Aller au contenu

Photo

Skyrim Buildings


  • Veuillez vous connecter pour répondre
20 réponses à ce sujet

#1
Tonden_Ockay

Tonden_Ockay
  • Members
  • 563 messages

Is there anyone working on buildings like these?

 

 

 

45807-2-1443564739.jpg

 

 

 

I love just about everything about them, the round tree posts, and the rounded stone wall corners. 



#2
Fester Pot

Fester Pot
  • Members
  • 1 393 messages

Have you checked out Zwerkule's updated NWN2 buildings? I know thegeorge made the thatch NWN2 buildings available, so perhaps Zwerkules has updated those as well in his package.

If not, we can create a poll and see how interested the community is in having Zwerkules make these.

FP!



#3
MerricksDad

MerricksDad
  • Members
  • 1 608 messages

haha, create a poll and see how interested the community is in having Zwerkules make these. Too funny that Zwerkules isn't the one proposing the poll!


  • Wall3T et YeoldeFog aiment ceci

#4
YeoldeFog

YeoldeFog
  • Members
  • 283 messages

One ring poll to rule them all!


  • MerricksDad aime ceci

#5
Carrot Sticks

Carrot Sticks
  • Members
  • 24 messages

A number of the buildings in six's Wild Woods (they are also in the Q TNO set) have a similar style.  Lower poly count, of course, but that's not necessarily a bad thing.


  • Zwerkules aime ceci

#6
Fester Pot

Fester Pot
  • Members
  • 1 393 messages

Tonden Ockay, check these out - http://neverwinterva...-converted-nwn2

It was my mistake, they're not from the version thegeorge ripped from NWN2, but done by Zwerkules instead. It looks like one of the screenies has thatched buildings.

FP!



#7
Jedijax

Jedijax
  • Members
  • 395 messages

I think the Wildwoods/Q Project/Zwerkules buildings are closer to what Tonden is looking for. I don't know what he wants them for, but unfortunately, none are viable as overrides. I had relative success adapting a bit of Medieval City to TCN, but always dreamed of having the previously mentioned type for TTR.



#8
TheOneBlackRider

TheOneBlackRider
  • Members
  • 380 messages

The Witcher 1 has some thatch buildings. I have converted some, but there are still some more to go. I'm be aiming for a first release around Xmas this year.


  • Zwerkules, Jedijax et KlatchainCoffee aiment ceci

#9
Zwerkules

Zwerkules
  • Members
  • 1 321 messages

I was waiting for one of FP's famous polls. What happened to it, FP? ;)

Anyway, I've already converted those Mulsantir buildings, fixed some transparency issues and some problems with missing faces in the inn that is called the Sloop, ran the models through Clean Models and compiled them. I just need to add the proper doors to the hak.

If anybody needs these buildings, I'll add the doors and upload the update at the new vault, otherwise I'll wait until I've maybe added a few more houses.


  • KlatchainCoffee aime ceci

#10
Tonden_Ockay

Tonden_Ockay
  • Members
  • 563 messages

Thanks Zwerkules your a machine.

 

 

I could wait if your going to add more, but I couldn't help seeing you used the word maybe.  :D



#11
Jedijax

Jedijax
  • Members
  • 395 messages

I sitll prefer zwerk's original works tho... (¬_¬)



#12
rjshae

rjshae
  • Members
  • 4 495 messages

There's some dark age models near the bottom of this page that I quite like.



#13
Hekatoncheires

Hekatoncheires
  • Members
  • 140 messages

I am also very interested in dark ages stuff! : D



#14
Zwerkules

Zwerkules
  • Members
  • 1 321 messages

Thanks Zwerkules your a machine.

 

 

I could wait if your going to add more, but I couldn't help seeing you used the word maybe.  :D

That's no longer a maybe. I added a temple I made from a NWN2 ruins model.

temp01.jpg

 

I'll upload the hak this weekend.


  • Proleric, yetanothername, Ssythilac et 7 autres aiment ceci

#15
Ssythilac

Ssythilac
  • Members
  • 166 messages

Great job, Zwerkules! A question: do you have an unfinished work or something with a ruined versión of this? (you said that you work over an original ruins model) Something like that could be very useful for my eternally unfinished module of Myth Drannor... God, maybe I will finish that piece some day before I will die of old age.. Or before my damned Ph.D end finishing me, by the way.. ugh!  :unsure:



#16
Zwerkules

Zwerkules
  • Members
  • 1 321 messages

Great job, Zwerkules! A question: do you have an unfinished work or something with a ruined versión of this? (you said that you work over an original ruins model) Something like that could be very useful for my eternally unfinished module of Myth Drannor... God, maybe I will finish that piece some day before I will die of old age.. Or before my damned Ph.D end finishing me, by the way.. ugh!  :unsure:

I don't have an older version, but converting it from NWN2 to NWN1 again and remapping some textures will only take a few minutes. How much that building will help you though depends on how extensive the damage you need is, because all that really is broken in the model are a few pillars. The roof and the walls are completely intact.


  • Tonden_Ockay aime ceci

#17
Tonden_Ockay

Tonden_Ockay
  • Members
  • 563 messages

Very nice work as always Zwerkules



#18
Ssythilac

Ssythilac
  • Members
  • 166 messages

Hi Zwerkules! About that building, I don´t remember it very well from my playtrough of NWN2, but thinking about... maybe from some part of Illefarn ruins?

 

Anyway, I think that the most important thing in a building like that if it is in ruins is the roof... Is like crystal! When you said that you adapted from a ruined versión I was thinking that the original model would be something like a broked dome type building.

 

However, I think that I am going to introduce your model in my module, if you think that´s okay. Later, I will retexture the walls with my favourite decrepit stone texture, hang some ancient vines here, there... God, I love ruins. Maybe too much...



#19
Fester Pot

Fester Pot
  • Members
  • 1 393 messages

Hi Zwerkules! About that building, I don´t remember it very well from my playtrough of NWN2, but thinking about... maybe from some part of Illefarn ruins?

 

Anyway, I think that the most important thing in a building like that if it is in ruins is the roof... Is like crystal! When you said that you adapted from a ruined versión I was thinking that the original model would be something like a broked dome type building.

 

However, I think that I am going to introduce your model in my module, if you think that´s okay. Later, I will retexture the walls with my favourite decrepit stone texture, hang some ancient vines here, there... God, I love ruins. Maybe too much...

Yes, that's right! The crystal roof would be broken from fallen branches or bricks from even taller buildings! The opening in the roof would allow natural light to pour through, causing all the windows of the placeable to glow a warm orange or yellow during the day, and a cool, frosty blue at night.

I guess Zwerkules is still working on this one.

FP!


  • Ssythilac aime ceci

#20
Zwerkules

Zwerkules
  • Members
  • 1 321 messages

You can find the buildings and doors for them here: http://neverwinterva...-converted-nwn2


  • Ssythilac, OldTimeRadio et KlatchainCoffee aiment ceci

#21
Fester Pot

Fester Pot
  • Members
  • 1 393 messages

Did you get a chance to make the ruined roof with light emitting windows?

FP!


  • Ssythilac aime ceci