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EEEE-GAD (Solved)


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#1
luna1124

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Why does the GAD work sometimes, and sometimes the animation goes berserk? Is this something that can be fixed in the cutscene editor? I have tried just gad.. extended gad, rotation gad and no gad.  I want to use the designer animation 28 (the jester dance that Teagan does for possessed Connor in Redcliffe). It was playing perfect before, but now the subject is jerking and laying on his side flopping around like a fish out of water.

Thank you. I am hoping this plays better in-game than it does in the toolset.

 

 

~~Solved~~ Another animation was running at the same time. I thought I ended it before this one started. User error. All is good now. Sorry to have bothered you :D



#2
Yara C.

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Did you test the animation in a simplified setting? If not, try it and add the further elements you use potentially one by one to identify the interferring element. This is one of the those animations which have a different base orientation. I assume an additional element or manipulation which effects the orientation as well causes the weird behaviour you experience.

 

It is only worth the effort if the weird behaviour lasts in-game.

Because - yes, it can work exactly as it should in-game even if looks different in the toolset. Did you split?


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#3
luna1124

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Thank you.... No, I did not split it. I am hoping it plays okay in-game. I should be able to test that today. It did play perfect in the cs editor before I added animations to all the other characters. Something else off that happened to this character.. there was actually 2 animations stacked on one line (snap to walkmesh had a headtracking animation on top of it earlier on). So, this may be a glitch due to copy and paste. I'll remove that designer animation, save the scene, then add it back in.


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