Basically this would go beyond them just dropping thermal clips.
Live weapon drops.
Now actual weapons can be picked up off of random enemies after defeating them. Common or repetitive gun drops for guns that you already have, can be broken down into parts, and either used to further customize that or other weapons, or just sold for credits.
Weapon and armor schematics.
These types of drops would involve some form of invested time to research and create. During this process, you can give the engineers input on how exactly you like it to perform or the different types of characteristics you'd like to see.
Hostile wildlife resources.
There could be certain hostile creatures that you encounter, that don't just give you XP or credits after killing them, but actual things that you can use in combat. For example, the player lands on a toxic like planet. On this planet there are hostile creatures that use some form of venom to attack you. When killing this type of enemy, not always, but sometimes, they can drop venom glands, that can be collected and repurposed into ammo mods (like Cryo ammo or Warp rounds). This type venom could be somewhat rare to that enemy and location, and could not be purchased. This give players an even bigger incentive to explore worlds and defeat creatures, never knowing if they might drop something that completely changes their gameplay experience.
I think the inclusion of just these three things could increase the game's replay value immensely. Also, the higher the player's difficulty setting, the better your drop rate will be.
So, would you like to see enemy item drops in Andromeda?





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