Ammo
#1
Posté 25 novembre 2015 - 03:07
Given the choice between weapons that need to reload and those that don't, the potential absence of that ammo should make the decision for you.
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#2
Posté 25 novembre 2015 - 03:11
Seconded.
#3
Posté 25 novembre 2015 - 03:12
EA won't allow this.
Some energy weapons sure, but not all of them.
Every single Mass Effect game for the rest of forever will have thermal clips.
#4
Posté 25 novembre 2015 - 03:13
I've been wondering that myself actually. Maybe it's time to go back to the days where you just slap medi-gel on everything... ![]()
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#5
Posté 25 novembre 2015 - 03:16
EA won't allow this.
They allowed it in Battlefront.
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#6
Posté 25 novembre 2015 - 03:20
They allowed it in Battlefront.
Battlefront doesn't have a single player campaign.
#7
Posté 25 novembre 2015 - 03:23
Battlefront doesn't have a single player campaign.
...I don't see how that changes anything.
#8
Posté 25 novembre 2015 - 03:25
...I don't see how that changes anything.
That's unfortunate.
#9
Posté 25 novembre 2015 - 03:27
EA won't allow this.
Some energy weapons sure, but not all of them.
Every single Mass Effect game for the rest of forever will have thermal clips.
I wouldn't say never. While I think it's likely that ME:A will retain something akin to thermal clips, I think that the game can function just fine without them, and I hope that Bio abandons them. I honestly don't see any big reason to keep them.
#10
Posté 25 novembre 2015 - 03:30
That's unfortunate.
But there isn't anything inherently meaningful about multiplayer or singleplayer when it comes to the ammo system. ME2 is where the thermal clip thing started, and Destiny, an MMO, has limited ammo with drops as well, though the latter allows us to synthesis more ammunition on the fly if there's nothing to pick up or drops are too dangerous to get to.
#11
Posté 25 novembre 2015 - 03:47
Agreed overheating systems are better suited for exploration and defence in areas where supply chains are scarse. I hope to see them back. The Lancer is still my favorite weapon in ME3.
#12
Posté 25 novembre 2015 - 03:50
But there isn't anything inherently meaningful about multiplayer or singleplayer when it comes to the ammo system. ME2 is where the thermal clip thing started, and Destiny, an MMO, has limited ammo with drops as well, though the latter allows us to synthesis more ammunition on the fly if there's nothing to pick up or drops are too dangerous to get to.
ME2 is also the first EA Mass Effect game.
I'm pretty sure EA told BioWare: You have to make the game carter to the "shooter" fan base. Weapons that overheat is unfamiliar territory for them. They'd much rather run out of ammo vs have to deal with cool downs (that may or may not happen).
I hate thermal clips, but I promise you, that they will always be there.
Let's not forget multiplayer now, as well.
#13
Posté 25 novembre 2015 - 03:50
I don't mind thermal clips. Why do people hate it? And I'm sure BioWare makes their own decisions. Sure EA owns BioWare, but doesn't BioWare retain the right to make the game they want and not how their "big brother" wants? People give EA too much credit sometimes.
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#14
Posté 25 novembre 2015 - 03:53
ME2 is also the first EA Mass Effect game.
I'm pretty sure EA told BioWare: You have to make the game carter to the "shooter" fan base. Weapons that overheat is unfamiliar territory for them. They'd rather run out of ammo vs have to deal with cool downs that may or may not happen.
I hate thermal clips, but I promise you, that they will always be there.
Let's not forget multiplayer now, as well.
Battlefront is as much shooter as it can be plus it's a multiplayer game so it seems these points aren't really valid.
#15
Posté 25 novembre 2015 - 03:54
I don't mind thermal clips. Why do people hate it? And I'm sure BioWare makes their own decisions. Sure EA owns BioWare, but doesn't BioWare retain the right to make the game they want and not how their "big brother" wants? People give EA too much credit sometimes.
All publishers, especially massive ones like EA, have a huge influence on what is and isn't seen in their games.
Who do you think made Javik Day 1 DLC?
#16
Posté 25 novembre 2015 - 03:55
The awful lore rationale for the switch in ME 2 always made me facepalm.
But now that thermal clips are there, and given the broader weapon and gameplay variety that they allowed for, I believe they will keep them.
#17
Posté 25 novembre 2015 - 03:56
All publishers, especially massive ones like EA, have a huge influence on what is and isn't seen in their games.
Who do you think made Javik Day 1 DLC?
True but since then many things happened. See how DA:I didn't have D1 story DLCs. I think they are giving more freedom to BW.
#18
Posté 25 novembre 2015 - 03:59
Battlefront is as much shooter as it can be plus it's a multiplayer game so it seems these points aren't really valid.
It's not about the genre per say, but rather how EA sees the average gamer. ME2 is a testament of how dumbing down, just about everything, can prove to be a huge success.
Only the hardcore loyalist like me complained about thermal clips. Newcomers however, probably could even imagine playing a ME game without them now.
#19
Posté 25 novembre 2015 - 04:02
True but since then many things happened. See how DA:I didn't have D1 story DLCs. I think they are giving more freedom to BW.
The only reason EA was hands off with DA:I was because it didn't contain guns.
So, don't let the illusion of BioWare freedom fool you.
That being said, will you be buying ME:A D1 DLC? I will.
#20
Posté 25 novembre 2015 - 04:03
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#21
Posté 25 novembre 2015 - 04:03
Back in the day we just had to suck it up and accept that the people who brought us Baldur's Gate also brought us the NWN OC.
(Well, actually, we didn't. We had nutjobs demanding that Bio re-hire the oeople who did BG2 back then.)
#22
Posté 25 novembre 2015 - 04:12
...I don't see how that changes anything.
It doesn't; in fact, it being mostly MP would make it more likely EA would force ammo on the devs, if Turian Supremacy's conspiracy theory hook was true.
On topic: now I don't particularly mind either way whether they use ammo or cooldown, though ammo use does add the tactical consideration of when to reload.
#23
Posté 25 novembre 2015 - 04:12
I'm pretty sure EA told BioWare: You have to make the game carter to the "shooter" fan base. Weapons that overheat is unfamiliar territory for them. They'd much rather run out of ammo vs have to deal with cool downs (that may or may not happen).
Overheating weapons have been a familiar mechanic in shooters since... I don't know, MechWarrior (1989) possibly. They're common in Halo, and the overheating fixed machine gun / gatling gun appears regularly across shooters.
But yes, I suspect you're sort of right in that they wanted a more familiar mechanic. Though I believe the "they" is BioWare and it was because they got the rhythym of cooldowns wrong in ME1 so they copied the more common system. Regardless, Battlefront's system is tight and should work fine in single player, so BioWare's leads / EA's puppet masters should have a pretty good example of a non-thermal clip system to use.
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#24
Posté 25 novembre 2015 - 04:14
Technically, with the Lancer and PPR, a newcomer can sort of see what life is like without thermal clips. I've gone entire playthroughs with the Lancer and it wasn't bad at all.
While I hate to admit it, "dudebros" spend the most money on games (Call Of Duty)
I have a cousin who is obsessed with COD. One day I played ME3 MP with him. I introduced him to the different classes, how powers work, weapon weight, cool downs etc...
Long story short, the only class he enjoyed playing with was the N7 Destroyer. Mainly because, he didn't have to worry about powers, cool downs and weapon weights. He could just shoot, reload, grenade (repeat).
EA makes millions of off people like this, and they know it. Activision is no different.
The more simple your game, the more money it will make.
"Just make the visuals pretty, throw in some D1 DLC, and expansion/season passes, sprinkle on some mircrotransactions, and watch the money pile up."
^ That quoted text is probably in every EA/Activision/Ubisoft office.
#25
Posté 25 novembre 2015 - 04:15
Honestly gameplay-wise it only easier for BW to design levels and areas when having overheating weapons unless they seriously think that putting thermal clips crates on new/uncharted world or even alien inhabited worlds is a good idea. I seriously hope someone thinks this through because finding a thermal clips box in an alien world would seriously annoy the heck out of me. I don't even mention the ridiculous possibility that alien Andromedan weapons use convinently the same thermal clips.
Quick easy solution? Overheating weapons.
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