I don't know if Bioware actually checks these forums, but I have a suggestion for them, and I'd like to hear people's reactions here.
I'll start by saying this - despite all of its criticism, I LOVE DAII. I think it has a superb, original, personal plot (unlike regular RPGs which usually involve a lot of long distance travel and exploration) - it deals with one person and his family in one city and its surroundings.
I think the NPCs are by far the best in the series (more than DA:O and DA:I) and how they have relationships with each other even when you're not around.
Now for the idea - I think that, with a minimum amount of resources and time, DAII can be remastered and sold as a new experience that people would LOVE to buy.
Here is how I suggest it should be done:
1. Sooner enemy back up - instead of having a second wave of enemies jumping out of thin air near the end of combat, reduce the amount of enemies in the second wave and introduce them somewhere in the middle of the fight. This can either be done all the time, but its better to do it randomly for human enemies or for specific groups.
Obviously the XP rewards will have to change a little, but not too much, since Hawke is overpowered early in the game anyway.
2. Use existing dungeon maps, the correct way - I'll start by saying I didn't mind the repetitive maps so much as others. I only minded HOW they used them. My father is an archaeologist. whenever we pass something like a cave or ancient building, he tells me how it was used for this and that and is mentioned in some texts for that and this.
My point is, if there is a cave near town it doesn't just disappear! It's used by a group of bandits one day, and by someone hiding from the guards the next, at the EXACT same place!. Instead of using the same maps for different areas, just say the same place is used again by someone else, which makes perfect sense!
Add a minimum amount of voice acting to add conversations like "This place again?" or a tiny side quest saying the guards are keeping an eye on some place because they know it's being used by people, and you're done! No more repetitive maps, now just the same places being used by different people.
That's it. Those two things can drastically change the user experience of the game.
If you want to make it into a real project, you can add a few quests or maybe a new NPC and bundle it all up in a shiny collector's edition and earn money off of it.
I know I'd buy it again if it were like this.
What do you guys think?





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