...and it's funny because he keeps using ME3 as an example in a negative light. In one of the first lectures where we, the novice game-enthusiasts had to learn the Twine Engine, he gave a lecture in narrative design and narrative vs interaction. He got to a slide with the 3-act structure explaining how narrative coherence must work and how the 3 main acts must be connected both in events and thematically. Then he went on to show us a picture of Man of Steel and without mentioning then name he said "...then there are some works that didn't quite get this idea"
...and then he went to the next slide and BAM: Mass Effect 3 and once again he let the image speak for itself only adding "And of course... if the ending doesn't match up with the rest, then your audience will probably be confused or disappointed"
He also brought it up today again and confessed "Yes, I know I'm in Bioware mode right now". It was during a lecture on marketing where he explained value of products outside of monetary value, arguing how Bioware games have emotional value.. and again "...so players of Mass Effect 3 had good reason to be unhappy about how it turned out"
Just sayin' Bioware your game has become educational... in how NOT to make good games. No I won't say who my teacher is, but the institution is big enough that we have indie-devs who had their game on the showfloor of E3 last year.





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