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Mass Effect 3's ending is absolutely brilliant!


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3616 réponses à ce sujet

#3601
Natureguy85

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I really cant understand some1 that liked that ending.. All 3 endings are terrible, inchoherent and cheap. We have no resolution about MANY of the most important characters in the game ( like Garrus, joker, Liara, Tali and ect...) and, after 4 years, i still think the ending was disrespectfull towards the fans.

What makes me sad is that the ME universe is sublime, the characters are amazing and they still managed to make huge mistakes specifically on the parts that i didnt expected. I thought that i might not like the ending ( i was expecting shepard to be a clone with a lifespawn or somethign like that), but i never expected an ending without resolution to my fav characters.. I still dont know what happened to them. And its been 4 years.. And since they are lauching ME andromeda next year, i dont think i will EVER be getting a closure on that matter. =/


This is one of the reasons why the simple text epilogues of Dragon Age Origins are far superior to the epilogues of Mass Effect 3.

#3602
rossler

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I really cant understand some1 that liked that ending.. All 3 endings are terrible, inchoherent and cheap. We have no resolution about MANY of the most important characters in the game ( like Garrus, joker, Liara, Tali and ect...) and, after 4 years, i still think the ending was disrespectfull towards the fans.

What makes me sad is that the ME universe is sublime, the characters are amazing and they still managed to make huge mistakes specifically on the parts that i didnt expected. I thought that i might not like the ending ( i was expecting shepard to be a clone with a lifespawn or somethign like that), but i never expected an ending without resolution to my fav characters.. I still dont know what happened to them. And its been 4 years.. And since they are lauching ME andromeda next year, i dont think i will EVER be getting a closure on that matter. =/

 

I think it's because Mass Effect trilogy was Shepard's story. All these people you met may have helped you along the way, but the story wasn't about them. If it was, they would be the main protagonist, but they kind of serve as a supporting cast to the main protagonist. Given the fact that some of them can die before the end, they couldn't be considered main characters. The story can't progress without a main character. That's why if everyone gets killed in ME2, you can't import into ME3, because the story needs Shepard to progress further.


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#3603
angol fear

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This is one of the reasons why the simple text epilogues of Dragon Age Origins are far superior to the epilogues of Mass Effect 3.

 

Seriously, a simple text is all you need. And you claim to be able to talk about narration? you should question yourself about what is an epilogue and why a story would need it? If you expect the same type of ending for Dragon Age : Origin (which is an overestimated game from a writing point of view because it has a lot of narrative problem, but as long as people are satisfied it doesn't matter if a story is unbalanced if some themes are just artificially used etc...) and Mass Effect it means that you consider that the game share the same writing.


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#3604
Natureguy85

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Seriously, a simple text is all you need. And you claim to be able to talk about narration? you should question yourself about what is an epilogue and why a story would need it? If you expect the same type of ending for Dragon Age : Origin (which is an overestimated game from a writing point of view because it has a lot of narrative problem, but as long as people are satisfied it doesn't matter if a story is unbalanced if some themes are just artificially used etc...) and Mass Effect it means that you consider that the game share the same writing.

 

Once again you claim I don't know something but don't say what that is. And you show that you're the one who doesn't know the difference between "ending" and "epilogue" by switching from one to the other. The "ending" is the confrontation with the Arch Demon and either the funeral or the celebration. The Epilogue is all the slides.

 

Wikipedia summed it up nicely, thought use another source if you like.

 

"An epilogue is the final chapter at the end of a story that often serves to reveal the fates of the characters."

 

That's what those slides did and they were good. They told us what happened after the story to the people and places we'd encountered.


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#3605
Vigilant111

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I think a more proper way to implement the endings would be to align all your actions to a single ending rather than asking you to collect enough things to receive a chance to select an ending which may not reflect your actions


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#3606
BloodyMares

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I think a more proper way to implement the endings would be to align all your actions to a single ending rather than asking you to collect enough things to receive a chance to select an ending which may not reflect your actions

Well, the third part of the trilogy is the best part to start playing a trilogy. They wanted to make ME3 as much stand-alone as possible with the ability to get a good ending without playting the previous two, thus making the previous games rather pointless. I don't have a problem with the ability to win without playing previous games, but I absolutely hate that the endings are absolutely the same for all the players, the difference being only in numbers.


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#3607
rossler

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"An epilogue is the final chapter at the end of a story that often serves to reveal the fates of the characters."

 

That's what those slides did and they were good. They told us what happened after the story to the people and places we'd encountered.

 

Most stories usually cover what happens to the main character. They don't usually cover what happens to every single character that you've ever come across. 



#3608
LinksOcarina

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Most stories usually cover what happens to the main character. They don't usually cover what happens to every single character that you've ever come across. 

 

Well, movies do that montage moment for all characters.



#3609
Natureguy85

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Most stories usually cover what happens to the main character. They don't usually cover what happens to every single character that you've ever come across.


Origins cover a lot and it was great. How about just the squadmates though?

#3610
rossler

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Well, movies do that montage moment for all characters.

 

Return of the King is a notable one, but I don't recall many of them doing it. Matrix certainly didn't. 

 

During Mass Effect 3, most of the character resolutions are in the form of sub-plots. A sub-plot can be resolved before the main plot with the Reapers is. That's how they handled character resolutions. 



#3611
Iakus

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Most stories usually cover what happens to the main character. They don't usually cover what happens to every single character that you've ever come across. 

Baldur's Gate 2: Throne of Bhaal

Neverwnter Nights: Hordes of the Underdark

Jade Empire

Dragon Age: Origins (and Awakening)

Dragon Age Inquisition (and Trespasser)

 

Bioware's not exactly a stranger to this usage of epilogues


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#3612
rossler

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Well I guess for ME3, they wanted to break away from their traditional formula and try something a little different. 



#3613
Shechinah

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Baldur's Gate 2: Throne of Bhaal

Neverwnter Nights: Hordes of the Underdark

Jade Empire

Dragon Age: Origins (and Awakening)

Dragon Age Inquisition (and Trespasser)

 

Bioware's not exactly a stranger to this usage of epilogues

 

Speaking of which, I was so glad when I saw how vague Wild Flower's epilogue slide was on a certain point vague because then I could freely headcanon that she was adopted by my character as I'd hoped would be an option in the game.

 

I just love the thought of the two of them as a happy, little family due the relationship they had during the game. She was about the only character my character was never rude or snarky towards.   



#3614
AlanC9

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Remember the Ascension epilogues? An LI murdered in a slide... be careful how much closure you ask for.

 

I could go either way with this design aspect. I didn't have any problem with the way KotOR ended until KotOR 2 screwed things up, for instance.



#3615
Shechinah

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Remember the Ascension epilogues? An LI murdered in a slide... be careful how much closure you ask for.

 

I could go either way with this design aspect. I didn't have any problem with the way KotOR ended until KotOR 2 screwed things up, for instance.

 

I didn't have a problem with how either of them ended until TOR canonified things; I especially did not like how Vitiate apparently had basically brainwashed Revan back in the day. Love the game but that Revan and his story was something I felt no attachment to. Love the story for the other characters and story elements, though.    
 



#3616
Iakus

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Remember the Ascension epilogues? An LI murdered in a slide... be careful how much closure you ask for.

 

I could go either way with this design aspect. I didn't have any problem with the way KotOR ended until KotOR 2 screwed things up, for instance.

You mean BG2 and Viconia, right?   ;)

 

Be careful how much closure we ask for?  You mean like your actions leading to the genocide of an entire form of life, the enslavement of the galaxy, or forced eugenics on all organic life and their little dogs too?  Too much closure?

 

Or were you referring to the closure of the protagonist's forced death in almost every single outcome?  Was that too much closure?



#3617
AlanC9

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Thing is, I'm fine with those things. You're not, last I checked,