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Should Enemies Drop Weapons & Resources?


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#26
N7Jamaican

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I'm not fond of the idea of guaranteed loot. However, I do strongly believe that bosses and (some) mini bosses should have a much higher and meaningful drop rates vs your average grunt.

 

 

 

 

I agree, there should be a balance. The biggest challenge being finding a way to actually program it into a reality. I seriously hate the idea of looting corpses over and over again as well, just to find the same items.

 

Even worse is when I leave that area or planet, arrive at a new one to find the same damn items that I found on the last planet.  <_<

But I digress, as the RNG can only do so much. 

 

Agreed with letters in bold. One of my complaints about Fallout 4 is the loot system. I mean do I have to search a building I cleared out just to find maybe 1 item that might be worth giving to my companion or vendoring? Sometimes it's not even worth looting. I don't like even searching the corpses to even see if there is any loot worth taking off of them.



#27
Synthetic Turian

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Strongly disagree, but I would like to know what is your problem with it.

 

Just to clarify, I'm mainly referring to common enemies and mid bosses. Leaders, and main bosses should always give you something new that you've never had before. This could be from a new weapon, armor, or schematics for the two. And honestly, it could even be just information on another boss who is much more dangerous and has an extremely rare and powerful gun in his possession (maybe keep that for mid bosses only).

 

While I'm all about progression and rewards, always getting a drop from enemy engagements will kill it for me.



#28
Keitaro57

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Yes and no.

 

Yes : It is a RPG after all! With space exploration you'll encounter a vast possibility of different ressources. And the enemies don't turn into mist when they are killed with a normal weapon (Drop that Cain if you want money, guys...).

 

No : Bioware is not good with inventory system. More importantly, with his SF world and a little more realistic world than a "Skyrim-buffed-10-dragon-armor-on-his-back-hero" I'd prefer a system where you have a team that bring back to your "home base" the stuff the enemies dropped during the fight. So you gain a lot of loot if you "take" a place and not a single loot if you made a "hit and run" where mobility and speed is the key.

 

Talking about Skyrim, would love to have a real "house" system where my "shepard" will pile his/her loot. Having a varren's head put on the wall over my bed would be classy!

 

Hu-hum!

 

Finally, I'm okay for the loot but not to micromanage it in the middle of the firefight. Leave that for after.



#29
shodiswe

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I would probably want a mixture between itemdrops and broken items that get collected for recykling for materials and Components.

 

Dropped items and materials seem even more imporant in this setting than it did in mass effect where you were a council agent supported by the Resources of trillions of Citizens around the galaxy.

 

Here every bit of resource will help you and your people make do and get started in a new hostile galaxy where threats outnumber you and your industrial infrastructure is seriously lacking at the beginning.

 

If you got a hostile species with whom there can't be Peace, then I could certainly see supplyconvoy raiding on enemy supplylines, as a viable way to increase your supplies. No matter if the Khet are at a similar Tech level or slightly behind you they would most likely have a far more well established resource production and population. Even if their stuff isn't the best and they swarm you with numbers and the wastness of their Resources, you can pickup some of those Resources and support your forces and recycle some of those Resources for your own use.

 

In the old Days american cowboys were cattle theives stealing thousands of cattle from Mexican ranchos. They were even Selling postcards with them hangign and stringing up the corpses of mexican ranch owners. They after all were superior breed of people and had a divine right, they were after all a superior people in their opinion and could take anything they wanted. It wasn't a crime but a priviledge. 

Maybe we will get something like that in Mass Effect Andromeda, least if we go the Renegade route.

 

It would certainly fit the trailer themesong, chasing the devils Heard, or choosing something more paragon like and don't get condemned. Choices, choices.

 

Raiding enemy civilians?

Raiding enemy military transports and supplyships?

Raiding military instalations, and raiders troubling your people?

Raid everything there is and form a new empire on the bones of an old one? I wonder how much freedom they will allow us in making these choices.


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#30
Sanunes

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A million times no !Or like Destiny, Where it's more fun to kill enemy spawn mobs and hope to get lucky? Disgusting.

 

The enemy spawns couldn't be infinite like on Destiny. After you kill a certain amount in an area or planet, they won't return again for maybe days after, and sometimes, never again. 

 

No farming exploits allowed. Now get back out there and explore!  ;)

 

Then I am not fully understanding what you are suggesting.

 

The thing is that with a game that is based on shooting anything that locks things down to a timer isn't fun, I like the idea of only having to find the weapon once in Mass Effect 2 and 3 and it unlocks it for everyone.  I do also think they could make changes to how those items are acquired, but I don't want to go back to Mass Effect 1 where I could also go through the entire game and not get the item I want because I didn't get lucky with RNG.



#31
Valkyrja

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No.

 

If you find a weapon or mod the player should just scan it with their omni-tool and have it added to their loadouts instead of having an inventory clogged up with crap.

 

If there is going to be crafting I hope it would be like DA2 where you just mark resource points instead of having to pick up garbage all game (an activity that the government forces prisoners to do!).


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#32
Synthetic Turian

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Then I am not fully understanding what you are suggesting.

 

The thing is that with a game that is based on shooting anything that locks things down to a timer isn't fun, I like the idea of only having to find the weapon once in Mass Effect 2 and 3 and it unlocks it for everyone.  I do also think they could make changes to how those items are acquired, but I don't want to go back to Mass Effect 1 where I could also go through the entire game and not get the item I want because I didn't get lucky with RNG.

 

I disagree. And that's another thing, while I like what Mass Effect has become, I want the future games to be less about just shooting (ME2) and more about building your character (ME1). I play Mass Effect SP to build my character and have him be diverse, powerful and unique. Too much streamline in the player progression is why I despise ME2 in comparison to ME1. But thats another topic.

 

Back to what you said about timers not being fun. Maybe not, but it would force players to move around and explore more vs farm (and basically cheese) themselves to success.

 

Not only does wild life that goes away after a certain time kill loot farmers, but it also adds a sense of realism to the game. Creatures see their entire family is being killed. As much as their natural instinct is to avenge them, life conservation should take priority.

 

Which reminds me about No Mans Sky, which then makes me think if Mass Effect Andromeda should have procedurally generated planets?

 

That would be far too difficult I think.

 

XCOM 2 also features procedural generation.



#33
RUDAL

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I am reading posts in here and one thing just came to my mind.

Some people mentioned that weapons and upgrades should be bought in store/shop.

Well thing is, if MEA is going to be an open world game with a focus on exploration then where we are getting shops from? Are we manufacturing things? If yes then why do we have to buy stuff if we are pioneers and don't really have an established trade with indigenous species of Andromeda.

But those are details.

What I was thinking about was: If we are the pioneers and we have means to manufacture things then we need resources and this ties to what I wrote earlier about finding resources and "claiming" them for use.

Another thing that could work is kind of seek and loot system similar to what we've seen in Far Cry 3. We could kill animals and skin them but for certain upgrades of armour we needed to find and kill specific animals (bosses sometimes) for specific skin, hide, scale, whatever.

 

Instead of having a typical loot system and thousands of tonnes of rubbish in inventory why not use system of finding sources like mines, quarry etc of what we need to expand and have specific targets like animals or plants for upgrades of weapons, mods and armour?

 

That would eliminate the clutter and still leave us some of that thrill of picking up the loot.  ;)



#34
Ahglock

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No.

If you find a weapon or mod the player should just scan it with their omni-tool and have it added to their loadouts instead of having an inventory clogged up with crap.

If there is going to be crafting I hope it would be like DA2 where you just mark resource points instead of having to pick up garbage all game (an activity that the government forces prisoners to do!).


What about changing gear in the field. If I have a pistol and kill a alien with a assault rifle should I be able to use it right there or do you always have to wait until you get back to the shop?
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#35
Keitaro57

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What about changing gear in the field. If I have a pistol and kill a alien with a assault rifle should I be able to use it right there or do you always have to wait until you get back to the shop?

About changing the weapons on the field, perhaps. If they don't use a system like in Metal Gear Solid 4 with security on the weapons that don't allow intruder to use them... It's SF after all...

But, no, can't change part of the armor on the go : the armors must be made specifically for the person, especially since they are so skintight.



#36
Synthetic Turian

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What about changing gear in the field. If I have a pistol and kill a alien with a assault rifle should I be able to use it right there or do you always have to wait until you get back to the shop?

 

 

Please BioWare, bring back in the field weapon, gear and mods changing, just like in ME1.



#37
wass12

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Just to clarify, I'm mainly referring to common enemies and mid bosses. Leaders, and main bosses should always give you something new that you've never had before. This could be from a new weapon, armor, or schematics for the two. And honestly, it could even be just information on another boss who is much more dangerous and has an extremely rare and powerful gun in his possession (maybe keep that for mid bosses only).

 

While I'm all about progression and rewards, always getting a drop from enemy engagements will kill it for me.

 

But why the rewards should be based on randomness?

 

Just to clarify: I don't think RNG is inherently bad. For some tasks, like enemy composition or mid-battle supply of consumables (ammo and health drops), it's excellent. The problem starts when you hide behing RNG something that the player wants (as in, would go out of their way to acquire it).Then, having it drop when you didn't expect it may be a pleasant surprise, but every time you killed an enemy and it didn't drop, it becomes an unpleasant one. And the chances are usually skewed toward the latter.

Having a layer of RNG also nullifies any feeling of accomplishment from acquiring new loot: you didn't get that sweet piece of gear because you were awesome and completed the arena on the hardest difficulty. You got it because the RNGesus smiled upon you. And that sucks.



#38
Enigmatick

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Thermal clips should die with ME3 and enemies should be on a "what you see is what you get" loot basis.


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#39
Synthetic Turian

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But why the rewards should be based on randomness?

 

Just to clarify: I don't think RNG is inherently bad. For some tasks, like enemy composition or mid-battle supply of consumables (ammo and health drops), it's excellent. The problem starts when you hide behing RNG something that the player wants (as in, would go out of their way to acquire it).Then, having it drop when you didn't expect it may be a pleasant surprise, but every time you killed an enemy and it didn't drop, it becomes an unpleasant one. And the chances are usually skewed toward the latter.

Having a layer of RNG also nullifies any feeling of accomplishment from acquiring new loot: you didn't get that sweet piece of gear because you were awesome and completed the arena on the hardest difficulty. You got it because the RNGesus smiled upon you. And that sucks.

 

That's just the thing. Apart from ammo and health (medi-gel), drops should never fall into a "need" category, but rather a bonus category. The majority of drops you encounter (while not facing and defeating main game bosses) should never be something that the player needs, but instead something that they can use, or, not use. Also, speaking of medi-gel and finding gear, I'm not at all opposed to them bringing back the gear and weapon lockers from ME1, that needed to be hacked to access. If anything, those would be the places where you'd most likely find something that you need, be it better gear or weapons. If somehow the RNG could be replaced like it was in ME1, I'd be completely fine with it. But again, these drops I'm referring to would never fall into a necessity category, and with or without them, you would be able to complete the game on the hardest difficulty with no problems.

 

Thermal clips should die with ME3 and enemies should be on a "what you see is what you get" loot basis.

 

As much as I agree with you, now that the cat's out the bag, chances are we will most likely see more energy weapons vs no more thermal clip weapons.



#40
Aimi

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I never had inventory issues when playing Mass Effect. If there were weapon or armors I didn't need, it became instant omni gel or was sold at a shop as soon as I was able.
 
And you wouldn't need to grind for any materials, as all drops would be considered bonuses and are not required to complete the game.

 
Instant omni-gel only worked up to cap, which you could easily reach by Feros/Noveria if not earlier. Shops were few and far between on plot worlds. If you looted everything, you'd get a clogged inventory in ME1 pretty damn quick.

As for 'grinding', dude, you do remember that the resources in ME2 were, in theory, used solely for 'bonuses' and 'optional' upgrades and yet people pissed and moaned for ages about being 'forced' to scan 'every planet' for 'hours'? Whether the game can theoretically be completed without the drops isn't the issue. Perception is the issue.
 

What about changing gear in the field. If I have a pistol and kill a alien with a assault rifle should I be able to use it right there or do you always have to wait until you get back to the shop?


if you're bringing a pistol into a combat situation without an assault rifle what the hell were you doing in the N7 program
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#41
Master Warder Z_

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 if you're bringing a pistol into a combat situation without an assault rifle what the hell were you doing in the N7 program

 

This is a good question.



#42
Synthetic Turian

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Instant omni-gel only worked up to cap, which you could easily reach by Feros/Noveria if not earlier. Shops were few and far between on plot worlds. If you looted everything, you'd get a clogged inventory in ME1 pretty damn quick.

As for 'grinding', dude, you do remember that the resources in ME2 were, in theory, used solely for 'bonuses' and 'optional' upgrades and yet people pissed and moaned for ages about being 'forced' to scan 'every planet' for 'hours'? Whether the game can theoretically be completed without the drops isn't the issue. Perception is the issue.

 

Aside from a tighter cover system, better graphics and interesting characters, ME2 was the worst ME game to me. 

 

Between planet scanning and the way dumbed down skill tree...  <_<

 

Anyway, I'd much rather be on foot exploring a planet for my resources and upgrades, vs play a boring mini game where I have to repetitive rotate and probe a sphere to progress properly. My immersion suffered a critical mission failure in ME2.

 

if you're bringing a pistol into a combat situation without an assault rifle what the hell were you doing in the N7 program

 
I would imagine someone on his team would make up for his lack of an AR with their own.  :P


#43
wass12

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That's just the thing. Apart from ammo and health (medi-gel), drops should never fall into a "need" category, but rather a bonus category. The majority of drops you encounter (while not facing and defeating main game bosses) should never be something that the player needs, but instead something that they can use, or, not use. Also, speaking of medi-gel and finding gear, I'm not at all opposed to them bringing back the gear and weapon lockers from ME1, that needed to be hacked to access. If anything, those would be the places where you'd most likely find something that you need, be it better gear or weapons. If somehow the RNG could be replaced like it was in ME1, I'd be completely fine with it. But again, these drops I'm referring to would never fall into a necessity category, and with or without them, you would be able to complete the game on the hardest difficulty with no problems.


Note that I didn't use the word "need, " but the word "want."  Maybe I don't need the Krysae to complete the game, but I do want to acquire and use and build my build around the Krysae, because I know what it can do and I want to experience it. RNG takes the fulfillment of my want out of my hands and puts in in the hands of chance. And I resent that.



#44
RUDAL

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Anyway, I'd much rather be on foot exploring a planet for my resources and upgrades, vs play a boring mini game where I have to repetitive rotate and probe a sphere to progress properly.

 

I have to agree with that.

I know that the only upgrades that you had to have in ME2 to get the best ending were the ones from your squad mates but I always felt like I'm lacking something whenever I went to chat with Mordin and that bloody console was flashing telling me there is an upgrade available and I didn't have resources for it.  :)



#45
Master Warder Z_

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I would imagine someone on his team would make up for his lack of an AR with their own.  :P

 

I don't imagine that would work well in reality...


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#46
Synthetic Turian

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Note that I didn't use the word "need, " but the word "want."  Maybe I don't need the Krysae to complete the game, but I do want to acquire and use and build my build around the Krysae, because I know what it can do and I want to experience it. RNG takes the fulfillment of my want out of my hands and puts in in the hands of chance. And I resent that.

 

I did note that. I was merely reiterating my point of view based on your use of the word wants that was italicized. For player like you who wants that Krysae, there will be options available to you to purchase (with in game credits) or create one (from various resources). Price and ease of manufacturing, will of course be based on the rarity of said item. Once a weapon has been acquired, it can be replicated (for free) and can be accessed by your entire squad.

 

 

I don't imagine that would work well in reality...

 

 Nope.  :lol:



#47
Aimi

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Aside from a tighter cover system, better graphics and interesting characters, ME2 was the worst ME game to me. 
 
Between planet scanning and the way dumbed down skill tree...  <_<
 
Anyway, I'd much rather be on foot exploring a planet for my resources and upgrades, vs play a boring mini game where I have to repetitive rotate and probe a sphere to progress properly. My immersion suffered a critical mission failure in ME2.


That's...nice? Kind of irrelevant to what I was saying. The point is that something that is, ostensibly, totally optional, is often not really viewed by the player base as totally optional. If that thing is pure drudgery - again, as perceived by the playerbase - then it's a Bad Thing.

For instance, you think that it is much more immersive for a space Special Forces operative and CO of a spaceship, in the future, to be personally going out on foot to planets to "gather resources" rather than sending out drones to do the gathering for her. This is, on even the slightest critical examination, ridiculous. (That the gathering is even necessary or possible at all is pretty silly too.) This is a complaint that is not wrong, because you're the one who determines what is 'immersive' for you, but it is based on idiosyncratic beliefs, so it is easy to ignore. But a similar complaint - that resource-gathering in ME2 was a boring time-sink - is not easy to ignore, because planet scanning was, by any reasonable definition, very boring, and even though it was not totally and fully necessary to beat the game it still had a sizable impact on gameplay and as such was viewed by many people as something that Could Not Be Avoided.

So, to bring this full circle, you claiming that upgrading weapons via drops would not be totally and fully necessary is irrelevant. That would not stop the complaints, because upgrading weapons is a thing that makes life easier for players in games and forcing people to slog through the old ME1 cumbersome inventory nightmare for them would be a Problem for them.
 

I would imagine someone on his team would make up for his lack of an AR with their own.  :P


So you think, like, American Green Berets regularly go out on ops where some of the dudes are just packing Berettas and have to scavenge AKs from the people that they kill?

Come on. N7 graduates are Special Forces. They get the best stuff for what they do before they go into combat, unless combat is a surprise.
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#48
Ahglock

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if you're bringing a pistol into a combat situation without an assault rifle what the hell were you doing in the N7 program


Maybe I was not in an apparent combat situation. I was out buying groceries or at a negotiation where heavier weapons would cause a incident. Maybe my primary weapon is out of ammo and I need a new weapon. Maybe my other weapon is a shotgun and the enemies are at a range that it's not practical.

#49
Master Warder Z_

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Maybe I was not in an apparent combat situation. I was out buying groceries or at a negotiation where heavier weapons would cause a incident. Maybe my primary weapon is out of ammo and I need a new weapon. Maybe my other weapon is a shotgun and the enemies are at a range that it's not practical.

 

Save a round for yourself in that case.



#50
Ahglock

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Save a round for yourself in that case.


Yeah because there isn't a huge history of arming yourself in the field. What would be the problem in picking up a enemies gun to kill more enemies. They can come up with lore reasons no problem, but why is there resistance to this. It's not asking for you to carry 39 assault rifles just one.