In your first step I notice "logically" and "remain consistent". Does it mean that consistency is related to logic? Or credibility?
What do you mean by "credibility?" By remain consistent, I mean the world follows its own internal rules.
Your second step is to look for some alternate interpretations, that's ok but why do you ignore them for Mass Effect's case? We only have to see the discussion about control and synthesis to see that alternate interpretation are not accepted by those who disliked or hated the ending.
I don't ignore them. I've analyzed and judged those that have been presented to me. Then there are two types to discuss. There are those that are simply not supported by the narrative, but then there are also those which either are supported or at least not refuted by the narrative and are therefore completely valid but aren't what the author intended. For example, IT doesn't hold up to scrutiny, but someone here (or in the other thread) suggested that the slides were views of what the narrator hoped would happen. I hadn't considered that idea. can't refute that idea from within the game, but can only dispute it as an outside observer and knowing that the writers meant for the slides to be taken as what does happen.
"a reader isn't supposed to have to fill in the blanks for the author on important things". The problem here is what is important in a story? What do you consider to be important in Mass Effect that isn't told explicitly or implicitly?
This is a fair question and this is a great discussion point as people may disagree on what is or is not important. Then we get to talk about which plotholes or other oddities are ok because of things like Rule of Cool or Rule of Drama.
The strongest example to your last question is probably the question of what the heck the Catalyst was doing during Mass Effect 1 and why it wouldn't open the Relay itself. The Catalyst is a clear retcon and this issue is too big a deal to be left up to fans to make excuses. You can argue it was a movie too late, but this would be like the reveal that Vader was Luke's father without ever having the conversation between Luke and Obi-Wan about the discrepancy with what Obi-Wan said in the first film. We'd be wondering if Obi-Wan meant something cryptic, as he does, or if he was a liar or just a crazy old wizard, as Owen says.
Different people are going to have different breaking points for their suspension of disbelief or what they can let slide or excuse, but there is a compounding effect where even if you let an issue slide, that changes what you'll be willing to let slide down the road because you're slightly more out of the fiction than you were a moment ago.
For further, I'd reference the "narrative coherence" section from Mr.Btongue's video. This also addresses that "consistency" question from earlier.
"A lot of the problems people have here come from imposing things onto the narrative that aren't there" the problem is that those who like the ending see in the narration what isn't to be there. How can you explain that difference?
Around here they twist things to fit what they've already decided. The Catalyst's absolutist claims get turned into mere possibility and "synthetics will destroy all organics" gets turned into "Synthetics are advanced and could easily surpass Organics." The events of the games regarding the Geth are ignored in favor of what happened in the Morning War. While that is valid lore, the events of the game are more important. The events of the series simply do not show what the Catalyst claims. Don't forget that many who like the endings, at least in this thread, don't care about that fact. They just accept what the Catalyst says as gospel. Now, recall that I know as a consumer that the Catalyst is being straight with me, but that's the poor writing.
"The other main problem is accepting the argument from authority from the Catalyst, instead of laying the burden of proof on it." This has nothing to do with the quality of the writing. Or you'll have to demonstrate that it's related.
Sure. The events of the story should either support the Catalyst's claims or go against them. If it's the former, then we have a reason to consider the Catalyst's position and may need to work harder to find a reason not to accept it. If it's the latter case, as it is in Mass Effect, then we need to be able to argue against the enemy using those events as evidence/proof. This doesn't happen. Shepard just gives very weak complaints and then still picks from the options presented by the Catalyst. All sense of accomplishment is gone and you're now being allowed to "win" by the enemy. Oh, thank you Catalyst.
Refuse arguably fixes the last problem, but it results in what at least feels like a loss, even though one could interpret it as a victory since the Reapers are ultimately defeated. The current cycle we know and love gets Reaped.
People are accepting the argument from authority to force the Catalyst scenes to work. While I do this outside the narrative as a player, some are trying to do this within the narrative. It is a reaction to try to fix the bad writing.
"Consuming lots of fiction, whether it's movies, books, or even games helps because you'll see good and bad examples of lots of things. Read books or articles from authors too." Drinking a lot wine doesn't make you oenologist. Your sentences are too general to be true.
Simply drinking doesn't, but if you learn from others and actually start to analyze and compare what you're drinking and read books on the subject then you can become at least an amateur. You can learn a lot from self study.
That last line is a cop-out.





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