Right, you just claim I'm wrong and leave it at that. No explanation of where or what I'm supposedly leaving out other than throwing around terms with no context or explanation.
I gave you examples. I develop nothing because it would actually take pages and pages to explain this. But since we're in a forum you would interrupt the explanation to make me explain again each sentence. I know how haters work. I've already done it (trying to explain but facing someone who didn't want to understand). So when I see that you refuse the very basic of it, I know that it's you who has to go and see by yourself the theories. As long as I will try to explain to you, you will turn what I say into something else.
Anyway, just an example : Stéphane Mallarmé said something very interesting : "we don't write with ideas, we write with words". How do you understand that?
Sure, I agree, but that's not what we were discussing at the time. I haven't "simplified" your question, I took the best interpretation of the words you used. If you meant something else, you should have asked something else.
You didn't take the best interpretation. You actually decided to ignore things to change the interpretation. You have already done this when I used Galileo Galilei example. You might be proud of it, but it actually show that you can make relation between things. You have to be guided everytime, which explains why you need to much explicit informations in the discussion and in Mass Effect too.
Tolkien doesn't need to be a critic, though probably could have been. He's a writer. I'm using the methods and thoughts of a serious writer in my critique of other writing.
Yes, all of those things are part of telling the story. What's your point?
Once again you can't make the difference between explanation of an aesthetic and a real explanation of the process of writing and reading. I'm pretty sure that you don't have a child. Otherwise you would have tried to teach him to read. If you would have done it you would have seen that the process of reading is related to the way he can represent, he can turn words into abstraction. You would have seen that it take years. No magic here. You can use a method based on what Tolkien has said if you want. As I've said, Tolkien's quotation is beautiful but in real life, the reality has nothing to do with what he wrote. A serious writer doesn't mean a serious critic.
But I notice that you've bolded "I", so you insist on the fact that it's your point of view, don't you? So the strong emphasis makes me think that you start to consider the subjectivity of your method.
My point is simple : a lot of people, including you, talk about narration but actually never analyze it. There are a lot of thing that are intentionally ignored because people don't know what to do with them, how to explain them, how to interpret it. I've never seen anybody here talking about the relation between the music and the events. Nobody talked about the rythm of the structure. These are part of narration and they are important parts. So focusing on one aspect only gives one aspect. You can't talk about narration if you forget most parts of what narration is. so no, what you said and what the youtuber said about narrative coherence are not true because they are incomplete, and you ignore/forget the most important parts of it.
It does if the writer doesn't understand their audience. Also, as I pointed out when I get asked questions about knowing the story better than the writers, there can be a big difference in what a writer intends and what a writer actually does, just like in conversation. If you misunderstand something I say, it might be that you couldn't comprehend it, but it may also have been poor communication on my part.
And here we go for the populism. You talk about video game as a form of art and here you say that the writer doesn't understand his audience when the reader has other expectations. Don't you see that you actually contradict yourself? Let's see : Art should fit to expectations? If you think so then I suggest you to see the history of art. I'm not saying that it always has to break with the expectations. I'm saying that you want to enslave it to the expectations. You actually talk about product not art. That's something i've already said to you. You didn't understand what I was saying.
Anyway, for the problem about writer intent/form, if you consider that the form is intended, and the players disagree because it doesn't fit their expectations, then what is your answer? Mass Effect form is what intended. The original form was what they wanted. The extended cut, show that they didn't want to have too much explicit. Bioware defended their game. So here, there was no problem between the intention and the form.