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#26
Quarian Master Race

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Why do people assume that thermal clips are difficult to manufacture? They end up being used by everyone in ME2, which means they are obviously cheap (militaries operate on a lowest bidder basis) and therefore likely simple. To be honest, they seem like one of those things that an omnitool's fabrication capability should more than be able to handle. You're also forgetting that the overheat firearms don't have infinite ammo, we just never have to change the ammo blocks because reasons.

However, I'd still prefer conventional cartridges and magazines. It makes more sense (grain sized projectiles would have an atrocious ballistic coefficient and therefore virtually no accuracy or ability to retain energy), and actually provides a rationale for me having to use my dinky SMG when my rifle runs out of ammo, instead of in the current system where I am left wondering why I have about 20 of these supposedly universal clips for said SMG that can't be used in the rifle.

I'm sure there will be some overheat guns included. ME3 had the Lancer, CSR, CSMG and PPR. Having such weapons thrown in mixes up the armory a bit and adds variety. I wouldn't want every gun to be overheat, though. Such weapons are frankly annoying to use on anything other than power spamming kits given ME's propensity for bullet sponge enemies. If they are there, they should be modeled after the ME3 versions (magazine size only changeable through mods) .The ME1 system where it went from "overheats every 10 rounds" to "hold the trigger and spray for days on end" due to broken powers should never come back.



#27
Sylvius the Mad

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If we still have thermal clips, I'm eager to see the lore justification for that.

I enjoyed the combat more in ME1 (pre-clip), but my bigger concern is how much sense they don't make.
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#28
themikefest

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I don't see why they need thermal clips. Shepard didn't need them at the beginning of ME3 until the game required them. And after Shepard was shot by Harbinger there was no thermal clips


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#29
Sylvius the Mad

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The more simple your game, the more money it will make.

And the less likely I will play it.

#30
Synthetic Turian

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It doesn't; in fact, it being mostly MP would make it  more likely EA would force ammo on the devs, if Turian Supremacy's conspiracy theory hook was true.

 

 

On topic: now I don't particularly mind either way whether they use ammo or cooldown, though ammo use does add the tactical consideration of when to reload.

 

There, at times, will be a balancing act in certain games. Since this game is MP focused, and based on Star Wars, and (from player testimonies of the game) severely lacking in content, I'd be shocked if they didn't throw players the energy weapon bone.



#31
Enigmatick

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I don't see why they need thermal clips. Shepard didn't need them at the beginning of ME3 until the game required them. And after Shepard was shot by Harbinger there was no thermal clips

Thermal clips never really worked how the game said they worked. The lore seemed to imply that they were simply an option for instant cooldown when overheating occurs.



#32
SolNebula

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And the less likely I will play it.

 

The funny things though is that having thermal clips in a believable fashion is NOT simpler. Unless they plan to scatter thermal clips boxes all over uncharted worlds with no reason to justify their presence.



#33
Sylvius the Mad

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The funny things though is that having thermal clips in a believable fashion is NOT simpler. Unless they plan to scatter thermal clips boxes all over uncharted worlds with no reason to justify their presence.

Given the prevalence of clips in ME3, I don't even understand why they bothered with the mechanic at all. It was barely even possible to run out.
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#34
Synthetic Turian

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Honestly gameplay-wise it only easier for BW to design levels and areas when having overheating weapons unless they seriously think that putting thermal clips crates on new/uncharted world or even alien inhabited worlds is a good idea. I seriously hope someone thinks this through because finding a thermal clips box in an alien world would seriously annoy the heck out of me. I don't even mention the ridiculous possibility that alien Andromedan weapons use convinently the same thermal clips.

 

Quick easy solution? Overheating weapons.

 

This made me laugh.  :lol:

 

> Player finds unexplored, unknown world.

> Player encounter danger wildlife!

 

Oh look, a box of thermal clips. 

 

illK6U.gif

 

How did they get there?

 

ddeyar.jpg

 

Even worse, if you kill wild life, where do the thermal clips they drop even come from? 

 

giphy.gif


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#35
Pasquale1234

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But there isn't anything inherently meaningful about multiplayer or singleplayer when it comes to the ammo system.


If ammo drops are scarce, MP players could end up competing for them.

SP squadmates apparently don't need clips.

#36
Sylvius the Mad

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SP squadmates apparently don't need clips.

This always bothered me, especially in ME2.

If I ran out of clips, and there weren't any more around, I could just wait behind cover and my squadmates would somehow fire hundreds of shots until the enemies were dead.
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#37
Jeremiah12LGeek

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It wouldn't be BSN if a discussion about Mass Effect ammo didn't seamlessly transform into a debate about EA conspiracies.



#38
SolNebula

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If ammo drops are scarce, MP players could end up competing for them.

SP squadmates apparently don't need clips.

 

In both case Overheating seems the better option.

Considering the PvE nature of BW MP this would only avoid conflict between team-mates and increase cooperation between them

If SP squadmates needs no clips so why do we?


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#39
Synthetic Turian

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It wouldn't be BSN if a discussion about Mass Effect ammo didn't seamlessly transform into a debate about EA conspiracies.

 

Nevermind me, back on topic.

 

Ammo.  ;)

 

So yeah, thermal clips. Who needs em, amirite?.  B)



#40
Cheviot

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There, at times, will be a balancing act in certain games. Since this game is MP focused, and based on Star Wars, and (from player testimonies of the game) severely lacking in content, I'd be shocked if they didn't throw players the energy weapon bone.

But if your conspiracy were true, that would still mean that the developer was driving away a large part of the potential player base to little or no gain.  Unless you mean that players who like cooldown weapons like it so much they'd ignore a lack of content?

 

 

If ammo drops are scarce, MP players could end up competing for them.

SP squadmates apparently don't need clips.

It doesn't work that way in MP games.  Ammo drops can be collected by all players.  Otherwise you'd be in a situation where players had no weapons to use against armed opponents.



#41
Jeremiah12LGeek

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However, I'd still prefer conventional cartridges and magazines. It makes more sense (grain sized projectiles would have an atrocious ballistic coefficient and therefore virtually no accuracy or ability to retain energy), and actually provides a rationale for me having to use my dinky SMG when my rifle runs out of ammo, instead of in the current system where I am left wondering why I have about 20 of these supposedly universal clips for said SMG that can't be used in the rifle.

 

I found that as the series went on, the frequency of how often I wondered about details like that increased dramatically.

 

Even though I do prefer the ammo system in ME 3 over the charge weapons of ME 1.



#42
Pasquale1234

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You're also forgetting that the overheat firearms don't have infinite ammo, we just never have to change the ammo blocks because reasons.


I always assumed the individual in charge of the armory took care of that - along with keeping batteries charged and what not.

#43
Synthetic Turian

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But if your conspiracy were true, that would still mean that the developer was driving away a large part of the potential player base to little or no gain.  Unless you mean that players who like cooldown weapons like it so much they'd ignore a lack of content?

 

 

It doesn't work that way in MP games.  Ammo drops can be collected by all players.  Otherwise you'd be in a situation where players had no weapons to use against armed opponents.

 

Its much different in this case though. Due to the fact that Star Wars existed long before games were made for it. Whereas Mass Effect was born as a game.

 

I'm not a massive Start Wars fan, so correct me if I'm wrong, but haven't energy weapons existed in the Star Wars world since the beginning?

 

If so not having them in Battlefront would be, impossible.



#44
Cheviot

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Even though I do prefer the ammo system in ME 3 over the charge weapons of ME 1.

So apparently, you're a dudebro, if I understand the conspiracy correctly.



#45
Pasquale1234

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In both case Overheating seems the better option.
Considering the PvE nature of BW MP this would only avoid conflict between team-mates and increase cooperation between them
If SP squadmates needs no clips so why do we?


I agree. I vastly prefer ME1's overheating mechanism.
 

It doesn't work that way in MP games. Ammo drops can be collected by all players. Otherwise you'd be in a situation where players had no weapons to use against armed opponents.


So - you're saying that a single clip could be picked up by all 4 players in an MP session? News to me.

#46
Killroy

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Battlefront doesn't have a single player campaign.

 

That's a knock against your argument. The only reason to prohibit "unlimited" ammo would be MP support.



#47
Synthetic Turian

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So apparently, you're a dudebro, if I understand the conspiracy correctly.

 

Not really. I'm not a dudebro and honestly couldnt begin to imagine ME3MP without thermal clips now. Its too late for me.  :(

 

 

That's a knock against your argument. The only reason to prohibit "unlimited" ammo would be MP support.

 

To stay with that statement? You can't have a MP component not in someways mirror or emulate the SP and vice versa.

 

And since Battlefront doesn't have one, well..

 

Plus Star Wars lore wouldnt allow it.



#48
themikefest

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Conrad and Shepard talking about thermal clips vs overheating

 


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#49
Jeremiah12LGeek

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So apparently, you're a dudebro

 

I thought that went without saying.



#50
SolNebula

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Conrad and Shepard talking about thermal clips vs overheating

 

 

Well here it is Shepard being dumb and being taught strategy by Conrad. LMAO


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