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At last! What can Bioware learn from us?


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#1
Silcron

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During these last weeks we have discussed what Bioware can learn from many games and genres but no more comparisons. Share your wisdom fellow forumites. Let us show what they can learn from our incredible ideas!


If anything, because there is no new information and listing game after game Bio can learn from is getting a bit dull. The metaphorical show floor's yours now.

#2
N7Jamaican

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Just keep it simple. Don't alienate your hardcore fans, but don't leave out ones new to the franchise. Just make the game that we all know and love with some improvements.

 

Fans aren't asking for much. At least, I am not. 


  • Iakus, sjsharp2011, SolNebula et 1 autre aiment ceci

#3
Lonely Heart Poet

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What Jamaican said. Story. Characters. Beautiful enviroments and good music. Hell, I could start the trilogy all over.
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#4
Synthetic Turian

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BioWare, listen to me, the multiplayer that you have created is like no other. It is the best thing that I have experienced in the entirety of the last generation.

 

Please continue to build on that, and you will have my money and my never ending loyalty.


  • PatrickBateman et Moghedia aiment ceci

#5
Cyonan

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I'm gonna go ahead and say that they should probably not listen to us too much.
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#6
wolfhowwl

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GoddAMNIT,I drank too much tonight.

Absolutely nothing, the people on here are idiots myself included.
  • Moghedia, Kalas Magnus, TheHedgeKnight et 1 autre aiment ceci

#7
SnakeCode

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Just keep it simple. Don't alienate your hardcore fans, but don't leave out ones new to the franchise. Just make the game that we all know and love with some improvements.

 

Fans aren't asking for much. At least, I am not. 

 

Just how much attention do you pay to these boards exactly?


  • chris2365, goishen, 9TailsFox et 1 autre aiment ceci

#8
Kalas Magnus

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bsn will complain no matter what they do.


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#9
Han Shot First

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Not to overreact to either fan criticism or praise. I think a lot of Bioware's stumbles when it came to story elements or gameplay changes were brought on by either overreacting to criticism or pandering to the most vocal fans.

 

I'd even argue it might have had a small role in the ending controversy. Prior to the release of ME3 there were no shortage of posters here who were posting their hopes for some amazing twist in the finale, or some solution beyond just 'make Reapers dead.' They got what they asked for, just not in the manner they hoped. Sometimes ideas that sound good on paper, don't work out so well when executed.


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#10
Fortlowe

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Take your time. Be ambitious. Be innovative. Make brave decisions. DO NOT 'DESTINY' (ie make a hamster wheel; hollow, habit forming, boring, and repetitive). Write a story gamers everywhere would find moving or profound and even the most serious sci fi writers of film and page will have to respect.

Andromeda essentially provides a blank slate, but the Mass Effect universe has only born a fraction of its potential, I think. Don't ignore the previous games no matter how much vitriol about them gets flung about on this forum. Each of those games were brilliant. Build on their mechanics narrative and structure, but widen the scope with new deeper elements in dialogue, varied methods of completing combat drops, item collection with robust management, crafting, and narrative consequence, and so on.

Make this game without question the defining example of the RPG genre. The potential is there. Take advantage of it. And again: take your time.

PS: Let us play poker with our shipmates. We've wanted this since forever, and admirably every game you make seems to inch us closer (Wicked Grace was tantalizingly close) and closer to it. I hope the next one is where it finally happens.
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#11
Catastrophy

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Play more ME3MP to find out what a good game is.


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#12
SolNebula

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What N7Jamaican said. Keep it simple, keep it ME.

On a personal note BW your games will be remembered by how good the SP experience was. For many of us MP is just a nice bonus but nothing more.

#13
Jeremiah12LGeek

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How to hate themselves?


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#14
Panda

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Don't stray from what you are good at.

 

EDIT: Also, handle patching and fixes better. Your game will be mess when it's released so communicate with players with it, find out what is the problems, show that you care and that you care about everyone not just PC gamers this time. Patch the game throughly until it's playable for everyone.



#15
Catastrophy

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Don't stray from what you are good at.

 

EDIT: Also, handle patching and fixes better. Your game will be mess when it's released so communicate with players with it, find out what is the problems, show that you care and that you care about everyone not just PC gamers this time. Patch the game throughly until it's playable for everyone.

What has that to do with us?

 

What can they learn from YOU and ME? But mostly me.



#16
Degrees1991

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That you can't please everyone though this is a given.

#17
Helios969

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Hmmm, a schizophrenic fanbase that should probably be ignored more than listened to...or only listened to when the fanbase as a collective whole is in agreement...i.e. ME3's ending sucked.


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#18
Synthetic Turian

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How to hate themselves?

 

Strong words. I actually think ever since BioWare was bought by EA, there is defeinalty some self hate going on.

 

The founders and basically anyone who built BioWare has left and only a select few and newbies remain.

 

I wonder if Ray, Greg & Casey are disgusted by what BioWare has become.



#19
Chealec

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Depends which "us" you mean - I'm sure MGamerz could teach them a trick or two...



#20
Panda

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What has that to do with us?

 

What can they learn from YOU and ME? But mostly me.

 

Us as players? That has to do lot with us, cause it's something players have commented and felt went wrong with DAI so that's exactly what BW can learn from us.



#21
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Us as players? That has to do lot with us, cause it's something players have commented and felt went wrong with DAI so that's exactly what BW can learn from us.

 

I meant they can't learn to "handle patching and fixes better" from us because we can't show them how it's done. Complaining about something doesn't make someone learn stuff - you need to show them how it's done.



#22
Applepie_Svk

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replay DA:O and ME1, Kotor hell even ME2... 


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#23
Heathen Oxman

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Please don't rip-off Alastair Renolds' books this time......

#24
Panda

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I meant they can't learn to "handle patching and fixes better" from us because we can't show them how it's done. Complaining about something doesn't make someone learn stuff - you need to show them how it's done.

 

Well they have already got feedback about this on DAI side. Different thing is that do they want to listen or do they want to act like forum is just being toxic by complaining how things were being handled.



#25
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Well they have already got feedback about this on DAI side. Different thing is that do they want to listen or do they want to act like forum is just being toxic by complaining how things were being handled.

Hard to say - there are loads of good and bad feedback here. But the thing you mentioned with the patching - it taught me that a holiday release might not be the best time to buy a game with the staff taking holiday leave in droves and the new release being likely untouched for fixes.