As I suspected, we're just having a semantics issue. To me, lore is history and past events. Current events are not lore. Now I understand you just mean anything from the game.
Leviathan is an argument after the fact made to bolster the Catalyst. It's too bad since I really liked the investigation aspect of that DLC.
To me, lore includes the testimony given by the characters unless there is reason to believe it isn't genuine. By your logic, I could doubt the claims of any character who ever said anything since there isn't actual "proof" of it. I give them all the benefit of the doubt for the story's sake unless deceit seems probable.
The Reapers are not Synthetics as of ME2. EDI says "Reapers are sapient constructs. A hybrid of Organic and Inorganic material." Also, Organics did not build them: the Catalyst did. And if you are going to use the Reapers, then that's circular reasoning. That the Reapers are killing people is not a reason the Reapers need to kill people.
I agree, it is circular reasoning. That's why I said "ignoring the fact." I'm just pointing out that the reapers do kind of prove the danger of synthetics; especially how they managed to kill their creators, the apex race of the galaxy who likely built the catalyst to be initially far inferior to themselves.
It's true that even the lore cannot seem to get straight if the reapers are synthetics or hybrids; as they're referred to as both at times.
"Building an AI that builds an AI that destroys the formers' creators" instead of "building an AI that destroys its creators" is just details. Rather, it supports the "synthetics destroy organics" argument because the catalyst is entirely synthetic.
Sure, but it's all about presentation. There are right and wrong ways to set up such things. I'm aware that it's a story and that's why I am making story telling arguments. It's bad story telling to have this "character" show up out of nowhere, dump a bunch of exposition counter to player experience, and then force the player and protagonist into several poorly set up and explained choices.
I. I don't see it as a counter to player experience, but I can see I'm not getting through to you.
2. The catalyst doesn't show up "out of nowhere." We hear about it all game and get hints about its existence (ex: Thessia, Leviathan). Yes, it only appears at the very end, but so what? The only problem I see is Shepard believing its testimony based on their limited exposure to it, and its possible deceitfulness.
3. I don't see it as bad writing.
Things should be taken literally until you have a reason not to. Good writing should always be clear, unless there is a hidden meaning on purpose. Even then, it should be clear in retrospect. The Catalyst is using the past to claim something will happen in the future but it is not pointing to any current events that we can see where it might be right.
I'm not saying there needed to be all that history. That only needed to be there if we were going to ever believe the Catalyst. Since it's not there, the problem is that we can't strongly reject it.
Also, you may not have read it, but I have accepted the Catalyst's premise for argument's sake. I've said before that even if the Catalyst was right about every other cycle, this cycle is different and doesn't need the Reapers. The chance that something might happen down the road is not an excuse for multiple genocide now when the galaxy is not on the precipice of making the super killer Synthetics and the Reapers are fully capable of stepping in at the time that they do create them.
No, every word should not be taken literally until we have a reason not to. In every conversation, people do not take every word literally. If you were expected to, talking would become like maneuvering through a minefield. You'd find how many of the things you say can easily be misinterpreted. An example of this is when talking to Sten from Dragon Age, as he has the tendency to take everything you say literally; a reason I hate him.
But at least we're getting somewhere now. What I wanted was for you to accept the catalyst's premise that synthetics always destroyed organics in all the civilization's leviathan/the catalyst dealt with, and to share why you feel the reapers aren't necessary. So why do you feel this cycle is exempt from that fate? Is it out of principle, that it shouldn't matter if a million cycles before fell to synthetics; this one may be different ...forever? I can respect the ideal at least. I'd love to hear alternatives to the mass genocide the reapers commit instead of a complete dismissal of the catalyst. Its concern is a legitimate one.
I wondered myself why the reapers don't just step in when the synthetic apocalypse happens. I theorized that maybe exposing themselves this way would endanger them, such as when they hibernate in dark space, and potentially prevent them from further intervention.
I cut out the rest of this paragraph because you were being silly. Tell me then, were there not really very many Geth on Virmire or did Shepard have an army with him? What about any other location? Medigel is part of the universe, however unbelievable it is to you. We already covered the idea of gameplay/story segregation. The story isn't about whatever powers Shepard did or didn't use in any one battle or time, but no matter what gameplay style you have, Shepard fights through hordes of enemies. Shepard fighting these enemies and winning literally is the story. Every one of us took on an army of Geth on the Citadel. Every one of us raided the Collector base with a handful of soldiers. Every one of us raided the Cerberus base with an even smaller group.
With this part I did quote, welcome to being the protagonist. This always happens in fiction.The fun question is if they are so awesome because they are the protagonist or if they are the protagonist because they are so awesome.
It wasn't silly. They were legitimate gameplay examples. You're right though. You have to accept the gameplay to an extent that Shepard does fight through hordes of enemies. But taking this so literally that you dismiss the geth as legitimate threats to everyone because of the protagonist's plot armor is silly.
And they would have been perfectly happy being left alone in their bubble, not bothering Organics. The Quarians could have just moved right back into Rannoch.
They aren't truly isolationists because:
1. They study organics. This concerns me as, in their studies, they see the flaws in organics. Ex: That story about the star system resembling a salarian goddess.
2. The heretics are the opposite, and they represent a good portion of the geth.
Also, you cannot conclude they'd be content staying behind the veil indefinitely. And peace was never on the table until ME3. The geth didn't want and/or trust it. They killed anyone who entered the veil; peaceful intentions or not.
They are a potential threat. They are non aggressive and just want to be allowed to exist.
For now. The problem is that if they, or someone else, instigates a conflict with them they're now so powerful no one could likely stop them. Sure, it's quite likely organics would instigate that conflict, and maybe they brought it on themselves, but that kind of proves the catalyst's point.
Those are unsubstantiated claims. And again, even if they are right, that doesn't mean this cycle will face the same problem and even if they do, the Reapers are not needed now.
Oh they definitely do. Synthesis is very clearly the "good" ending. I understand Bioware's intent and you're right. It's just awful writing.
Again, benefit of the doubt. Every testimony from every character is an "unsubstantiated claim" when it lacks some other irrefutable lore to back it. Why I find the ending so brilliant is that it makes me wonder about alternatives to the reapers, and flat out states what the series has been hinting at all along: the dangers of synthetics. I love how it comes together at the end in that way.