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Mass Effect 3's ending is absolutely brilliant!


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#3176
rossler

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Strictly IMO ... they would have done better to simply use the Destroy ending, omitting the Child entirely, not presenting it as a choice at all, and leaving out the complications with synthetic life entirely; the weapon destroys only the Reapers and not all synthetic life.  At the end, Shepard's hand comes up through the rubble, no matter what.  (In other words, what the MEHEM has accomplished.)

 

Nothing wrong with fan-fiction or mods, but I wouldn't expect Bioware to implement something like that into their game. 

 

Even by omitting the kid, you just miss the part where he explicitly tells you what will happen. It will still happen, even if it's not mentioned, because it's part of the blueprints you found for the Crucible. The Crucible determines the level of destruction caused when you activate it, not the kid.   

 

Ultimately, it's the omission of the perfect destroy ending which is what seems to bother people here. 

 

Everything up to the good destroy ending and refuse (w/EC) already exists in game.



#3177
dorktainian

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Nothing wrong with fan-fiction or mods, but I wouldn't expect Bioware to implement something like that into their game. 

 

Even by omitting the kid, you just miss the part where he explicitly tells you what will happen. It will still happen, even if it's not mentioned, because it's part of the blueprints you found for the Crucible. The Crucible determines the level of destruction caused when you activate it, not the kid.   

 

Ultimately, it's the omission of the perfect destroy ending which is what seems to bother people here. 

 

Everything up to the good destroy ending and refuse (w/EC) already exists in game.

 

or maybe the perfect destroy ending is already there in the trilogy....



#3178
rossler

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Is this the happy ending mod that people were talking about earlier?



#3179
themikefest

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 The Crucible determines the level of destruction caused when you activate it, not the kid.   

Wouldn't ems say different? The lower the ems, the more destruction. EMS also determines if the player has only one ending available, two if you count refuse, to having all 3 available, 4 if you count refuse.



#3180
rossler

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Yes I suppose. The EMS score is a number which determines the status of the Crucible, what effect it will have, and even what choices are presented. The more complete the Crucible is, the better the chances for success. Shepard ultimately has control over that. 

 

However, people are acting like the kid imposes all these scenarios (all synthetics dying, etc) when he doesn't really do anything. 

 

See, this idea behind removing the kid from the game does leave one problem. In order to activate the Crucible and destroy the Reapers, you must go up to where it is located.

 

All these videos I've seen, the Crucible destroys the Reapers without shooting the tube required to make it happen. Without shooting the tube, the Crucible shouldn't fire at all. Yet all these videos I've seen, it fires regardless. The control panel you use (after TIM conversation) simply opens the Citadel arms, that's it. It does not fire the Crucible.  



#3181
themikefest

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See, this idea behind removing the kid from the game does leave one problem. In order to activate the Crucible and destroy the Reapers, you must go up to where it is located.

I don't agree.

After the coup, Hackett says the folks working on the crucible believe it has enough energy to destroy the reapers. They just don't know how it will be dispersed. So why not let it do exactly that. Throughout the game no one knows how it will work when completed. On Cronos, Vendetta says the Citadel is the catalyst. Ok.

When the crucible docks with the Citadel, it fits perfectly. As soon as the arms are fully opened, and after a few moments, it fires its bag of goodies throughout the galaxy destroying the reapers, or instead of that, it sends out a pulse that reprograms the reapers. They're seen flying back to darkspace. I'll let Bioware flip a coin at which one they want to use.

What that does is it gets rid of the magic carpet ride up to lala land. It gets rid of the thing. It gets rid of "you don't know them and there's not enough time to explain" and "synthesis is the final evolution of all life" comments. It gets rid of jump in this, pull that and shoot at this endings.

See. That wasn't too hard.
 

All these videos I've seen, the Crucible destroys the Reapers without shooting the tube required to make it happen. Without shooting the tube, the Crucible shouldn't fire at all. Yet all these videos I've seen, it fires regardless. The control panel you use (after TIM conversation) simply opens the Citadel arms, that's it. It does not fire the Crucible.

You mean MEHEM? So what? Its a fan made mod.


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#3182
rossler

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Defeating the Reapers wasn't going to be that easy. 

 

What you are suggesting turns the Reapers into nerf balls and Shepard and co into an unstoppable force that steamrolls the Reapers, because Shepard is the biggest invincible badass in the galaxy that can overcome any obstacle presented to him. Even if the game gives you tons of hints that it is not possible, your power fantasy makes it possible. Here let me demonstrate. In this clip, Sovereign is Shepard, and the ship that gets hit is the Reapers. That's what you want. 

 

The game tells us a different story this power fantasy. Shepard can destroy the Reapers, although at the cost of the mass relays, all synthetics, and any advanced technology. That's with high EMS destroy.

 

Some level of sacrifice is required, because the Crucible isn't 100% foolproof. It can destroy the Reapers, although a few side effects. Which some is repaired in the Extended Cut, except for poor EDI and such. This does fit with the victory through sacrifice theme that was mentioned. Your power fantasy does not. An ending where only the Reapers are destroyed or going back to dark space forever doesn't count as a sacrifice. 

 

I think what would be best for you is to drop the subject and be happy with your mods. Getting an ending like you described wasn't going to happen. Maybe in fan-fiction, but never in game. You have to learn to deal with what the game dishes out instead of demanding different, better options, because you don't like what the game presents. 

 

As a leader you need to learn to make decisions and live with the consequences no matter how horrific they might be. That is one of the lessons of the ending. 

 

Demanding retcons and alternative endings which have better solutions that don't require any level of sacrifice doesn't make for good decision making or story telling. It does make for Hollywood tripe though. 


Modifié par rossler, 07 juillet 2016 - 05:18 .


#3183
themikefest

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Defeating the Reapers wasn't going to be that easy.

Why do you believe that's easy? And if Bioware had put that in the game, would you still say it was easy?



#3184
angol fear

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That's exactly the kind of ending Bioware wanted to avoid... The structure of the game itself shows that it would not fit.
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#3185
themikefest

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I see you added to your post
 

What you are suggesting turns the Reapers into nerf balls and Shepard and co into an unstoppable force. Here let me demonstrate. In this clip, Sovereign is Shepard, and the ship that gets hit is the Reapers. That's what you want.

You really have a problem with folks coming up with suggestions to making the ending better or different. Whatever.
 

The game tells us a different story this power fantasy. Where Shepard can destroy the Reapers, although at the cost of the mass relays, all synthetics, and any advanced technology. Which some is repaired in the Extended Cut, except for poor EDI and such.

All I said was it fires its bad of goodies. I never added anything about relays and what not. That can happen as well. I chose not to mention those things. Was I suppose to? For you, I guess I did need to.

What's with the poor edi thing? I'm I suppose to care about it?
 

This does fit with the victory through sacrifice theme that was mentioned. Your power fantasy does not. The Reapers being destroyed or going back to dark space forever doesn't count as a sacrifice.

Doesn't count as sacrifice? Hmmm. Then I guess all the people that were killed on their homeworlds were never killed. Wait a minute. You want a sacrifice for picking whatever ending? Ok. Because...that's more meaningful?
 

I think what would be best for you is to drop the subject and be happy with your mods.

Why are assuming I use mods? Was it because I mentioned MEHEM?
 

Getting an ending like you described wasn't going to happen.

Never expected that ending I wrote since I only thought about after all the dlc was released
 

You have to learn to deal with what the game dishes out instead of demanding different, better options, because you don't like what the game presents.

Demanding? Where in my post was I demanding? You need to learn that some people offer suggestions or ideas. That's not demanding. If you don't like people posting suggestions about making the ending better, tough luck. Deal with it

As far as the not liking thing. I like the destroy ending. Its good to see the reapers fall over destroyed


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#3186
rossler

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It would be as cheesy as the Citadel DLC or the MEHEM, IMO.  

 

Good thing it doesn't fit though. 


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#3187
BloodyMares

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It would be as cheesy as the Citadel DLC or the MEHEM, IMO.  

 

Good thing it doesn't fit though. 

How would that be cheesy? It would be cliche, but Mass Effect is full with cliche. It just retcons the Catalyst section out and skips straight to the Destroy ending. Our goal all along was to plug the Crucible in and see what happens. This suggested ending is exactly this. We go to the Citadel, kill off TIM, plug the Crucible, open the arms and it fires the red beam. The game doesn't need anything else.


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#3188
dorktainian

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honestly i'm surprised at how many players bought into the control or synthesis endings despite them meaning that reapers survive.  The only good reaper is a dead reaper.


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#3189
Natureguy85

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honestly i'm surprised at how many players bought into the control or synthesis endings despite them meaning that reapers survive. The only good reaper is a dead reaper.


I'm not. They were purposefully written that way. All of the negative consequences, possibilities, and thematic inconsistencies were ignored by the game so a player had to think of them on their own. Control and Synthesis were presented as awesome. Shepard sacrifices himself to save the robots and synthesis describes utopia.

#3190
dorktainian

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I'm not. They were purposefully written that way. All of the negative consequences, possibilities, and thematic inconsistencies were ignored by the game so a player had to think of them on their own. Control and Synthesis were presented as awesome. Shepard sacrifices himself to save the robots and synthesis describes utopia.

 

I always thought of Synthesis as the ultimate hell.  You have people genetically re-written without their consent, then they find out they cannot eat the food they are used to because hey, it's been genetically altered and can no longer be consumed.  Altering DNA has a catastrophic effect on life forms and the next generation of collectors is born out of their ashes.  



#3191
Iakus

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It would be as cheesy as the Citadel DLC or the MEHEM, IMO.  

 

Good thing it doesn't fit though. 

Yeah grimdork is so much cooler  ;)



#3192
Xilizhra

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Yeah grimdork is so much cooler  ;)

Such pessimism. Literally the only loss in the Control ending is Shepard's physical body.


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#3193
Natureguy85

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I always thought of Synthesis as the ultimate hell. You have people genetically re-written without their consent, then they find out they cannot eat the food they are used to because hey, it's been genetically altered and can no longer be consumed. Altering DNA has a catastrophic effect on life forms and the next generation of collectors is born out of their ashes.


But there's new DNA and it's all the same. Everyone can eat everything now. Krogan will be happy. All those kids will get hungry, you know.

Yes, you can think of actual physiological problems but you're not supposed to. Everything is great because the writers say so.
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#3194
Iakus

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Such pessimism. Literally the only loss in the Control ending is Shepard's physical body.

 

Shepard dies.  What is left is a machine with Shepard's memories.  No more Shepard than Shepard's diary.  All memories with no context.

 

And a more important loss is the galaxy's freedom.  Big Brother Cthulhu will forever watch and control the development of the galaxy.  And that's best case scenario.  Worst case is Shepalyst goes nuts and starts the cycles again.



#3195
Xilizhra

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Shepard dies.  What is left is a machine with Shepard's memories.  No more Shepard than Shepard's diary.  All memories with no context.

 

And a more important loss is the galaxy's freedom.  Big Brother Cthulhu will forever watch and control the development of the galaxy.  And that's best case scenario.  Worst case is Shepalyst goes nuts and starts the cycles again.

Nah, you can bring Shepard back. Find the corpse of the clone and have the Catayst download Shepard into it, though you might want to make sure it has the right cybernetics first. I'm also quite certain that the entirety of Shepard's essence, not just her memories, were uploaded into the Catalyst, which is why bodily disintegration was required.

 

As for freedom... well, aside from the oodles of lives that the Reapers can save with their reconstruction efforts (faster mass relay repair will be the difference between some systems starving to death and living, and that's before we get into digging through rubble and rescuing survivors and such), not to mention the lack of synthetic genocide, political leadership was never the Catalyst's thing. The Council can be restored, and the Shepard-Catalyst won't be dictating policy, just protecting the galaxy from hostis sapienti generis.



#3196
themikefest

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Shepard dies.  What is left is a machine with Shepard's memories.  No more Shepard than Shepard's diary.  All memories with no context.

 

And a more important loss is the galaxy's freedom.  Big Brother Cthulhu will forever watch and control the development of the galaxy.  And that's best case scenario.  Worst case is Shepalyst goes nuts and starts the cycles again.

Yep. People will be walking around looking over their shoulder wondering when/if the reapers will fire their beam of doom



#3197
Xilizhra

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Yep. People will be walking around looking over their shoulder wondering when/if the reapers will fire their beam of doom

For a time. Then they'll get used to it.



#3198
themikefest

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For a time. Then they'll get used to it.

I'm sure you would say different if you were the one that was looking over your shoulder everyday wondering if its the last time.



#3199
Xilizhra

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I'm sure you would say different if you were the one that was looking over your shoulder everyday wondering if its the last time.

No, actually. I've gotten used to what seemed like impending doom many times before.



#3200
themikefest

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No, actually. I've gotten used to what seemed like impending doom many times before.

On the same level of the reapers? ok.