice, although I can say from experience that in spite of conventional wisdom, I have always noticed the difference between no fitness and three fitness in Gold, even on 500 Health/shield characters.

 

That's because the "conventional wisdom" regarding fitness is mostly rubbish, IMO.  And I will add that 990 shields is practically just divined from the ether and isn't based on much of anything that makes sense.

 

Personally if I am going for shield number targets, I think about the hitscan enemy that is consistently the most irritating with 3 shot shields to death burst:  the Phantom.

 

Phantom base hand thanix damage is 250.  OOC damage modifier 1.4x, Gold difficulty is 2.5x, and Platinum is 3x.  So on Gold you are looking at 875 damage per shot, and for Platinum it is 1050.  If you aim for total shields after consumables right above either number, Phantoms will only be able to healthgate you at most since shields will take two shots to gate (at least from full shields).

 

Otherwise I don't find a huge amount of utility obsessing about other hitscan enemy burst damage because whether or not you get a full burst or if you are hit by multiple units is hard to predict beforehand.  Coming up with a target for shields would end up depending at least as much on host fps and character speed as enemy burst damage for most of these units.  Hence why AM3 is better across more characters at lower fps than higher, and in general shields (and fitness) has the lowest value at low fps on maps with tightly spaced cover, and increases as fps and distance between cover increases.

 

For preset to Gold Reapers only, you could try to think about total Banshee DOT or potentially Ravager acid, but that isn't usually all that important except mainly on Geth with HM active.

 

Geth Hunters were mentioned above, but if you start worrying about their damage per burst, you will need a lot more shields since they run the GPS.  Fortunately, they fire relatively slowly between bursts.


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#79
Quarian Master Race

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Mostly you are right. But, sorry, wont agree this time. Overall HE > QME. The variety, joy, 6*6 FE, TB and Cryo Explosions (I always put cryo ammo on her).  Watch as HE's trolldrone dumbfound mfking Primes. That alone is worth it. Agree the QME is easy mode insane amount of damage, but HE is not far. And HE can be he and she. I have watched TheShadyEngineer play the HE.

I also have special soft corner for HE. The kit that taught me to play ME and multiplayer in general. Now it is a kit that is teaching me how to play squishy character without cyclonics.

Agree on racist humans stole drone from Quarians.

 

Claymore though! That suddenly got me interested. How do I not sacrifice all my Tech explosion and carry the high lord?

Eh, fun is subjective so I won't argue that as long as you agree that the quarian (naturally) is better in every measureable way :P. Doesn't mean the HE isn't a quite powerful and versatile kit, though.

QME doesn't really sacrifice much tech explosion ability while using heavy weapons because grenades obviously don't have a cooldown.

http://kalence.drupa...34W53314!0EGE.G

even with the High Lord you are getting a tech burst or fire explosion on demand or every 4.5 seconds, and you can bring that down to 3.75 if you want to run efficiency gear instead. Simply Claymoar> grenade(hides reload)>Claymoar>incinerate (hides reload) and the spawn of 4-5 humanoids is dead or burning/being electrocuted to death within a couple seconds. For bosses you can reverse the order for an FE instead and throw in a tactical scan first, where the 1.9-1.5 second cooldown is basically over as soon as the animation finishes playing. The level of burst damage is insane. It isn't the Min/Max weapon for him (that would probably be the Arc Pistol because you can work charged shots in between endless tech explosion chains almost seamlessly), but it is very destructive in a very satisfying manner. Lots of big booms  :wub: . Grenade capacity if you want to ignore a couple hundred rather insignificant Claymoar damage in order spam even moar fire and electricity (though it is hardly required given that he doesn't really need more than 1-2 grenades per spawn unless you really want to spam that Atlas to death with them).
 



#80
Jeremiah12LGeek

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Sounds familiar, I use an Eagle mostly ...

 

I'm a dirty, dirty Acolyte/CSMG user.


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#81
JRandall0308

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I don't think the math was dubious, but the conclusions he drew probably were.

 

You're right. That's a more precise way to say it.



#82
Marksmad is waving goodbye

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I'm not sure about the neural shock on the overload : sure it increases the damage vs organics, but it makes hitting (and headshotting) horribly difficult with the executionner. I like the rest.

Neural Shock only drops the mook that you targeted with it, and (with Chain Overload) stuns the others nearby. So you can headshot them without the first one shooting at you.

 

The 990 shields thing is based on, like, one blog post that some guy made with (IMO) some dubious math.

 

You can learn to play with 0 Fitness, and I'd even argue it makes you a better player, but let's not pretend that Fitness is completely useless. 3 ranks can help, 6 ranks can certainly help, but you usually have better things to spend your points on.

 

That said on any character with three good powers, I will happily do 6/6/6/5/3 or even 6/6/6/6/0 simply to max out the powers. Because I would rather have max'd out powers than more Fitness.

I've run the HE with 66660 and 6653. The main practical difference is that if you take an Atlas rocket or a Banshee warp with 66653, you have a second or two to get into cover so your shields will recover. With 66660, even if you dive into cover, the DoT will take you down.


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#83
Cryos_Feron

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I am wondering if OPs question for fitness has been answered yet ;-)

I personally have always been advocating for 0 fitness - and if it only was for the l2p aspect,
... until I realized that:

swarmers and vomit was a bigger threat for me than Geth primes & CO

that (for example) the 10% additive weapon bonus give me less DPS than being longer in the open and (eg) finish the last combo, revive a teammate, etc.




and let's be honest: more fitness does not necessarily mean to die less often because you will always push your kit to the limits (at least I do this)
... which means dealing more and consistent damage.
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#84
Salarian Master Race

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swarmers and vomit was a bigger threat for me than Geth primes & CO

 

I learned this when I was 13 drinking Jim Beam and Coke at Wild Bill's house in the back alleyway behind my grandmother's

 

Well everything except the Primes, fortunately they never came to those parties


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#85
capn233

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that (for example) the 10% additive weapon bonus give me less DPS than being longer in the open and (eg) finish the last combo, revive a teammate, etc.

 

This is a good point.

 

As far as weapon damage goes, in general I am in the "more damage more better" camp, but in reality when you get down to a single 10% bonus, it really only matters much when you start talking semi-autos and shots to kill.  Biggest benefit when an evo takes you from 2 shots to 1, less so for 3 to 2 and so on.

 

Getting back to the HE, as far as overall usefulness goes, the two power lines I will always max are Overload and Incinerate for decent shield strip and 6+6 combos.  After that, the hierarchy of usefulness is somewhat murky in my opinion.  I don't have a high opinion of Drone in general, but especially not ranks 5 and 6.  So I ended up with one 06666 and one 46664 engineer.  If I maxed drone for whatever reason to be hipster, I guess I would go 66653 most likely, because I would want Recharge at Rank 4 passive (since I like weapons with some heft).



#86
xelander

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...  I don't have a high opinion of Drone in general, but especially not ranks 5 and 6.

Hmm, interesting. I quite like Shock; Chain Lightning is redundant as it both doubles in utility with Overload and is a different attack (thus alternates with Shock). Shock certainly adds more stagger which is always good. Care to elaborate on why you are not a fan of it?

 

As for fitness, I run my Drone Engie 56645. I find level 5 Fitness essential on all vanilla humans, with the possible exception of the offensive HSent build.



#87
Kenny Bania

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Are you kidding? Throw an exploding drone at a group of phantoms, hit them with chain overload, let them destroy drone and get a tech burst on themselves. Finish them off with your gun as they are all staggered with no barriers and half health.

 

Throw it at two primes and then throw an incinerate/overload at them and they get a fire explosion/tech burst on themselves while facing away from you allowing you lots of free shots at them.

 

Throw it at a banshee when she stops teleporting to make her scream instead of throw warp balls, then as she starts to scream, throw an incinerate/overload at her so her nova explodes the drone and gets a fire explosion/tech burst on herself. All the while giving you free shots at her since she's not throwing warp balls.

 

Drop it next to yourself to cover your back and stagger and light up surprise hunters, making them easy to chain overload.

 

Drop it next to yourself during the end wave rush in conjunction with chain overload to keep those pesky mooks from overrunning you.

 

Throw it at the last nemesis, just because it's funny.

 

Detonate drone is amazing.

 

Or you can just hit em with overload and kill them.



#88
Kenny Bania

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I use the drone when doing objectives,and toss it into spawns.It just makes it a little easier when mooks are distracted.

 

Your mistake for actually doing objectives.


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#89
Beerfish

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I usually used the...the.....I can't remember its name, it is the auto firing limited ammo AR, the better version of the Avenger, what's it called again?  Good at applying incendiary to a target.



#90
DaemionMoadrin

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I usually used the...the.....I can't remember its name, it is the auto firing limited ammo AR, the better version of the Avenger, what's it called again?  Good at applying incendiary to a target.

 

Lancer.


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#91
capn233

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Hmm, interesting. I quite like Shock; Chain Lightning is redundant as it both doubles in utility with Overload and is a different attack (thus alternates with Shock). Shock certainly adds more stagger which is always good. Care to elaborate on why you are not a fan of it?

 

As for fitness, I run my Drone Engie 56645. I find level 5 Fitness essential on all vanilla humans, with the possible exception of the offensive HSent build.

 

It's just an opportunity cost and relative benefit thing.  Shock is the evo I would chose if I would level to Rank 5, but typically I would rather just go with some fitness and more damage from passive.  For me, HE already usually has enough CC from just Overload and Incinerate by themselves, and if I have Drone the Detonate evo is ok for a little stagger, but also provides a combo detonator, which improves its value.



#92
Jeremiah12LGeek

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It's just an opportunity cost and relative benefit thing.  Shock is the evo I would chose if I would level to Rank 5, but typically I would rather just go with some fitness and more damage from passive.  For me, HE already usually has enough CC from just Overload and Incinerate by themselves, and if I have Drone the Detonate evo is ok for a little stagger, but also provides a combo detonator, which improves its value.

 

Just to fill in the blank for me, you are investing in the weapon damage in passives, I believe?

 

That's pretty much what I'm doing now with my current build, which was why I had originally chosen to skip rank 6 in the Drone.



#93
xelander

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It's just an opportunity cost and relative benefit thing.  Shock is the evo I would chose if I would level to Rank 5, but typically I would rather just go with some fitness and more damage from passive.  For me, HE already usually has enough CC from just Overload and Incinerate by themselves, and if I have Drone the Detonate evo is ok for a little stagger, but also provides a combo detonator, which improves its value.

I have played so long with level 5 drone I have forgotten, is lvl 4 still an attention-grabber when it comes to phantrolls? Cause if it's not, that would be more than enough reason for me to stick with Shock. I just got synced yesterday on my 1097838945346th attempt at N2.III....



#94
capn233

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Just to fill in the blank for me, you are investing in the weapon damage in passives, I believe?

 

That's pretty much what I'm doing now with my current build, which was why I had originally chosen to skip rank 6 in the Drone.

 

Sort of depends.  Rank 4 Alliance Training will be the power damage and recharge evo often times, but if there is some sort of specific challenge for a certain weapon, I might alter it.  Right now, the 06666 one has Damage and Capacity, Headshots, Weapon Damage, but the 46664 one is Damage and Capacity, Power Damage, Weapon Damage.  The latter was probably because I was going to run Venom or GPS or something where the extra headshot damage wasn't going to help.

 

I have played so long with level 5 drone I have forgotten, is lvl 4 still an attention-grabber when it comes to phantrolls? Cause if it's not, that would be more than enough reason for me to stick with Shock. I just got synced yesterday on my 1097838945346th attempt at N2.III....

 

It isn't all that great for CC'ing Phantoms, detonate might get them if they slash it.  Against Phantoms I am either going Overload + weapon fire to try and kill them quickly, or just Incinerate to cause them to bubble and stop firing.  Of course the specific weapon and whether or not I am hosting or not alters what I do vs Phantoms.