Hey guys,
Is it possible to determine anywhere the default script that will be used when an event fires? AKA what script will be used if I run HandleEvent(ev) ?
In my specific case, I'm overriding EVENT_TYPE_DAMAGED. There's something I'm not catching when isabela fights the thugs (they fight forever, rather than them running off - they also don't use the surrender check other mobs do)... I'd like to either be able to add that exception manually, or just use the default handler if it's not creature_core or player_core.





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