The problem is that introducing the Leviathans as a race means you have to accept that every single one of them were absolute idiots, who somehow completely missed that the AI they'd built to solve the AI organic conflict was building a robot army large enough to destroy even them?
Not one of them noticed this and ordered their thralls to destroy where this army was being built. Did the Catalyst build a indoctrination device large enough to ensnare the Leviathans, making them float to their own destruction?
I really wish the Leviathan of Dis had remained a Reaper instead of a new race getting created. They just weren't corrupt, they were deaf, dumb, and blind.
Plus it was Rome that fell and not the entire empire. The Eastern, Byzantine, portion of the Roman empire lasted for hundreds of years more. The more I think on it, the more I'd like to see a movie of the fall of the Leviathans. If they can make one about James Vega they can make one about this.
I was fine with the Leviathan's explanation for that. They controlled everything, so the Catalyst rebelling against them was "beyond their comprehension."
The Leviathan of Dis was a Reaper. However, I like your idea of having the Leviathan character be a Reaper. It could mean Reapers who have broken off, similar to the split between the Geth and Heretics.
You and I have been through this before.
You think you know everything about this game. Anything that I or anyone else says is just made up headcanon, unless the game explicitly spells everything out for you.
You're just looking for reasons to fuel your hate over the ending, and how it still doesn't make any sense.
This is your real problem.
I don't know everything. There are things I've missed or forget. However, you've just brought up misinterpretations or made things up. You have a conclusion and pick and choose what came before to make it fit with what you've already decided. I hate the ending because it is objectively terrible.
Well yes, that is exactly the case.
Unless a Bioware employee comes out and says this is what happened, then anything we interpret, for good or ill, is purely headcanon.
Bioware did that when people asked what was the point in helping people on the Citadel if they all die in the end anyway, it doesn't affect war assets to an important degree after all. They came out and explicitly said that they survive. I'm willing to accept that even though I don't see how, because Bioware have said that it happened. It's no longer headcanon they survive but story fact.
That counts for everything that isn't explicitly stated.
Well, I wouldn't call it headcanon to take something that's implied, even if two people interpret something that is unclear in a different way. I only consider it headcanon if its induced or totally made up. You could be right though.
Well, duh! If the game is vague on something and then somebody makes up their own facts to justify the game then it's headcanon. The game of this nitpicky genre (details-first science fiction) has to spell everything out to be clear.
So it's bad to criticize? Critics do not hate. They analize and find the weak spots so that others don't make the same mistakes in the future. Nothing more. Nothing less.
If you love the game with all the flaws, it's good for you. But why does everybody else has to look past the flaws?
Actually, the verb of critic is critique. That's what I think we're doing. We're doing a detailed analysis of what does and doesn't work and why.