MAGE:
Barrier
- I like how it's instant, a "YOU SHALL NOT PASS" ability; low health? No problem, deny the enemy from downing your companion!
Energy Barrage
- An explosion of power, and I like how it's elementally tuned to your staff, so if you really don't like lightning you can still pick this up for ice or fire power.
Immolate
- instant detonation at the palm of your hand, just add *BOOM!*
KNIGHT ENCHANTER:
Spirit Blade
- By far my favorite specialization, you can FEEL the power held in that sword, and nothing sums it up like Spirit Blade (and the passives):
"You thought I was an easy target? This blade never fails, never breaks, and I. WILL. NOT. FALL."
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WARRIOR:
Shield Bash
- I love the motion and the sound and light effect, especially with the upgrade where you lunge forward.
Charging Bull
- It is very satisfying to see your inquisitor rush headlong into danger. knocking bad guys aside like bowling pins.
Combat Roll
- definitely the damage upgrade, it's very effective in getting out of a tight spot while simultaneously bringing down evil.
TEMPLAR:
Wrath of Heaven
- I love the sound of authority of this power, the stun against most everything, and the damage against demons is great. A whole "This ends NOW!" feel. Sometimes I'll use it at the end of a battle as a "victory pose".
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ROGUE:
Spinning Blades
- especially the upgrade, I love using it as a finishing move, it has the sense of finality.
Explosive Shot
- Arrows are nice, but grenade launchers are better, so why not have both?
TEMPEST:
Flask of Lightning
- Bullet time on demand!
Flask of Fire
- Explosive Shot, again and again. The only thing better than a grenade launcher is a rapid-fire grenade launcher.
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My favorite class is the Mage, with Warrior coming in a close second.
That's why I like the Knight-Enchanter and Templar specs respectively, because gameplay-wise, they add elements of the "other class" to the core class. (Mage gains a sword, and Warrior gains "anti"-magic)





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